73,448 research outputs found

    Using Interactive Digital Wall (iWall) Technology to Promote Active Learning

    Get PDF
    Using Interactive Digital Wall (iWall) Technology to Promote Active Learning Garrat Cheryl Thompson (UNMC), Suhasini Kotcherlakota (UNMC), Patrick Rejda (UNMC), Paul Dye (UNMC) UNMC\u27s iWall technology bridges College of Nursing campuses across the state. The multi-taction iWall consists of from 9-12 high resolution video panels. These panels provide interactive monitor space on which to project class content and simultaneously allow instructor and student interaction with content. The iWalls across the state are connected, allowing interactions between students in different locations. Students at home or sites without iWall are able to view and participate in class activities via webinar technology. This presentation will discuss the use of iWall within the UNMC iEXCEL Visualization Hub to teach information mapping. Time will be allotted for questions and to discuss attendee proposals for use of such technology

    Using Interactive Digital Wall (iWall) Technology to Promote Active Learning

    Get PDF
    Using Interactive Digital Wall (iWall) Technology to Promote Active Learning Garrat Cheryl Thompson (UNMC), Suhasini Kotcherlakota (UNMC), Patrick Rejda (UNMC), Paul Dye (UNMC) UNMC\u27s iWall technology bridges College of Nursing campuses across the state. The multi-taction iWall consists of from 9-12 high resolution video panels. These panels provide interactive monitor space on which to project class content and simultaneously allow instructor and student interaction with content. The iWalls across the state are connected, allowing interactions between students in different locations. Students at home or sites without iWall are able to view and participate in class activities via webinar technology. This presentation will discuss the use of iWall within the UNMC iEXCEL Visualization Hub to teach information mapping. Time will be allotted for questions and to discuss attendee proposals for use of such technology

    Online education at a modern university: tools for interactive learning

    Get PDF
    The article substantiates the utility of digital tools and services in interactive learning in the context of distance education. It analyses the capabilities of technical equipment enabling interactive learning (interactive response and assessment systems, interactive panels, testing and voting systems, touch tables, interactive sandbox and interactive floor) and discusses the didactic side of digital tools and services application in learning (online demonstration, simulation, experiment; webinars; visualization tools; testing tools; mind maps and knowledge maps; timelines, word clouds; virtual digital boards, etc.). Finally, the article presents the findings from faculty and student surveys exploring advantages and downsides of the use of digital tools and services for interactive learning

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

    Get PDF
    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe

    Critical Voices: Reinterpreting American History at the Eiteljorg Museum

    Get PDF
    The complexity of the relationship between Native Americans and Western Americans is reflected in the visual culture of both societies, and in how it is displayed within the context of museums. The Eiteljorg Museum of American Indians and Western Art is unique because it contains collections from both of these societies. It can be argued that displaying art from both societies in the same space only contributes to the colonial mindset because the voices of the Native Americans will be drowned out by the more dominant voices of the white settlers. I argue that the way that the Eiteljorg Museum presents their galleries and utilizes educational programming is beneficial in teaching all of the diverse perspectives of the American West. These diverse perspectives are too often excluded from history teaching requirements, which is why the Eiteljorg Museum serves as an excellent tool to teach the true stories of the American West through art and hands on learning. --Provided by the author

    Therapeutic and educational objectives in robot assisted play for children with autism

    Get PDF
    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ROMAN.2009.5326251This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented from or inhibited in playing. The project investigates the role of an interactive, autonomous robotic toy in therapy and education for children with special needs. This paper specifically addresses the therapeutic and educational objectives related to children with autism. In recent years, robots have already been used to teach basic social interaction skills to children with autism. The added value of the IROMEC robot is that play scenarios have been developed taking children's specific strengths and needs into consideration and covering a wide range of objectives in children's development areas (sensory, communicational and interaction, motor, cognitive and social and emotional). The paper describes children's developmental areas and illustrates how different experiences and interactions with the IROMEC robot are designed to target objectives in these areas

    Therapeutic and educational objectives in robot assisted play for children with autism

    Get PDF
    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ROMAN.2009.5326251This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented from or inhibited in playing. The project investigates the role of an interactive, autonomous robotic toy in therapy and education for children with special needs. This paper specifically addresses the therapeutic and educational objectives related to children with autism. In recent years, robots have already been used to teach basic social interaction skills to children with autism. The added value of the IROMEC robot is that play scenarios have been developed taking children's specific strengths and needs into consideration and covering a wide range of objectives in children's development areas (sensory, communicational and interaction, motor, cognitive and social and emotional). The paper describes children's developmental areas and illustrates how different experiences and interactions with the IROMEC robot are designed to target objectives in these areas.Final Published versio

    Involvement strategy 2011–15

    Get PDF
    corecore