42,112 research outputs found

    Interaction-based user interface redesign

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    Evaluating Genders’ Mental Model Patterns for User Interface Design: Mobile Shopping Apps.

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    Mobile applications (apps) development has experienced unprecedented growth, particularly in smartphone platforms. However, some mobile App. have been seen declining in popularity due to the unattractive user interface and bad user interaction with the users. This study adopted user's mental model pattern is crucial in human computer interaction. A guideline has been proposed for user interface design of mobile shopping App. based on female and male mental model patterns. The proposed guideline has been used in this research to redesign an existing popular mobile shopping App., Lazada and user interaction with the adapted user interface has been evaluated through simulation tool, namely AZ Screen Recorder. This research demonstrates an adapted interface design with guideline of user's mental model pattern is more efficient compared to interface design without adapted guideline

    Model–Database–Interface: A study of the redesign of the ArtBase, and the role of user agency in born-digital archives

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    This thesis critically examines the researcher’s embedded practice of redesigning the ArtBase archive of net art in collaboration with digital arts organization Rhizome. Net art challenges the notion of artworks as single, self-contained objects. To be performed and experienced, net art depends upon alignments between hardware and software environments, network protocols, as well as user interactions. Therefore, the archive of net art operates as a network of relations between users—including staff, artists, programmers, academics—and digital infrastructure. This networked condition complicates a redesign of the archive’s interface, but also opens opportunities to rethink the agency of users within opaque, digital institutional environments. To explore and expand the potential for informed user interaction and intervention, this research develops an original framework for the design of born-digital archives: Model–Database–Interface (MDI). MDI traces and makes visible the links between data model, database software, and user interface, reflecting processes of institutional and community-based classification, use, and maintenance. This thesis demonstrates how MDI applies design prototypes, data visualizations, and user workshops to open up underlying data structures and processes to inspection and intervention. Further, it discusses how the ArtBase redesign adopts a linked open data (LOD) model to support ongoing user engagement and collaboration. Thereby MDI is positioned as a conceptual and methodological framework that centers user participation and critical meaning-making beyond the redesign’s completion. The development of MDI as well as its application in LOD environments, make distinctive contributions to interface design theory and practice. This study also contributes to the field of digital archiving by reimagining the ArtBase interface as a site for infrastructural inversion and user collaboration. Reaching beyond the particular case of net art, the strategies discussed in this thesis are applicable to a variety of digital interface contexts that place value on the role of user agency

    User-centred interface design for cross-language information retrieval

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    This paper reports on the user-centered design methodology and techniques used for the elicitation of user requirements and how these requirements informed the first phase of the user interface design for a Cross-Language Information Retrieval System. We describe a set of factors involved in analysis of the data collected and, finally discuss the implications for user interface design based on the findings

    Usability testing in a library web site redesign project

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    An intuitive library information gateway is critical to meeting the information needs of library users in the digital age. This article describes the process involved in redesigning a library Web site. In addition to first determining the goals and requirements for the library Web site, a user and task analysis was conducted for defining the library\u27s user base and types of tasks which users might be performing at the site. Usability testing methods, such as observational interviews, provided fresh insights about how users are interacting with the library Web interface as they approach various information seeking tasks. These usability studies uncovered problems related to unclear terminology, proper use of color, size and location of navigational links, and the need for context sensitive help, built-in redundancy, and clear and consistent navigation

    Development, Usability Engineering and Testing of the Video on Demand Service Filmrommet.no

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    Master's thesis in Multimedia and Educational Technology MM500 - University of Agder 2016This thesis describes the design outcomes and user evaluation of the redesigned Filmrommetservice, from a human-centred point of view. Research into several interdisciplinary fields, including interaction design, design principles, usability testing and usage of movies in schools have been assessed in order to design an interface that is easy to use, engages the user and presents meaningful content. Prior to starting designing the new interface, a questionnaire survey comprised of feedback from 116 Filmrommet users was conducted. The qualitative and quantitative data from the survey covering user characteristics, user behaviour, user satisfaction and user needs, was then analysed and put to use in subsequent design activities. Human-centred design activities are described and presented as well as a usability study conducted on 6 teachers and librarians. Digital prototyping and testing was done through the use of Adobe XD and InVision, and a design solution is presented based on the feedback acquired from testing. The concluding redesign of Filmrommet gives suggestions for further development. Findings emphasise the importance of implementing a well-functioning search featureXX50

    Usability discussions in open source development

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    The public nature of discussion in open source projects provides a valuable resource for understanding the mechanisms of open source software development. In this paper we explore how open source projects address issues of usability. We examine bug reports of several projects to characterise how developers address and resolve issues concerning user interfaces and interaction design. We discuss how bug reporting and discussion systems can be improved to better support bug reporters and open source developers

    Which User Interaction for Cross-Language Information Retrieval? Design Issues and Reflections

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    A novel and complex form of information access is cross-language information retrieval: searching for texts written in foreign languages based on native language queries. Although the underlying technology for achieving such a search is relatively well understood, the appropriate interface design is not. This paper presents three user evaluations undertaken during the iterative design of Clarity, a cross-language retrieval system for rare languages, and shows how the user interaction design evolved depending on the results of usability tests. The first test was instrumental to identify weaknesses in both functionalities and interface; the second was run to determine if query translation should be shown or not; the final was a global assessment and focussed on user satisfaction criteria. Lessons were learned at every stage of the process leading to a much more informed view of what a cross-language retrieval system should offer to users
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