11,719 research outputs found
Presentation Services in MADEUS: an Authoring Environment for Multimedia Documents
The recent advances in multimedia systems, together with the advent of high speed networks, paved the way to a new generation of applications. In particular, authoring environments have found in multimedia the means of increasing the richness of information contained in electronic documents. One of the goals of the Opera team is designing an authoring environment for multimedia documents, called MADEUS, which meets the following requirements: a high level of expressiveness for both spatial and temporal dimensions; a user-friendly interface allowing highly interactive design process, scriptless and structured-based editing and automatic production of spatial and temporal layout; the portability and cross-platform interchange of multimedia documents. To achieve this research goal we first focus on finding a good representation of time for multimedia documents. This representation is required to capture the temporal dimension of media objects like video, audio, etc. and is also used to temporally organize objects with respect to each other. Time representation is clearly the main difference between multimedia authoring environment and traditional editing environments. We present in this paper our first investigational results in our experimental authoring environment MADEUS. A large part of these results are based on the experience acquired in implementing the MADEUS prototype
Multimedia authoring, development environments, and digital video editing
Multimedia systems integrate text, audio, video, graphics, and other media and allow them to be utilized in a combined and interactive manner. Using this exciting and rapidly developing technology, multimedia applications can provide extensive benefits in a variety of arenas, including research, education, medicine, and commerce. While there are many commercial multimedia development packages, the easy and fast creation of a useful, full-featured multimedia document is not yet a straightforward task.
This paper addresses issues in the development of multimedia documents, ranging from user-interface tools that manipulate multimedia documents to multimedia communication technologies such as compression, digital video editing and information retrieval. It outlines the basic steps in the multimedia authoring process and some of the requirements that need to be met by multimedia development environments. It also presents the role of video, an essential component of multimedia systems and the role of programming in digital video editing. A model is described for remote access of distributed video. The paper concludes with a discussion of future research directions and new uses of multimedia documents
Newfire\u27s Higher Education Partner Program
This paper announces the Newfire Higher Education Partners Program. It describes the program, participating institutions, and possible future development
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Open-standards rich media mobile platform & rapid deployment service creation tool
This paper builds upon the work carried out by Brunel University in the field of "Fast Prototyping And Semi-automated User Interface And Application Generation for Converged Broadcast and Cellular Terminals" [1]. This work involved the development of a service creation application for interactive services on mobile devices and methodologies and tools to speed up and deskill the deployment process. This paper aims at further enhancing these tools and presents an enhanced open standards reference platform for mobile digital TV and rich media services. By using a Scalar Vector Graphics (SVG)-driven Java MIDP application (as opposed to bitmapped raster graphics-driven MHP), rich media services can be broadcast to mobile devices running various Java-supported platforms with a user interface scalable to any screen size. Moreover, the Rich Media Mobile Browser is integrated into a service creation tool, therefore enabling rapid testing and deployment of rich mobile media services.
The following sections detail the motivation behind the need for a platform which allows for rich media play-out on mobile devices, along with the rich media mobile viewing application and the tools used to create and test rich media with speed and ease
Development of multiple media documents
Development of documents in multiple media involves activities in three different
fields, the technical, the discoursive and the procedural. The major development problems of
artifact complexity, cognitive processes, design basis and working context are located where these
fields overlap. Pending the emergence of a unified approach to design, any method must allow for
development at the three levels of discourse structure, media disposition and composition, and
presentation. Related work concerned with generalised discourse structures, structured
documents, production methods for existing multiple media artifacts, and hypertext design offer
some partial forms of assistance at different levels. Desirable characteristics of a multimedia
design method will include three phases of production, a variety of possible actions with media
elements, an underlying discoursive structure, and explicit comparates for review
An MPEG-7 scheme for semantic content modelling and filtering of digital video
Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users
Modelling Reactive Multimedia: Design and Authoring
Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact.
This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches
Life sciences on-line: A study in hypermedia application
The main objective was to determine the feasibility of using a computer-based interactive information recall module for the Life Sciences Project Division (LSPD) at NASA, Johnson Space Center. LSPD personnel prepare payload experiments to test and monitor physiological functions in zero gravity. Training refreshers and other types of online help are needed to support personnel in their tasks during mission testing and in flight. Results of a survey of other hypermedia and multimedia developers and lessons learned by the developer of the LSPD prototype module are presented. Related issues and future applications are also discussed and further hypermedia development within the LSPD is recommended
Decentralised multimedia development by the content experts
This paper describes the possibility to develop interactive educational material by the content expert (teacher). It is suggested to develop small modules of flexible material that can be easily changed similar to traditional lecture presentations. The features of such material include:
• Learning by problem solving and application of knowledge (constructing knowledge).
• Easy internet on-line implementation of software pieces via Shockwave technology. At the same time CD-Rom versions of the same programs can be marketed.
• Integrated assessment by progress tracking and uploading via the web.
• Feel of ownership (avoiding the ìnot invented here syndromeî) of the program by the teacher.
• Possible exchangeability of small modules between different courses.
• Built in recording of student comments for improving and debugging program for the next year
• Facilitated input by students (over a year by year updating).
• Teachers develop expertise in using the modern and effective teaching tools.
• Teachers can put into practice much more effectively than before the educational principles learned from staff development sessions such as (self paced learning, problem based learning, deep learning, constructive learning).
• Student feedback (questionnaire) indicated that > 85% of students found the program modules were more effective and more ìfunî learning than traditional method
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