254 research outputs found

    The Use of Scilab-Cloud for Teaching Digital Signal Processing Concepts in Electrical Engineering Curricula

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    The digital signal processing (DSP) is a relevant area in the electrical/computer engineering field, since several applications have been observed during the past decades. On the other hand, students have demonstrated difficulties to understand not only the eventual applications, but also its mathematical concepts and theory. Actually, open source packages are available and increasing, but the use of these tools are not very widespread in electrical engineering curriculum. This paper presents the use of Scilab-Cloud software platform for teaching some fundamentals of digital signal processing in undergraduate level, particularly for electrical engineering curriculum. Therefore, some experiments have carried out with undergraduate electrical engineering students and a questionnaire answered by them evidenced the potential of Scilab-Cloud as an interesting alternative tool to foster and motivate students for learning DSP skills

    Mobile-Based Interactive Music for Public Spaces

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    With the emergence of modern mobile devices equipped with various types of built-in sensors, interactive art has become easily accessible to everyone, musicians and non-musicians alike. These efficient computers are able to analyze human activity, location, gesture, etc., and based on this information dynamically change, or create an artwork in realtime. This thesis presents an interactive mobile system that solely uses the standard embedded sensors available in current typical smart devices such as phones, and tablets to create an audio-only augmented reality for a singled out public space in order to explore the potential for social-musical interaction, without the need for any significant external infrastructure

    Audio Processing and Loudness Estimation Algorithms with iOS Simulations

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    abstract: The processing power and storage capacity of portable devices have improved considerably over the past decade. This has motivated the implementation of sophisticated audio and other signal processing algorithms on such mobile devices. Of particular interest in this thesis is audio/speech processing based on perceptual criteria. Specifically, estimation of parameters from human auditory models, such as auditory patterns and loudness, involves computationally intensive operations which can strain device resources. Hence, strategies for implementing computationally efficient human auditory models for loudness estimation have been studied in this thesis. Existing algorithms for reducing computations in auditory pattern and loudness estimation have been examined and improved algorithms have been proposed to overcome limitations of these methods. In addition, real-time applications such as perceptual loudness estimation and loudness equalization using auditory models have also been implemented. A software implementation of loudness estimation on iOS devices is also reported in this thesis. In addition to the loudness estimation algorithms and software, in this thesis project we also created new illustrations of speech and audio processing concepts for research and education. As a result, a new suite of speech/audio DSP functions was developed and integrated as part of the award-winning educational iOS App 'iJDSP." These functions are described in detail in this thesis. Several enhancements in the architecture of the application have also been introduced for providing the supporting framework for speech/audio processing. Frame-by-frame processing and visualization functionalities have been developed to facilitate speech/audio processing. In addition, facilities for easy sound recording, processing and audio rendering have also been developed to provide students, practitioners and researchers with an enriched DSP simulation tool. Simulations and assessments have been also developed for use in classes and training of practitioners and students.Dissertation/ThesisM.S. Electrical Engineering 201

    A survey on hardware and software solutions for multimodal wearable assistive devices targeting the visually impaired

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    The market penetration of user-centric assistive devices has rapidly increased in the past decades. Growth in computational power, accessibility, and cognitive device capabilities have been accompanied by significant reductions in weight, size, and price, as a result of which mobile and wearable equipment are becoming part of our everyday life. In this context, a key focus of development has been on rehabilitation engineering and on developing assistive technologies targeting people with various disabilities, including hearing loss, visual impairments and others. Applications range from simple health monitoring such as sport activity trackers, through medical applications including sensory (e.g. hearing) aids and real-time monitoring of life functions, to task-oriented tools such as navigational devices for the blind. This paper provides an overview of recent trends in software and hardware-based signal processing relevant to the development of wearable assistive solutions

    Designing a Cloud Analytics Service Framework for Mobile Advertisement and Marketing: A Review

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    If we talk about data earlier, it was not much larger and complicated because earlier the use of internet and technologies were not in use as it is in current days. Nowadays large amount of data is generated in every second, that’s why Cloud environment became very challenging because of its popularity with the communication, networking and storage theorizes [5]. Today our modern era is significantly dependent on Internet and Mobile applications. Today’s generation prefer to communicate with each other virtually rather than meeting with each other face to face so they use many mobile application or online application for communication using internet and technologies. Survey statics shows that mobile advertisement is rapidly growing that majorly focuses on marketing. In this paper we have surveyed different scenarios of mobile advertisement and marketing that how different methods, algorithm and approaches is being used for mobile advertisement and marketing

    ACUTA Journal of Telecommunications in Higher Education

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    In This Issue 5G\u27s Promise: 1,000 x Capacity, 1,000 x Challenges Higher-Speed WLANs About to Emerge State of the Residential Network 2013 LTE: The Next Wave of Wireless Evolution The 10 Most Costly Pitfalls of DAS Deployment and How to Avoid Them DAS on Campus: Solutions for Wireless Service Decision Criteria for Selecting a Wireless lntrusion Prevention System lnstitutional Excellence Award President\u27s Message From the CE

    Undergraduate students’ device preferences in the transition to online learning

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    The global higher education sector has been greatly affected by the COVID-19 pandemic, and the mode of delivery has transformed into a blended learning mode of delivery or fully remote mode. Online delivery significantly demands reliable and stable internet access and technology, at both the lecturer’s and students’ ends. This paper investigates the challenges and barriers to accessibility of technologies used for remote delivery of learning and teaching. The paper also investigates key digital skills students need to help them develop and enhance their technology literacy. A survey was also conducted among 555 university undergraduate students to identify their choice of device to connect to remote learning during the transition to online learning. It was revealed that students used laptops and smartphones considerably and least relied on desktop computers. The results indicate the significance of a device’s portability, built-in network hardware and cost. Further, it identifies the impacts of accessibility of educational technologies on students’ learning experience
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