9 research outputs found
Investigating Clutching Interactions for Touchless Medical Imaging Systems
Touchless input could transform clinical activity by allowing health professionals direct control over medical imaging systems in a sterile manner. Currently, users face the issues of being unable to directly manipulate imaging in aseptic environments, as well as needing to touch shared surfaces in other hospital areas. Unintended input is a key challenge for touchless interaction and could be especially disruptive in medical contexts. We evaluated four clutching techniques with 34 health professionals, measuring interaction performance and interviewing them to obtain insight into their views on clutching, and touchless control of medical imaging. As well as exploring the performance of the different clutching techniques, our analysis revealed an appetite for reliable touchless interfaces, a strong desire to reduce shared surface contact, and suggested potential improvements such as combined authentication and touchless control. Our findings can inform the development of novel touchless medical systems and identify challenges for future research
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Intensely distributed nanoscience: co-ordinating scientific work in a large multi-sited cross-disciplinary nanomedical project
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThis thesis is concerned with the study of biomedical scientific research work that is intensely
distributed, i.e. socially distributed across multiple institutions, sites, and disciplines.
Specifically, this PhD probes the ways in which scientists co-operating on multi-sited crossdisciplinary
projects, design, use and maintain information-based resources to conduct and coordinate
their experimental activities. The research focuses on the roles of information
artefacts, i.e. the tools, media and devices used to store, track, display, and retrieve
information in paper or electronic format, in helping the scientists integrate their activities to
achieve concerted action.
To examine how scientists in globally distributed settings organise and co-ordinate their
scientific work using information artefacts, a multi-method multi-sited study informed by
different ethnographic perspectives was conducted focused on a large European crossdisciplinary
translational research project in nanodiagnostics. Situated interviews with project
scientists, participant observations and participatory learning exercises were designed and
deployed. From the data analysis, several abstractions were developed to represent how the
joined utilisations of key information artefacts support the co-ordination of experimental
activities. Subsequently, a framework was developed to highlight key interactional strategies
that need to be managed by experimenters when using artefacts to organise their work cooperatively.
This framework was then used as a guiding device to identify innovative ways to
design future digital interactive systems to support the co-ordination of intensely distributed
scientific work.
From this study, several key findings came to light. We identify the role of the experimental
protocol acts as a co-ordinative map that is co-designed dynamically to disseminate various
instantiations of experimental executions across sites. We have also shed light on the ways the
protocol, the lab book and the material log are used jointly to support the articulation of
scientific work. The protocol and the lab book are used both locally and across co-operating
sites to support four repeatability and reproducibility levels that are key to experimental
validation. The use of the local protocol / lab book dyads at each site is further integrated with that of a centralised material log artefact to enable a system of exchange of scientific content
(e.g. experimental processes, intermediate results and observations) and experimental
materials (both physical materials and key information). We have found that this integration
into a co-ordinative cluster supports awareness and the articulation of experimental activities
both locally and across remote labs. From this understanding, we have derived several
sensitising tensions to frame the strategies that scientific practitioners need to manage when
designing their multi-sited experimental work and technologists should consider when
designing systems to support them: (1) formalisation / flexibility; (2) articulability / local
appropriateness; (3) scrutiny / tinkering; (4) accountability / applicability; (5) traceability /
improvisation and (6) lastingness / immediacy. Lastly, based on these tensions, we have
suggested a number of implications for the design of interactive information artefacts that can
help manage both local and multi-sited co-ordination in intensely distributed scientific
projects
Improving command selection in smart environments by exploiting spatial constancy
With the a steadily increasing number of digital devices, our environments are becoming increasingly smarter: we can now use our tablets to control our TV, access our recipe database while cooking, and remotely turn lights on and off. Currently, this Human-Environment Interaction (HEI) is limited to in-place interfaces, where people have to walk up to a mounted set of switches and buttons, and navigation-based interaction, where people have to navigate on-screen menus, for example on a smart-phone, tablet, or TV screen. Unfortunately, there are numerous scenarios in which neither of these two interaction paradigms provide fast and convenient access to digital artifacts and system commands. People, for example, might not want to touch an interaction device because their hands are dirty from cooking: they want device-free interaction. Or people might not want to have to look at a screen because it would interrupt their current task: they want system-feedback-free interaction. Currently, there is no interaction paradigm for smart environments that allows people for these kinds of interactions.
In my dissertation, I introduce Room-based Interaction to solve this problem of HEI. With room-based interaction, people associate digital artifacts and system commands with real-world objects in the environment and point toward these real-world proxy objects for selecting the associated digital artifact. The design of room-based interaction is informed by a theoretical analysis of navigation- and pointing-based selection techniques, where I investigated the cognitive systems involved in executing a selection. An evaluation of room-based interaction in three user studies and a comparison with existing HEI techniques revealed that room-based interaction solves many shortcomings of existing HEI techniques: the use of real-world proxy objects makes it easy for people to learn the interaction technique and to perform accurate pointing gestures, and it allows for system-feedback-free interaction; the use of the environment as flat input space makes selections fast; the use of mid-air full-arm pointing gestures allows for device-free interaction and increases awareness of other’s interactions with the environment.
Overall, I present an alternative selection paradigm for smart environments that is superior to existing techniques in many common HEI-scenarios. This new paradigm can make HEI more user-friendly, broaden the use cases of smart environments, and increase their acceptance for the average user