477,553 research outputs found

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher

    Non-Cooperative Rational Interactive Proofs

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    Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to design protocols for computation outsourcing. Existing interactive-proof games largely fall into two categories: either as games of cooperation such as multi-prover interactive proofs and cooperative rational proofs, where the provers work together as a team; or as games of conflict such as refereed games, where the provers directly compete with each other in a zero-sum game. Neither of these extremes truly capture the strategic nature of service providers in outsourcing applications. How to design and analyze non-cooperative interactive proofs is an important open problem. In this paper, we introduce a mechanism-design approach to define a multi-prover interactive-proof model in which the provers are rational and non-cooperative - they act to maximize their expected utility given others\u27 strategies. We define a strong notion of backwards induction as our solution concept to analyze the resulting extensive-form game with imperfect information. We fully characterize the complexity of our proof system under different utility gap guarantees. (At a high level, a utility gap of u means that the protocol is robust against provers that may not care about a utility loss of 1/u.) We show, for example, that the power of non-cooperative rational interactive proofs with a polynomial utility gap is exactly equal to the complexity class P^{NEXP}

    Towards a Reverse Newman’s Theorem in Interactive Information Complexity

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    textabstractNewman’s theorem states that we can take any public-coin communication protocol and convert it into one that uses only private randomness with but a little increase in communication complexity. We consider a reversed scenario in the context of information complexity: can we take a protocol that uses private randomness and convert it into one that only uses public randomness while preserving the information revealed to each player? We prove that the answer is yes, at least for protocols that use a bounded number of rounds. As an application, we prove new direct-sum theorems through the compression of interactive communication in the bounded-round setting. To obtain this application, we prove a new one-shot variant of the Slepian–Wolf coding theorem, interesting in its own right. Furthermore, we show that if a Reverse Newman’s Theorem can be proven in full generality, then full compression of interactive communication and fully-general direct-sum theorems will result
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