6,472 research outputs found

    What can AI do for you?

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    Simply put, most organizations do not know how to approach the incorporation of AI into their businesses, and few are knowledgeable enough to understand which concepts are applicable to their business models. Doing nothing and waiting is not an option: Mahidar and Davenport (2018) argue that companies that try to play catch-up will ultimately lose to those who invested and began learning early. But how do we bridge the gap between skepticism and adoption? We propose a toolkit, inclusive of people, processes, and technologies, to help companies with discovery and readiness to start their AI journey. Our toolkit will deliver specific and actionable answers to the operative question: What can AI do for you

    Ergonomic Models of Anthropometry, Human Biomechanics and Operator-Equipment Interfaces

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    The Committee on Human Factors was established in October 1980 by the Commission on Behavioral and Social Sciences and Education of the National Research Council. The committee is sponsored by the Office of Naval Research, the Air Force Office of Scientific Research, the Army Research Institute for the Behavioral and Social Sciences, the National Aeronautics and Space Administration, and the National Science Foundation. The workshop discussed the following: anthropometric models; biomechanical models; human-machine interface models; and research recommendations. A 17-page bibliography is included

    An Asynchronous, Personalized Learning Platform―Guided Learning Pathways (GLP)

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    The authors propose that personalized learning can be brought to traditional and non-traditional learners through asynchronous learning platform that recommends to individual learners the learning materials best suited for him or her. Such a platform would allow learners to advance towards individual learning goals at their own pace, with learning materials catered to each learner’s interests and motivations. This paper describes the authors’ vision and design for a modular, personalized learning platform called Guided Learning Pathways (GLP), and its characteristics and features. We provide detailed descriptions of and propose frameworks for critical modules like the Content Map, Learning Nuggets, and Recommendation Algorithms. A threaded user scenario is provided for each module to help the reader visualize different aspects of GLP. We discuss work done at MIT to support such a platform

    A retrieval-based dialogue system utilizing utterance and context embeddings

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    Finding semantically rich and computer-understandable representations for textual dialogues, utterances and words is crucial for dialogue systems (or conversational agents), as their performance mostly depends on understanding the context of conversations. Recent research aims at finding distributed vector representations (embeddings) for words, such that semantically similar words are relatively close within the vector-space. Encoding the "meaning" of text into vectors is a current trend, and text can range from words, phrases and documents to actual human-to-human conversations. In recent research approaches, responses have been generated utilizing a decoder architecture, given the vector representation of the current conversation. In this paper, the utilization of embeddings for answer retrieval is explored by using Locality-Sensitive Hashing Forest (LSH Forest), an Approximate Nearest Neighbor (ANN) model, to find similar conversations in a corpus and rank possible candidates. Experimental results on the well-known Ubuntu Corpus (in English) and a customer service chat dataset (in Dutch) show that, in combination with a candidate selection method, retrieval-based approaches outperform generative ones and reveal promising future research directions towards the usability of such a system.Comment: A shorter version is accepted at ICMLA2017 conference; acknowledgement added; typos correcte
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