920 research outputs found

    Issues and techniques for collaborative music making on multi-touch surfaces

    Get PDF
    A range of systems exist for collaborative music making on multi-touch surfaces. Some of them have been highly successful, but currently there is no systematic way of designing them, to maximise collaboration for a particular user group. We are particularly interested in systems that will engage novices and experts. We designed a simple application in an initial attempt to clearly analyse some of the issues. Our application allows groups of users to express themselves in collaborative music making using pre-composed materials. User studies were video recorded and analysed using two techniques derived from Grounded Theory and Content Analysis. A questionnaire was also conducted and evaluated. Findings suggest that the application affords engaging interaction. Enhancements for collaborative music making on multi-touch surfaces are discussed. Finally, future work on the prototype is proposed to maximise engagement

    Tangible user interfaces : past, present and future directions

    Get PDF
    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Multi-touch interaction principles for collaborative real-time music activities: towards a pattern language

    Get PDF
    In this paper we give an analysis of the literature on a set of problems that can arise when undertaking the interaction design of multi-touch applications for collaborative real-time music activities, which are designed for multitouch technologies (e.g. smartphones, tablets, interactive tabletops, among others). Each problem is described, and a candidate design pattern (CDP) is suggested in the form of a short sentence and a diagram—an approach inspired by Christopher Alexander’s A Pattern Language. These solutions relate to the fundamental collaborative principles of democratic relationships, identities and collective interplay. We believe that this approach might disseminate forms of best design practice for collaborative music applications, in order to produce real-time musical systems which are collaborative and expressive

    An interactive music system based on the technology of the reacTable

    Get PDF
    The purpose of this dissertation is to investigate and document a research project undertaken in the designing, constructing and performing of an interactive music system. The project involved building a multi-user electro-acoustic music instrument with a tangible user interface, based on the technology of the reacTable. The main concept of the instrument was to integrate the ideas of 1) interpreting gestural movement into music, 2) multi-touch/multi-user technology, and 3) the exploration of timbre in computer music. The dissertation discusses the definition, basics and essentials of interactive music systems and examines the past history and key features of the three main concepts, previously mentioned. The original instrument is observed in detail, including the design and construction of the table-shaped physical build, along with an in-depth look into the computer software (ReacTIVision, Max MSP and Reason) employed. The fundamentals and workings of the instrument- sensing/processing/response, control and feedback, and mapping- are described at length, examining how tangible objects are used to generate and control parameters of music, while its instrumental limitations are also mentioned. How the three main concepts relate to, and are expressed within, the instrument is also discussed. An original piece of music, with an accompanying video, entitled Piece for homemade reacTable, composed and performed on the instrument has been created in support of this dissertation. It acts as a basic demonstration of how the interactive music system works, showcasing all the main concepts and how they are put in practice to create and perform new electronic music

    Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces

    Full text link
    [EN] Traditional interaction mechanisms in distributed digital spaces often fail to consider the intrinsic properties of action, perception, and communication among workgroups, which may affect access to the common resources used to mutually organize information. By developing suitable spatial geometries and natural interaction mechanisms, distributed spaces can become blended where the physical and virtual boundaries of local and remote spaces merge together to provide the illusion of a single unified space. In this paper, we discuss the importance of blended interaction in distributed spaces and the particular challenges faced when designing accessible technology. We illustrate this discussion through a new tangible interaction mechanism for collaborative spaces based on tabletop system technology implemented with optical frames. Our tangible elements facilitate the exchange of digital information in distributed collaborative settings by providing a physical manifestation of common digital operations. The tangibles are designed as passive elements that do not require the use of any additional hardware or external power while maintaining a high degree of accuracy.This work was supported by the Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund, through the ANNOTA Project (Ref. TIN2013-46036-C3-1-R).Salvador-Herranz, G.; Camba, J.; Contero, M.; Naya Sanchis, F. (2018). Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces. Universal Access in the Information Society. 17(2):247-256. https://doi.org/10.1007/s10209-017-0563-7S247256172Arkin, E.M., Chew, L.P., Huttenlocher, D.P., Kedem, K., Mitchell, J.S.B.: An efficiently computable metric for comparing polygonal shapes. IEEE Trans. Acoust. Speech Signal Process. 13(3), 209–216 (1991)Benyon, D.: Presence in blended spaces. Interact. Comput. 24(4), 219–226 (2012)Bhalla, M.R., Bhalla, A.V.: Comparative study of various touchscreen technologies. Int. J. Comput. Appl. 6(8), 12–18 (2010)Bradski, G., Kaehler, A.: Learning OpenCV: Computer Vision with the OpenCV Library. O’Reilly Media Inc., Newton (2008)Candela, E.S., Pérez, M.O., Romero, C.M., López, D.C.P., Herranz, G.S., Contero, M., Raya, M.A.: Humantop: a multi-object tracking tabletop. Multimed. Tools Appl. 70(3), 1837–1868 (2014)Cohen, J., Withgott, M., Piernot, P.: Logjam: a tangible multi-person interface for video logging. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 128–135. ACM (1999)Couture, N., Rivière, G., Reuter, P.: Geotui: a tangible user interface for geoscience. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, pp. 89–96. ACM (2008)de la Guía, E., Lozano, M.D., Penichet, V.R.: Cognitive rehabilitation based on collaborative and tangible computer games. In: 2013 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), pp. 389–392. IEEE (2013)Dietz, P., Leigh, D.: Diamondtouch: a multi-user touch technology. In: Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, pp. 219–226. ACM (2001)Falcão, T.P., Price, S.: What have you done! the role of ‘interference’ in tangible environments for supporting collaborative learning. In: Proceedings of the 9th International Conference on Computer Supported Collaborative Learning-Volume 1, pp. 325–334. International Society of the Learning Sciences (2009)Fallman, D.: Wear, point and tilt. In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp. 293–302. ACM Press (2002)Fishkin, K.P., Gujar, A., Harrison, B.L., Moran, T.P., Want, R.: Embodied user interfaces for really direct manipulation. Commun. ACM 43(9), 74–80 (2000)Fitzmaurice, G.W., Buxton, W.: An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 43–50. ACM (1997)Fitzmaurice, G.W., Ishii, H., Buxton, W.A.: Bricks: laying the foundations for graspable user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 442–449. ACM Press (1995)Graham, R.L., Yao, F.F.: Finding the convex hull of a simple polygon. J. Algorithms 4(4), 324–331 (1983)Hartigan, J.A., Wong, M.A.: Algorithm as 136: a k-means clustering algorithm. J. R. Stat. Soc.: Ser. C (Appl. Stat.) 28(1), 100–108 (1979)Higgins, S.E., Mercier, E., Burd, E., Hatch, A.: Multi-touch tables and the relationship with collaborative classroom pedagogies: a synthetic review. Int. J. Comput. Support. Collab. Learn. 6(4), 515–538 (2011)Hinckley, K., Pausch, R., Goble, J.C., Kassell, N.F.: Passive real-world interface props for neurosurgical visualization. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 452–458. ACM (1994)Hinske, S.: Determining the position and orientation of multi-tagged objects using RFID technology. In: 5th Annual IEEE International Conference on Pervasive Computing and Communications Workshops, 2007. PerCom Workshops’07, pp. 377–381. IEEE (2007)Hornecker, E.: A design theme for tangible interaction: embodied facilitation. In: ECSCW 2005, pp. 23–43. Springer (2005)Hoshi, K., Öhberg, F., Nyberg, A.: Designing blended reality space: conceptual foundations and applications. In: Proceedings of the 25th BCS Conference on Human–Computer Interaction, pp. 217–226. British Computer Society (2011)Ishii, H.: Tangible User Interfaces. CRC Press, Boca Raton (2007)Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 234–241. ACM (1997)Jacob, R.J., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., Zigelbaum, J.: Reality-based interaction: a framework for post-wimp interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 201–210. ACM (2008)Jetter, H.C., Dachselt, R., Reiterer, H., Quigley, A., Benyon, D., Haller, M.: Blended Interaction: Envisioning Future Collaborative Interactive Spaces. ACM, New York (2013)Jin, X., Han, J.: Quality threshold clustering. In: Sammut, C., Webb, G.I. (eds.) Encyclopedia of Machine Learning, pp. 820–820. Springer, Boston, MA (2011)Jordà, S., Geiger, G., Alonso, M., Kaltenbrunner, M.: The reactable: exploring the synergy between live music performance and tabletop tangible interfaces. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction, pp. 139–146. ACM (2007)Kaltenbrunner, M., Bovermann, T., Bencina, R., Costanza, E.: Tuio: a protocol for table-top tangible user interfaces. In: Proceedings of the 6th International Workshop on Gesture in Human–Computer Interaction and Simulation, pp. 1–5 (2005)Kirk, D., Sellen, A., Taylor, S., Villar, N., Izadi, S.: Putting the physical into the digital: issues in designing hybrid interactive surfaces. In: Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, pp. 35–44. British Computer Society (2009)Marques, T., Nunes, F., Silva, P., Rodrigues, R.: Tangible interaction on tabletops for elderly people. In: International Conference on Entertainment Computing, pp. 440–443. Springer (2011)Müller, D.: Mixed reality systems. iJOE 5(S2), 10–11 (2009)Newton-Dunn, H., Nakano, H., Gibson, J.: Block jam: a tangible interface for interactive music. In: Proceedings of the 2003 Conference on New Interfaces for Musical Expression, pp. 170–177. National University of Singapore (2003)Patten, J., Recht, B., Ishii, H.: Audiopad: a tag-based interface for musical performance. In: Proceedings of the 2002 Conference on New Interfaces for Musical Expression, pp. 1–6. National University of Singapore (2002)Patten, J., Recht, B., Ishii, H.: Interaction techniques for musical performance with tabletop tangible interfaces. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, p. 27. ACM (2006)PQLabs: Inc. http://multitouch.com/ . Retrieved on 16 October 2016Ryokai, K., Marti, S., Ishii, H.: I/o brush: drawing with everyday objects as ink. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’04, pp. 303–310. ACM, New York (2004). doi: 10.1145/985692.985731Salvador, G., Bañó, M., Contero, M., Camba, J.: Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education. In: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, pp. 1–7. IEEE (2014)Salvador-Herranz, G., Contero, M., Camba, J.: Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces. In: International Conference on Cooperative Design, Visualization and Engineering, pp. 253–260. Springer (2014)Salvador-Herranz, G., Camba, J.D., Naya, F., Contero, M.: On the integration of tangible elements with multi-touch surfaces for the collaborative creation of concept maps. In: International Conference on Learning and Collaboration Technologies, pp. 177–186. Springer (2016)Schöning, J., Hook, J., Bartindale, T., Schmidt, D., Oliver, P., Echtler, F., Motamedi, N., Brandl, P., von Zadow, U.: Building interactive multi-touch surfaces. In: Müller-Tomfelde, C. (ed.) Tabletops-Horizontal Interactive Displays, pp. 27–49. Springer, London, UK (2010)Shaer, O., Hornecker, E.: Tangible user interfaces: past, present, and future directions. Found. Trends Hum. Comput. Interact. 3(1–2), 1–137 (2010)Shen, C., Everitt, K., Ryall, K.: Ubitable: Impromptu face-to-face collaboration on horizontal interactive surfaces. In: International Conference on Ubiquitous Computing, pp. 281–288. Springer (2003)Suzuki, H., Kato, H.: Algoblock: a tangible programming language, a tool for collaborative learning. In: Proceedings of 4th European Logo Conference, pp. 297–303 (1993)Suzuki, H., Kato, H.: Interaction-level support for collaborative learning: Algoblockan open programming language. In: The 1st International Conference on Computer Support for Collaborative Learning, pp. 349–355. L. Erlbaum Associates Inc. (1995)Terrenghi, L., Kirk, D., Richter, H., Krämer, S., Hilliges, O., Butz, A.: Physical handles at the interactive surface: exploring tangibility and its benefits. In: Proceedings of the Working Conference on Advanced Visual Interfaces, pp. 138–145. ACM (2008)Veltkamp, R.C.: Shape matching: similarity measures and algorithms. In: SMI 2001 International Conference on Shape Modeling and Applications, pp. 188–197. IEEE (2001)Weinberg, G., Gan, S.L.: The squeezables: Toward an expressive and interdependent multi-player musical instrument. Comput. Music J. 25(2), 37–45 (2001)Weiser, M.: Some computer science issues in ubiquitous computing. Commun. ACM 36(7), 75–84 (1993)Wilson, F.: The hand: how its use shapes the brain, language, and human culture. Vintage Series. Vintage Books (1998). https://books.google.es/books?id=l_Boy_-NkwUCZuckerman, O., Arida, S., Resnick, M.: Extending tangible interfaces for education: digital montessori-inspired manipulatives. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 859–868. ACM (2005
    corecore