11,719 research outputs found

    Presentation Services in MADEUS: an Authoring Environment for Multimedia Documents

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    The recent advances in multimedia systems, together with the advent of high speed networks, paved the way to a new generation of applications. In particular, authoring environments have found in multimedia the means of increasing the richness of information contained in electronic documents. One of the goals of the Opera team is designing an authoring environment for multimedia documents, called MADEUS, which meets the following requirements: a high level of expressiveness for both spatial and temporal dimensions; a user-friendly interface allowing highly interactive design process, scriptless and structured-based editing and automatic production of spatial and temporal layout; the portability and cross-platform interchange of multimedia documents. To achieve this research goal we first focus on finding a good representation of time for multimedia documents. This representation is required to capture the temporal dimension of media objects like video, audio, etc. and is also used to temporally organize objects with respect to each other. Time representation is clearly the main difference between multimedia authoring environment and traditional editing environments. We present in this paper our first investigational results in our experimental authoring environment MADEUS. A large part of these results are based on the experience acquired in implementing the MADEUS prototype

    Multimedia authoring, development environments, and digital video editing

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    Multimedia systems integrate text, audio, video, graphics, and other media and allow them to be utilized in a combined and interactive manner. Using this exciting and rapidly developing technology, multimedia applications can provide extensive benefits in a variety of arenas, including research, education, medicine, and commerce. While there are many commercial multimedia development packages, the easy and fast creation of a useful, full-featured multimedia document is not yet a straightforward task. This paper addresses issues in the development of multimedia documents, ranging from user-interface tools that manipulate multimedia documents to multimedia communication technologies such as compression, digital video editing and information retrieval. It outlines the basic steps in the multimedia authoring process and some of the requirements that need to be met by multimedia development environments. It also presents the role of video, an essential component of multimedia systems and the role of programming in digital video editing. A model is described for remote access of distributed video. The paper concludes with a discussion of future research directions and new uses of multimedia documents

    Newfire\u27s Higher Education Partner Program

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    This paper announces the Newfire Higher Education Partners Program. It describes the program, participating institutions, and possible future development

    Development of multiple media documents

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    Development of documents in multiple media involves activities in three different fields, the technical, the discoursive and the procedural. The major development problems of artifact complexity, cognitive processes, design basis and working context are located where these fields overlap. Pending the emergence of a unified approach to design, any method must allow for development at the three levels of discourse structure, media disposition and composition, and presentation. Related work concerned with generalised discourse structures, structured documents, production methods for existing multiple media artifacts, and hypertext design offer some partial forms of assistance at different levels. Desirable characteristics of a multimedia design method will include three phases of production, a variety of possible actions with media elements, an underlying discoursive structure, and explicit comparates for review

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

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    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users

    Modelling Reactive Multimedia: Design and Authoring

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    Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact. This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches

    Life sciences on-line: A study in hypermedia application

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    The main objective was to determine the feasibility of using a computer-based interactive information recall module for the Life Sciences Project Division (LSPD) at NASA, Johnson Space Center. LSPD personnel prepare payload experiments to test and monitor physiological functions in zero gravity. Training refreshers and other types of online help are needed to support personnel in their tasks during mission testing and in flight. Results of a survey of other hypermedia and multimedia developers and lessons learned by the developer of the LSPD prototype module are presented. Related issues and future applications are also discussed and further hypermedia development within the LSPD is recommended

    Decentralised multimedia development by the content experts

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    This paper describes the possibility to develop interactive educational material by the content expert (teacher). It is suggested to develop small modules of flexible material that can be easily changed similar to traditional lecture presentations. The features of such material include: • Learning by problem solving and application of knowledge (constructing knowledge). • Easy internet on-line implementation of software pieces via Shockwave technology. At the same time CD-Rom versions of the same programs can be marketed. • Integrated assessment by progress tracking and uploading via the web. • Feel of ownership (avoiding the ìnot invented here syndromeî) of the program by the teacher. • Possible exchangeability of small modules between different courses. • Built in recording of student comments for improving and debugging program for the next year • Facilitated input by students (over a year by year updating). • Teachers develop expertise in using the modern and effective teaching tools. • Teachers can put into practice much more effectively than before the educational principles learned from staff development sessions such as (self paced learning, problem based learning, deep learning, constructive learning). • Student feedback (questionnaire) indicated that > 85% of students found the program modules were more effective and more ìfunî learning than traditional method
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