163,046 research outputs found

    Gesture interaction with rich TV content in the social setting

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    The appearance of new immersive TV content has increased the interactive possibilities presented to the viewers. Increased interactivity is seen as a valuable feature in viewing richer television content, but new functionalities are limited by what can be done naturally and intuitively using available devices like remote controls. Therefore, new interaction techniques, such as visual gestures control systems, have appeared aiming to enhance the viewers’ viewing experience. In this work we begin uncovering the potential and challenges of gesture interaction with ultra high definition video for people watching TV together. As a first step we have done a study with a group of people interacting with such content using a gesture-based system in the home environment.Peer ReviewedPostprint (published version

    Language Learning and Interactive TV

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    The integration of engaging TV style content with the individualization and ‘intelligent’ content management offered by techniques from AI has the potential to provide learning environments that are both highly motivating and educationally sound. This paper describes why the area of language learning would be a particularly appropriate domain for interactive educational television to focus on. It also indicates some of the criteria to be fulfilled in order to provide optimal language learning conditions and how these might be satisfied using TV/Film content and techniques from AIED

    Coherence compilation: applying AIED techniques to the reuse of educational resources

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    The HomeWork project is building an exemplar system to provide individualised experiences for individual and groups of children aged 6-7 years, their parents, teachers and classmates at school. It employs an existing set of broadcast video media and associated resources that tackle both numeracy and literacy at Key Stage 1. The system employs a learner model and a pedagogical model to identify what resource is best used with an individual child or group of children collaboratively at a particular learning point and at a particular location. The Coherence Compiler is that component of the system which is designed to impose an overall narrative coherence on the materials that any particular child is exposed to. This paper presents a high level vision of the design of the Coherence Compiler and sets its design within the overall framework of the HomeWork project and its learner and pedagogical models

    MOTIVASI DAN PERSEPSI MENONTON PROGRAM DIALOG INTERAKTIF (Studi Deskriptif Kualitatif Motivasi dan Persepsi Menonton Acara Debat Partai di TvOne di Kalangan Mahasiswa Komunikasi Non Reguler 2006 FISIP UNS Surakarta)

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    Television as a media accepted by society give much benefit in entertainment and information. People needs of information and entertainment had growth in recent year, so it makes television as a media that needed by every family. The existence of mass media especially will support the creation of information society, where to become an information society, people disposed information. For that reason, the television world race together to gives a lot of information to people. The competition between television programs give profit to the TV viewers, where viewers have a habit to select interactive dialogue programs that can be satisfied them. The viewer’s decision to select and enjoy an interactive dialogue program from TV station will be influenced by their motivation. Is the interactive dialogue programs could fulfill their information needs. In fact, it is impossible for viewers to consume (without certain technology) two programs in the same slots. This research purposed to know the motivation and perception of college student in watching party debate on TvOne, which those program perform debate between parties in general election 2009. From all of the informants, TV media can be one thing which supports them in getting various information especially the information of general election in 2009. Where each TV station broadcasts various programs from news until interactive dialogue programs that discuss about general election in 2009. The interactive dialogue programs have become something that gives various information, especially about general election in 2009. The interactive dialogue programs that broadcasted by TV one is party debate, where this programs be one of interesting interactive dialogue programs discuss about general election in 2009 which attracting to be watched, because it is not only gives information about the election but also gives information about the profile of each party in addressing an opinion from its rival party in general election or from the society

    The Learning Effectiveness of Cross-Discipline Collaboration within Media Production BA Projects

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    This paper considers the learning potential released by teaching to groups across different disciplines within media production. A single six week unit was delivered to eighteen groups of students, each group comprising a mix from BA Television Production, BA Interactive Media Production and BA Scriptwriting for Film and Television, all at level C. Each group of approximately nine students was required to create a DVD programme with associated website on the topic of ‘crime prevention’. The paper considers the logistics of organising and delivering the programme and the ways in which staff and students related to the cross-discipline nature of the unit. It also considers the approaches taken to assess the students and their project work. The investigation involved a mixture of questionnaires and interviews conducted after completion of the unit
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