6,186 research outputs found

    INTERACTIVE CLOUD DATA FARMING ENVIRONMENT FOR MILITARY MISSION PLANNING SUPPORT

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    In a modern globalised world, military and peace keeping forces often face situations which require very subtle and well planned operations taking into account cultural and social aspects of a given region and its population as well as dynamic psychological awareness related to recent events which can have impact on the attitude of the civilians. The goal of the EUSAS project is to develop a prototype of a system enabling mission planning support and training capabilities for soldiers and police forces dealing with asymmetric threat situations, such as crowd control in urban territory. In this paper, we discuss the data-farming infrastructure developed for this project, allowing generation of large amount of data from agent based simulations for further analysis allowing soldier training and evaluation of possible outcomes of different rules of engagement

    A Novel Way of Using Simulations to Support Urban Security Operations

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    The growing importance of security operations in urban terrain has triggered many attempts to address the perceived gaps in the readiness of security forces for this type of combat. One way to tackle the problem is to employ simulation techniques. Simulations are widely used to support both mission rehearsal and mission analysis, but these two applications tend to be seen as distinctly separate. We argue that integrating them in a unified framework can bring significant benefits for end-users. We perform a structured walk-through of such a unified system, in which a novel approach to integration through the behaviour cloning enabled the system to capture the operational knowledge of security experts, which is often difficult to express verbally. This capability emerged as essential for the operation of the integrated system. We also illustrate how the interplay between the system components for the mission analysis and mission rehearsal is realized

    Resource Storage Management Model for Ensuring Quality of Service in the Cloud Archive Systems

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    Nowadays, service providers offer a lot of IT services in the public or private cloud. The client can buy various kinds of services like SaaS, PaaS, etc. Recently there was introduced Backup as a Service (BaaS) as a variety of SaaS. At the moment there are available several different BaaSes for archiving the data in the cloud, but they provide only a basic level of service quality. In the paper we propose a model which ensures QoS for BaaS and some  methods for management of storage resources aimed at achieving the required SLA. This model introduces a set of parameters responsible for SLA level which can be offered on the basic or higher level of quality. The storage systems (typically HSM), which are distributed between several Data Centres,  are built based on disk arrays, VTLs, and tape libraries. The RSMM model does not assume bandwidth reservation or control, but is rather focused on the management of storage resources

    Europeana communication bug: which intervention strategy for a better cooperation with creative industry?

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    Although Europeana as well as many GLAMs are very engaged - beside the main mission, i.e. spreading cultural heritage knowledge- in developing new strategies in order to make digital contents reusable for creative industry, these efforts have been successful just only in sporadic cases. A significant know how deficits in communication often compromises expected outcomes and impact. Indeed, what prevails is an idea of communication like an enhancement “instrument” intended on the one hand in purely economic (development) sense, on the other hand as a way for increasing and spreading knowledge. The main reference model is more or less as follows: digital objects are to be captured and/or transformed by digital technologies into sellable goods to put into circulation. Nevertheless, this approach risks neglecting the real nature of communication, and more in detail the one of digital heritage where it is strategic not so much producing objects and goods as taking part into sharing environments creation (media) by engaged communities, small or large they may be. The environments act as meeting and interchange point, and consequently as driving force of enhancing. Only in a complex context of network interaction on line accessible digital heritage contents become a strategic resource for creating environments in which their re/mediation can occur – provided that credible strategies exist, shared by stakeholders and users. This paper particularly describes a case study including proposals for an effective connection among Europeana, GLAMs and Creative Industry in the framework of Food and Drink digital heritage enhancement and promotion. Experimental experiences as the one described in this paper anyway confirm the relevance of up-to-date policies based on an adequate communication concept, on solid partnerships with enterprise and association networks, on collaborative on line environments, on effective availability at least for most of contents by increasing free licensing, and finally on grassroots content implementation involving prosumers audience, even if filtered by GLAMs

    The Penetration of Internet of Things in Robotics: Towards a Web of Robotic Things

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    As the Internet of Things (IoT) penetrates different domains and application areas, it has recently entered also the world of robotics. Robotics constitutes a modern and fast-evolving technology, increasingly being used in industrial, commercial and domestic settings. IoT, together with the Web of Things (WoT) could provide many benefits to robotic systems. Some of the benefits of IoT in robotics have been discussed in related work. This paper moves one step further, studying the actual current use of IoT in robotics, through various real-world examples encountered through a bibliographic research. The paper also examines the potential ofWoT, together with robotic systems, investigating which concepts, characteristics, architectures, hardware, software and communication methods of IoT are used in existing robotic systems, which sensors and actions are incorporated in IoT-based robots, as well as in which application areas. Finally, the current application of WoT in robotics is examined and discussed

    Advanced space system concepts and their orbital support needs (1980 - 2000). Volume 2: Final report

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    The results are presented of a study which identifies over 100 new and highly capable space systems for the 1980-2000 time period: civilian systems which could bring benefits to large numbers of average citizens in everyday life, much enhance the kinds and levels of public services, increase the economic motivation for industrial investment in space, expand scientific horizons; and, in the military area, systems which could materially alter current concepts of tactical and strategic engagements. The requirements for space transportation, orbital support, and technology for these systems are derived, and those requirements likely to be shared between NASA and the DoD in the time period identified. The high leverage technologies for the time period are identified as very large microwave antennas and optics, high energy power subsystems, high precision and high power lasers, microelectronic circuit complexes and data processors, mosaic solid state sensing devices, and long-life cryogenic refrigerators
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