27,377 research outputs found
Interactive level-of-detail rendering of large graphs
Fig. 1 . Application of our visualization technique on a hierarchical data set, zooming from overview (left) to a region of interest (right). The density-based node aggregation field (blue color) guides edge aggregation (orange/red color) to reveal visual patterns at different levels of detail. Abstract-We propose a technique that allows straight-line graph drawings to be rendered interactively with adjustable level of detail. The approach consists of a novel combination of edge cumulation with density-based node aggregation and is designed to exploit common graphics hardware for speed. It operates directly on graph data and does not require precomputed hierarchies or meshes. As proof of concept, we present an implementation that scales to graphs with millions of nodes and edges, and discuss several example applications
GraphMaps: Browsing Large Graphs as Interactive Maps
Algorithms for laying out large graphs have seen significant progress in the
past decade. However, browsing large graphs remains a challenge. Rendering
thousands of graphical elements at once often results in a cluttered image, and
navigating these elements naively can cause disorientation. To address this
challenge we propose a method called GraphMaps, mimicking the browsing
experience of online geographic maps.
GraphMaps creates a sequence of layers, where each layer refines the previous
one. During graph browsing, GraphMaps chooses the layer corresponding to the
zoom level, and renders only those entities of the layer that intersect the
current viewport. The result is that, regardless of the graph size, the number
of entities rendered at each view does not exceed a predefined threshold, yet
all graph elements can be explored by the standard zoom and pan operations.
GraphMaps preprocesses a graph in such a way that during browsing, the
geometry of the entities is stable, and the viewer is responsive. Our case
studies indicate that GraphMaps is useful in gaining an overview of a large
graph, and also in exploring a graph on a finer level of detail.Comment: submitted to GD 201
Towards Scalable Visual Exploration of Very Large RDF Graphs
In this paper, we outline our work on developing a disk-based infrastructure
for efficient visualization and graph exploration operations over very large
graphs. The proposed platform, called graphVizdb, is based on a novel technique
for indexing and storing the graph. Particularly, the graph layout is indexed
with a spatial data structure, i.e., an R-tree, and stored in a database. In
runtime, user operations are translated into efficient spatial operations
(i.e., window queries) in the backend.Comment: 12th Extended Semantic Web Conference (ESWC 2015
Simulation modelling and visualisation: toolkits for building artificial worlds
Simulations users at all levels make heavy use of compute resources to drive computational
simulations for greatly varying applications areas of research using different simulation
paradigms. Simulations are implemented in many software forms, ranging from highly standardised
and general models that run in proprietary software packages to ad hoc hand-crafted
simulations codes for very specific applications. Visualisation of the workings or results of a
simulation is another highly valuable capability for simulation developers and practitioners.
There are many different software libraries and methods available for creating a visualisation
layer for simulations, and it is often a difficult and time-consuming process to assemble a
toolkit of these libraries and other resources that best suits a particular simulation model. We
present here a break-down of the main simulation paradigms, and discuss differing toolkits and
approaches that different researchers have taken to tackle coupled simulation and visualisation
in each paradigm
A Distributed Multilevel Force-directed Algorithm
The wide availability of powerful and inexpensive cloud computing services
naturally motivates the study of distributed graph layout algorithms, able to
scale to very large graphs. Nowadays, to process Big Data, companies are
increasingly relying on PaaS infrastructures rather than buying and maintaining
complex and expensive hardware. So far, only a few examples of basic
force-directed algorithms that work in a distributed environment have been
described. Instead, the design of a distributed multilevel force-directed
algorithm is a much more challenging task, not yet addressed. We present the
first multilevel force-directed algorithm based on a distributed vertex-centric
paradigm, and its implementation on Giraph, a popular platform for distributed
graph algorithms. Experiments show the effectiveness and the scalability of the
approach. Using an inexpensive cloud computing service of Amazon, we draw
graphs with ten million edges in about 60 minutes.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Cross-Platform Presentation of Interactive Volumetric Imagery
Volume data is useful across many disciplines, not just medicine.
Thus, it is very important that researchers have a simple and
lightweight method of sharing and reproducing such volumetric
data. In this paper, we explore some of the challenges associated
with volume rendering, both from a classical sense and from the
context of Web3D technologies. We describe and evaluate the pro-
posed X3D Volume Rendering Component and its associated styles
for their suitability in the visualization of several types of image
data. Additionally, we examine the ability for a minimal X3D node
set to capture provenance and semantic information from outside
ontologies in metadata and integrate it with the scene graph
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