2,822 research outputs found

    Research on Calligraphy Evaluation Technology Based on Deep Learning

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    Today, when computer-assisted instruction (CAI) is booming, related research in the field of calligraphy education still hasn’t much progress. This main research for the calligraphy beginners to evaluate their works anytime and anywhere. Author uses the literature research and interview to understand the common writing problems of beginners. Then conducts discussion on these problems, design of solutions, research on algorithms, and experimental verification. Based on the ResNet-50 model, through WeChat applet implements for beginners. The main research contents are as follows: (1) In order to achieve good results in calligraphy judgment, this article uses the ResNet-50 model to judge calligraphy. First, adjust the area of the handwritten calligraphy image as the input of the network to a small block suitable for the network. While training the network, adjust the learning rate, the number of image layers and the number of training samples to achieve the optimal. The research results show that ResNet has certain practicality and reference value in the field of calligraphy judgment. Regarding the possible over-fitting problem, this article proposes to improve the accuracy of the judgment by collecting more data and optimizing the data washing process. (2) Combining the rise of WeChat applets, in view of the current WeChat applet learning platform development process and the problem of fewer functional modules, this paper uses cloud development functions to develop a calligraphy learning platform based on WeChat applets. While simplifying the development process, it ensures that the functional modules of the platform meet the needs of teachers and beginners, it has certain practicality and commercial value. After the development of the calligraphy learning applet is completed, it will be submitted for official

    Script as a means of communication in Xu Bing’s artworks

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    An Investigation of Holographic Technologies Applied to Contemporary Art Practice A new approach to temporal aesthetics

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    The works of contemporary art using audio, 35mm slide, video, film and computer- based technologies are commonly referred to as time-based media, since they have duration as a dimension. By looking at artworks which are classified in this category, it appears that temporal visual perceptual interpretations are mainly created through the use of the illusion of movement, which is primarily constituted by sequential images. In art holography, the light-based characteristic qualities of this medium compose a kinetic and interactive visual syntax, which are not seen in other imaging technologies, stating its unique creative possibilities. Thus, this study intends to employ holography as an art medium to explore its temporal properties in order to establish a new approach to time-based media art practice. To review the practice and artworks created for this study, the author recognises that the characteristic qualities of a medium is key for the development of its own aesthetic culture. Moreover, the author also identifies that the combination of both the slips form of a hologram and a portable lighting device would be fundamental elements of the suggested new approach. This approach integrates the holographic image replaying process and the Chinese bamboo slips structure to create a scroll form of an artwork presentation, which suggests a viewer to observe with an unrolling activity, section by section. The role of light in this approach is essential as it not only reconstructs the image, but also acts as an intangible guide to indicate the viewing direction, which forms a directional linear temporal expression. This study combines the suggested approach with classical Chinese poetry to create a series of experimental artworks, demonstrating that the literal and figurative meaning of the poem could possibly be elevated through the manipulation of the light source and the scroll from of the image presentation, as the former creates the holographic kinetic expression and the latter reinforces the poetic linearity. This approach could be interpreted as a time-based holographic manifestation, as it unfolds the art to the viewer over time. Furthermore, in terms of the characteristic qualities of holography, the visual expressive techniques and aesthetic features created for this study indicate that such works cannot be recreated without the use of holography. This study reveals that the irreplaceable aesthetic qualities of holography, suggesting that it could expand and diversify the creative potential of time-based media art; and the discussion of this category would not be comprehensive unless taking this medium into consideration. This study establishes a creative possibility of holography and expects the finding to lead to a greater appreciation for future time-based media art practice, thus enriching the temporal artistic expressions. Moreover, as it is practice-based, the process of the research is primarily expressed through a series of holographic artworks, and combined with written format of discussion, which is presented in this thesis. For comprehensive understanding, reading the thesis in conjunction with viewing the artworks in person is suggested, as the photographic reproduction of the holographic images in this thesis is only for illustration purpose

    An Analysis of Interactive Technology’s Effect on the Appreciation of Traditional Chinese Painting: A Review of Case Studies

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    From a perspective of safeguarding Intangible Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese painting through the support of interactive technology. The author analyses extensive yet current case studies based on the findings from the interactive appreciation of and engagement with paintings. The author then summarises four aspects of how to design interactive technology in order to support the appreciation of and engagement with traditional Chinese paintings: (1) deepening the aesthetic understanding of traditional Chinese paintings should not be a neglected aspect during the design process; (2) current case studies have not considered distinguishing the user experience between professional artists and amateurs (who are unskilled at painting); (3) it is vital to exploit interactive technology to improve the originality and subtlety of traditional Chinese painting; and (4) employing interactive systems to engage users in participatory appreciation (through encouraging them to talk about art or discussing their understanding of it) could provide potential design insights for future studies

    Volumetric cloud generation using a Chinese brush calligraphy style

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    Includes bibliographical references.Clouds are an important feature of any real or simulated environment in which the sky is visible. Their amorphous, ever-changing and illuminated features make the sky vivid and beautiful. However, these features increase both the complexity of real time rendering and modelling. It is difficult to design and build volumetric clouds in an easy and intuitive way, particularly if the interface is intended for artists rather than programmers. We propose a novel modelling system motivated by an ancient painting style, Chinese Landscape Painting, to address this problem. With the use of only one brush and one colour, an artist can paint a vivid and detailed landscape efficiently. In this research, we develop three emulations of a Chinese brush: a skeleton-based brush, a 2D texture footprint and a dynamic 3D footprint, all driven by the motion and pressure of a stylus pen. We propose a hybrid mapping to generate both the body and surface of volumetric clouds from the brush footprints. Our interface integrates these components along with 3D canvas control and GPU-based volumetric rendering into an interactive cloud modelling system. Our cloud modelling system is able to create various types of clouds occurring in nature. User tests indicate that our brush calligraphy approach is preferred to conventional volumetric cloud modelling and that it produces convincing 3D cloud formations in an intuitive and interactive fashion. While traditional modelling systems focus on surface generation of 3D objects, our brush calligraphy technique constructs the interior structure. This forms the basis of a new modelling style for objects with amorphous shape

    Online comics for the teaching and learning of Chinese language in the Australian context

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    This research explores the potential value of online comics in Chinese as a foreign language (CFL) education for nonbackground learners in the context of Australia. Mixed research methods, quantitative and qualitative, were adopted to investigate the affordances of online comics in CFL education, examining their effectiveness in improving students’ word recognition ability and exploring how students’ attitudes towards online comics influence their word recognition ability. During the time of the research, when the researcher was a teacher-researcher in the research school, data was collected from 60 students and one mentor teacher, through pre- and post-tests, artefacts, survey questionnaire, interview, and the teacher-researcher’s self-reflective journals. It was found that online comics’ affordances were connected with the characteristics of meaningful learning, which afforded CFL teaching and learning by showing it as usable with everyday life content, by making it useful through online comic creation, and by creating a fun and conducive teaching and learning environment in the classroom. In addition, the quantitative data analysis indicated that as the main teaching and learning method, the strategy of using online comics to teach Chinese characters may have improved their word recognition ability. Moreover, students’ attitudes towards online comics had significant influence on their Chinese word recognition ability. Students’ perceptions of online comics’ effectiveness, regardless of year and gender, were found to be related to their improvement in word recognition ability. On the other hand, students of different years and genders had different preferences towards online comics, and such preferences had different influences on their word recognition ability. Specifically, Year 6 students’ perceptions of online comics increased their motivation and were found to influence improvement of their word recognition ability. Girls’ opinions of thinking online comics were interesting in CFL learning were found to influence their improvement in word recognition ability. This thesis hopes to illuminate online comics in CFL teaching and learning. The findings of this research suggest the importance of adopting effective teaching approaches that align with students’ preferences

    Re-conceptualizing foreignness : the English translation of Chinese calligraphic culture

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    Foreignness is one primary concern of Translation Studies. Chinese calligraphy, with its unique aesthetic pursuits and cultural underpinnings, presents an unusual case of foreign otherness in relation to the English language. Thus, theories derived from the translation of Chinese calligraphic culture into English can contribute to our existing knowledge of the nature of translation. Despite sporadic endeavors, translation issues related to Chinese calligraphy remain largely under-researched. This thesis constructs a theoretical framework that offers new perspectives on translating foreignness by exploring how the culture of Chinese calligraphy, concretized in the discourses of classical treatises, has been translated into English since the early 20th century. The study of English discourses on Chinese calligraphy, which include linguistic translation, cultural translation, cultural domestication, and statements of facts, reveals a special translational mode that features an interactive and flexible re-contextualization of Chinese calligraphic culture. This study finds that while the traditional practice of translation does not guarantee cross-cultural comprehensibility, the English texts have accommodated the culture of Chinese calligraphy by reconstructing its basics and resorting to visual means of representation. This thesis divides textual manifestations of Chinese calligraphic culture into three parts –– terms, descriptions and metaphors. For terms, I hold that the study of their translations from etymological perspectives implies the possibility of an endless debate on what constitutes a good translation. My study demonstrates that the repeated use of some widely accepted translations is harmless to cultural genuineness and cross-cultural understanding. For descriptive expressions, translation effects diverge from bringing out literal meanings to revealing cultural meanings. Besides, cultural dilution of varying degrees is found in translation. Calligraphic metaphors, which exemplify traditional Chinese worldviews and correlative thinking patterns, are largely unfamiliar to English-speaking readers. My study reveals a re-contextualizing endeavor that revitalizes these metaphors in the Anglo-American context. On the basis of the case study of the English texts on Chinese calligraphy, this thesis proposes a new theoretical framework for re-conceptualizing foreignness. The three components of this framework are bicultural competency, intercultural competency, and cross-cultural attitudes, all gravitating towards the goal of understanding foreignness. In addition, I introduce three levels of foreign knowledge that cover one’s perception of foreignness at different stages of understanding and with different depths. I also propose to expand the meaning of intercultural integration that is a key manifestation of intercultural competency. One salient part of this framework is that I place anthropological and traditional Chinese zhihui approaches under the structure of cross- cultural attitudes. Such a theoretical advancement empowers the explanative mechanism of the framework. Finally, I argue that the representation of foreignness as it is can be accomplished by strategic re-contextualization, and thus meanings lost in one place can be regained somewhere else

    Harmonious Screen Interface Design Principles from Chinese Calligraphy

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    Harmony is a major theme in Chinese culture. It is reflected in many forms, e.g. painting and garden design. However, calligraphy gives a straight forward insight into harmony in two dimensions. The main hypothesis was that the principles for building a harmonious calligraphic character could be converted from holistic to deductive and computable ones. These could then be applied to the design of harmonious screen interfaces, which would give visual pleasure. The first aim was to investigate and discover the quantifiable features of harmony in Chinese regular script calligraphy. Calligraphy has been associated in China with harmony and elegance for over 1500 years. There are features that are commonly accepted to establish harmony which can be quantified. However, the principles of Chinese calligraphy are embedded within Chinese culture. Direct translation does not convey the meaning. An extensive study was made of the literature on Chinese calligraphy and a practical exploration of characters was made. This resulted in a small number of principles which were needed to be satisfied for the character to appear harmonious. These were tested on several groups of participants. These principles were then converted into a mathematical form for Chinese regular script calligraphy, and for application to harmonious screen interface design. The mathematical forms were then tested on both Chinese regular script calligraphy and also on interface designs with groups of participants. Finally, an application for comparing harmony in Chinese calligraphic characters and interface designs was created. The “Harmony” application can be used to calculate how a Chinese calligraphic character or an interface design satisfies the principles of harmony and it can give an indication of how harmonious they are
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