4,536 research outputs found

    Prediction and Situational Option Generation in Soccer

    Get PDF
    Paul Ward, Michigan Technological University Naturalistic models of decision making, such as the Recognition- Primed Decision (RPD) model (e.g., Klein, Calderwood, & Clinton-Cirocco, 1986; Klein, 1997), suggest that as individuals become more experienced within a domain they automatically recognize situational patterns as familiar which, in turn, activates an associated situational response. Typically, this results in a workable course of action being generated first, and subsequent options generated only if the initial option proves ineffective

    Discovering Competency's Elements in the Affective Domain of a Sustainable Co-curricular Syllabus

    Get PDF
    Developing a sustainable co-curricular syllabus incorporating competency elements across all three learning domains - cognitive, psychomotor, and affective is challenging. However, this paper focuses on the affective domain, crucial in shaping students' personalities and forming positive values. The study presented here aims to identify the competency elements required for the affective domain in developing the co-curricular Silat syllabus. This study employed a qualitative research method and gathered data through interview sessions with six Silat experts from PESAKA Malaysia. The experts were asked open-ended questions to guide their opinions on the competency elements in the affective domain. The interview sessions were conducted in an organised workshop where the experts were briefed on the purpose of the interview. The information revealed by the experts was recorded, transformed into transcripts, and analysed using the thematic method. The study's findings revealed that the competency elements required for the affective domain in the co-curricular Silat syllabus are good values, civility, athletic abilities, respect, and morality. These elements are vital in the affective learning domains that shape the personality and competency of the students in their co-curricular subjects. The identified competency elements for the affective domain in the co-curricular Silat syllabus will aid in shaping students' personalities, forming positive values, and improving their abilities. It is recommended that further studies be conducted to identify competency elements in the cognitive and psychomotor domains, which will contribute to developing a comprehensive and sustainable co-curricular syllabus

    The Applications of Virtual Reality in Education in Scientific Research in the Arab World: A Review of the Published Literature

    Get PDF
    The study aims to provide a review of the published educational research related to the applications of Virtual Reality (VR) technologies in education in the Arab world that were published from 2012 till the first half of 2022. The research studies were collected from English and Arabic language sources. These sources include selected reputational journals and databases. The criteria for the selected research papers include having a topic related to the use of VR technologies in education, being published in refereed journals, and being published between 2012 and 2022. The selected research papers were categorized based on the education area, research design, sample, used technology, and focus. For the study, a total of 85 papers were selected. The findings indicated that most of the selected research studies examined different aspects in specific education areas including physical education and sports science, science and math, instructional technology, special education, and engineering and architecture. The great majority of the selected research studies used different types of experimental research designs. The most commonly used instruments to collect data in the examined studies were tests and evaluation forms. Furthermore, the participants in the examined studies were either university students or school students. The number of participants in most of the studies was less than 100 participants. Most of the examined studies employed desktop VR. The focuses of the studies varied but the great majority of the studies focused on the effect of VR on developing psychomotor and cognitive skills. A series of suggestions were made in light of the findings. Keywords: Virtual Reality, Education in Scientific Research, Arab World DOI: 10.7176/JEP/13-24-09 Publication date:August 31st 202

    Teaching Strategies to Enhance Motor Skills Learning for Groups of Students: The Effects of Verbal and Visual Feedback on Performance in Pole Vault Practice

    Get PDF
    This paper contributes to enhancing a comparative study on a creative conduct of teaching method in physical education sessions. We search for determine the evolution of teacher representations related to the understanding of the particular practice of pole vaulting and its teaching by integrating a computer-video artifact into an educational environment. This study was done in two graduate classes of high school including (N = 44) students. These are two groups; aged between 15 and 18 (One group of students was provided with a verbal and gestural communication, while the other was asked to view an artifact video). The pole vole learning cycle consisted of 14 sessions, divided between two sessions per week. The findings were consistent with the difference between methods of teaching in line with tasks of learning. Through this experiment and lessons feedbacks, we have been able to conclude that the use of the Computer Communication Technology and precisely of the video image artifact, was source of progression of the motor learning for the large majority of the students from the all group study. This research is opened to understand and appreciate how to best design video lectures that encourage learning and developing knowledge. Keywords: physical education, artifact video, feedback, motor learning, skills DOI: 10.7176/JEP/10-7-06 Publication date:March 31st 201

    Indigenous Zulu games as an educational tool for the multicultural schools in South Africa

    Get PDF
    Active participation, and formal and informal contact on sports fields and in physical education classes can contribute to the bridging of diversity in a play setting. This ties in with the Revised National Curriculum Statement for Life Orientation which emphasizes the holistic development of all learners. There are widespread concerns about the inactivity and related disease profiles of the South African Youth, as well as the divisions of the past that still prevail. A national need for indigenous knowledge was identified and the opportunity arose for documenting and selecting indigenous Zulu games as part of a national survey. This study developed from this background. It aims to provide material for socio-cultural development as well as to address the void in the current educational dispensation regarding physical education as part of the Life Orientation Learning Area. Quantitative data on the trends, content and nature of these games was collected through the completion of a questionnaire (De Jongh, 1984 and adapted by Burnett, 2001), triangulated with information collected through structured interviews, focus groups and observations of learners at play. Visual and tape recordings assisted in the capturing of songs, physical skills and various other play patterns. Forty indigenous Zulu games and other play related activities were collected from grade seven learners (age 10 to 17) (n=217), and adults (age 40 to 70) (n=57) from rural and urban schools and communities in and around Empangeni, Eshowe, Vryheid, Nongoma and Durban in the KwaZulu-Natal Province of South Africa. The sample (N=274) comprised of Zulu-speaking boys (n=87), girls (n=130), men (n=26) and women (n=31). A theoretical framework for inventorising Zulu play and games, was developed and applied for classification, analysis and documentation of these Zulu games. These games were presented in an educational outcomes-based framework and guidelines offered for the inclusion of indigenous games in a multicultural classroom. Thirteen of these games were, however, selected for curriculum development purposes according to the criteria of the nature (indigenous content and structure), popularity and potential for cross-field educational outcomes. Appropriate strategies were offered for teaching, learning and pedagogy. These thirteen selected indigenous Zulu games may meaningfully contribute to the physical education curriculum for promoting ethnic understanding, reinforcing social skills and to provide an opportunity to use fundamental motor skills and movement concepts in dynamic settings in the multicultural classroom in the South African context. It is recommended that these indigenous Zulu games should hence be introduced to all learners in the multicultural classrooms of all South African schools, providing that sufficient time will be allocated and subject specialists will be appointed for teaching physical education. Furthermore it is recommended that research should be conducted on the indigenous games of all other ethnic groups, not only the Zulu in KwaZulu-Natal, but throughout South Africa to be included in a comprehensive physical education curriculum.Prof. C. Burnett-Louw Prof. W.J. Hollande

    A new track for technology: Can ICT take care for healthier lifestyles?

    Get PDF
    The paper takes a look on potential contribution of Information and Communication Technologies to abate public health challenges caused by demographics and lifestyle. From the current convergence of mhealth, and sport market products emerge targeting normal athletes to control their training in a quantified manner. The resulting feedback and transparency foster a healthier lifestyle. These products and services help overcome limitations to innovation typical to the health care market. The paper is based on research by the European Commission's Institute for Prospective Technological Studies on Integrated Personal Health/Care services. --eHealth,Integrated Personal Health/Care services,sport,training,lifestyle related disease,innovation

    The development of homogeneity psycho cognition learning strategy in physical education learning

    Get PDF
    Many future studies have been developed by scientists today in the form of methods, models, strategies, and techniques in improving student learning outcomes that are oriented to psychology and the development of students' intelligence. One of the latest innovations in learning offered in this study is the homogeneity psycho cognition (HPC) strategy. The research objective was to develop the latest learning strategies in physical education, sports, and health learning. This development research uses a 4D model consisting of four stages: define, design, develop, and disseminate to produce products in the form of an HPC learning strategy. This study involved 115 elementary school students in several sample schools in Ambon City as participants. This study found that the HPC learning strategy had been developed following the relevant development directions and procedures. The validation of the HPC strategy by experts indicates that the HPC strategy is feasible to implement with due regard to minor revisions. The results of small and medium-scale trials show that the HPC strategy can improve student learning outcomes

    Specificity of the level of development of the main components of psychomotor abilities in athletes

    Get PDF
    Обобщенно и кратко представлены результаты многолетних исследований, направленных на выявление особенностей проявления и развития различных компонентов психомоторных способностей у спортсменов. Выявлены достоверно значимые различия уровня развития компонентов психомоторных способностей у представителей разных видов спорта. Доказана специфичность проявления психомоторных признаков у спортсменов с разным морфотипологическим статусом. Выявлен диапазон изменений психомоторных показателей под влиянием тренировочных нагрузок разной направленности в процессе многолетних занятий спортом

    Design for social interaction through physical play : proceedings of the 1st workshop, October 22, 2008, Eindhoven

    Get PDF
    corecore