5,313 research outputs found

    Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table

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    We present the Rizzo, a multi-touch virtual mouse that has been designed to provide the fine grained interaction for information visualization on a multi-touch table. Our solution enables touch interaction for existing mouse-based visualizations. Previously, this transition to a multi-touch environment was difficult because the mouse emulation of touch surfaces is often insufficient to provide full information visualization functionality. We present a unified design, combining many Rizzos that have been designed not only to provide mouse capabilities but also to act as zoomable lenses that make precise information access feasible. The Rizzos and the information visualizations all exist within a touch-enabled 3D window management system. Our approach permits touch interaction with both the 3D windowing environment as well as with the contents of the individual windows contained therein. We describe an implementation of our technique that augments the VisLink 3D visualization environment to demonstrate how to enable multi-touch capabilities on all visualizations written with the popular prefuse visualization toolkit.

    ā€œBettering Dataā€: The Role of Everyday Language and Visualization in Critical Novice Data Work

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    Informed by critical data literacy efforts to promote social justice, this paper uses qualitative methods and data collected during two years of workplace ethnography to characterize the notion of critical novice data work. Specifically, we analyze everyday language used by novice data workers at DataWorks, an organization that trains and employs historically excluded populations to work with community data sets. We also characterize challenges faced by these workers in both cleaning and being critical of data during a project focused on police-community relations. Finally, we highlight novel approaches to visualizing data the workers developed during this project, derived from data cleaning and everyday experience. Findings and discussion highlight the generative power of everyday language and visualization for critical novice data work, as well as challenges and opportunities to foster critical data literacy with novice data workers in the workplace

    FSEA 2014 ā€“ Proceedings of the AVI 2014 Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces

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    It is with great pleasure that we welcome you to FSEA 2014, the AVI 2014 workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces. This workshop focuses on advanced interaction, interface, and visualization techniques for energy-related applications, tools, and services. It brings together researchers and practitioners from a diverse range of background, including interaction design, human-computer interaction, visualization, computer games, and other fields concerned with the development of advanced visual interfaces for smart energy applications. FSEA 2014 is the result of the efforts of many people involved in its organization, including our programme committee, and others who have assisted us in putting this workshop together

    Online help-seeking in communities of practice

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    Interactive online help systems are considered to be a fruitful supplement to traditional IT helpdesks, which are often overloaded. They often comprise user-generated FAQ collections playing the role of technology-based conceptual artifacts. Two main questions arise: how the conceptual artifacts should be used, and which factors influence their acceptance in a community of practice (CoP). Firstly, this paper offers a theoretical frame and a usage scenario for technology-based conceptual artifacts against the theoretical background of the academic help-seeking and CoP approach. Each of the two approaches is extensively covered by psychological and educational research literature, however their combination is not yet sufficiently investigated. Secondly, the paper proposes a research model explaining the acceptance of conceptual artifacts. The model includes usersā€™ expectations towards the artifact, perceived social influence and usersā€™ roles in the CoP as predictors of artifact use intention and actual usage. A correlational study conducted in an academic software usersā€™ CoP and involving structural equations modeling validates the model, suggesting thus a research line that is worth further pursuing. For educational practice, the study suggests three ways of supporting knowledge sharing in CoPs, i.e. use of technology-based conceptual artifacts, roles and division of labor, and purposeful communication in CoPs

    Analytics-Driven Digital Platform for Regional Growth and Development: A Case Study from Norway

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    In this paper, we present the growth barometer (Vekstbarometer in Norwegian), which is a digital platform that provides the development trends in the regional context in a visual and user-friendly way. The platform is developed to use open data from different sources that is presented mainly in five main groups: goals, premises or prerequisites for growth, industries, growth, and expectations. Furthermore, it also helps to improve decision-making and transparency, as well as provide new knowledge for research and society. The platform uses sensitive and non-sensitive open data. In contrast to other similar digital platforms from Norway, where the data is presented as raw data or with basic level of presentations, our platform is advantageous since it provides a range of options for visualization that makes the statistics more comprehensive.Comment: The Thirteenth International Conference on Digital Society and eGovernments (ICDS 2019

    Multi-touch 3D Exploratory Analysis of Ocean Flow Models

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    Modern ocean flow simulations are generating increasingly complex, multi-layer 3D ocean flow models. However, most researchers are still using traditional 2D visualizations to visualize these models one slice at a time. Properly designed 3D visualization tools can be highly effective for revealing the complex, dynamic flow patterns and structures present in these models. However, the transition from visualizing ocean flow patterns in 2D to 3D presents many challenges, including occlusion and depth ambiguity. Further complications arise from the interaction methods required to navigate, explore, and interact with these 3D datasets. We present a system that employs a combination of stereoscopic rendering, to best reveal and illustrate 3D structures and patterns, and multi-touch interaction, to allow for natural and efficient navigation and manipulation within the 3D environment. Exploratory visual analysis is facilitated through the use of a highly-interactive toolset which leverages a smart particle system. Multi-touch gestures allow users to quickly position dye emitting tools within the 3D model. Finally, we illustrate the potential applications of our system through examples of real world significance

    Pair Analytics: Capturing Reasoning Processes in Collaborative Visual Analytics

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    Studying how humans interact with abstract, visual representations of massive amounts of data provides knowledge about how cognition works in visual analytics. This knowledge provides guidelines for cognitive-aware design and evaluation of visual analytic tools. Different methods have been used to capture and conceptualize these processes including protocol analysis, experiments, cognitive task analysis, and field studies. In this article, we introduce Pair Analytics: a method for capturing reasoning processes in visual analytics. We claim that Pair Analytics offers two advantages with respect to other methods: (1) a more natural way of making explicit and capturing reasoning processes and (2) an approach to capture social and cognitive processes used to conduct collaborative analysis in real-life settings. We support and illustrate these claims with a pilot study of three phenomena in collaborative visual analytics: coordination of attention, cognitive workload, and navigation of analysis

    Debunking Sustainability Excuses with Instrumentality and Expectancy Visualizations: A Physiological Perspective

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    This study advances the IS literature by investigating the effects of visualization on promoting sustainability knowledge and pro-environmental behaviors. Specifically, drawing on the visualization literature, we explain how the key visualization features, expectancy illustration, and interactivity affect individualsā€™ understanding of the impact of their behaviors on the environment, encouraging pro-environmental behaviors. Additionally, we draw on the pedagogy literature to explicate that the effects of visualization on learning outcomes and pro-environmental practices can be explained through individualsā€™ psychological responses in their course of interpreting the visualization. Collectively, this study presents our endeavor in understanding the roles of visualization in ecological discourse by integrating the visualization literature and sustainability research. Moreover, by unboxing individualsā€™ psychological processes in interpreting visualization, we offer a fresh perspective to understanding the promises and challenges of using visualization for knowledge acquisition

    AffectiveViz:Designing Collective Stress Related Visualization

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