15,934 research outputs found
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
Shape: A 3D Modeling Tool for Astrophysics
We present a flexible interactive 3D morpho-kinematical modeling application
for astrophysics. Compared to other systems, our application reduces the
restrictions on the physical assumptions, data type and amount that is required
for a reconstruction of an object's morphology. It is one of the first publicly
available tools to apply interactive graphics to astrophysical modeling. The
tool allows astrophysicists to provide a-priori knowledge about the object by
interactively defining 3D structural elements. By direct comparison of model
prediction with observational data, model parameters can then be automatically
optimized to fit the observation. The tool has already been successfully used
in a number of astrophysical research projects.Comment: 13 pages, 11 figures, accepted for publication in the "IEEE
Transactions on Visualization and Computer Graphics
Interactive Visualization of the Largest Radioastronomy Cubes
3D visualization is an important data analysis and knowledge discovery tool,
however, interactive visualization of large 3D astronomical datasets poses a
challenge for many existing data visualization packages. We present a solution
to interactively visualize larger-than-memory 3D astronomical data cubes by
utilizing a heterogeneous cluster of CPUs and GPUs. The system partitions the
data volume into smaller sub-volumes that are distributed over the rendering
workstations. A GPU-based ray casting volume rendering is performed to generate
images for each sub-volume, which are composited to generate the whole volume
output, and returned to the user. Datasets including the HI Parkes All Sky
Survey (HIPASS - 12 GB) southern sky and the Galactic All Sky Survey (GASS - 26
GB) data cubes were used to demonstrate our framework's performance. The
framework can render the GASS data cube with a maximum render time < 0.3 second
with 1024 x 1024 pixels output resolution using 3 rendering workstations and 8
GPUs. Our framework will scale to visualize larger datasets, even of Terabyte
order, if proper hardware infrastructure is available.Comment: 15 pages, 12 figures, Accepted New Astronomy July 201
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
This paper presents a survey of ocean simulation and rendering methods in
computer graphics. To model and animate the ocean's surface, these methods
mainly rely on two main approaches: on the one hand, those which approximate
ocean dynamics with parametric, spectral or hybrid models and use empirical
laws from oceanographic research. We will see that this type of methods
essentially allows the simulation of ocean scenes in the deep water domain,
without breaking waves. On the other hand, physically-based methods use
Navier-Stokes Equations (NSE) to represent breaking waves and more generally
ocean surface near the shore. We also describe ocean rendering methods in
computer graphics, with a special interest in the simulation of phenomena such
as foam and spray, and light's interaction with the ocean surface
3-D interactive visualisation tools for HI spectral line imaging
Upcoming HI surveys will deliver such large datasets that automated
processing using the full 3-D information to find and characterize HI objects
is unavoidable. Full 3-D visualization is an essential tool for enabling
qualitative and quantitative inspection and analysis of the 3-D data, which is
often complex in nature. Here we present , an open-source
extension of 3DSlicer, a multi-platform open source software package for
visualization and medical image processing, which we developed for the
inspection and analysis of HI spectral line data. We describe its initial
capabilities, including 3-D filtering, 3-D selection and comparative modelling
A Qualitative and Quantitative Evaluation of 8 Clear Sky Models
We provide a qualitative and quantitative evaluation of 8 clear sky models
used in Computer Graphics. We compare the models with each other as well as
with measurements and with a reference model from the physics community. After
a short summary of the physics of the problem, we present the measurements and
the reference model, and how we "invert" it to get the model parameters. We
then give an overview of each CG model, and detail its scope, its algorithmic
complexity, and its results using the same parameters as in the reference
model. We also compare the models with a perceptual study. Our quantitative
results confirm that the less simplifications and approximations are used to
solve the physical equations, the more accurate are the results. We conclude
with a discussion of the advantages and drawbacks of each model, and how to
further improve their accuracy
- …