805 research outputs found

    Math Search for the Masses: Multimodal Search Interfaces and Appearance-Based Retrieval

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    We summarize math search engines and search interfaces produced by the Document and Pattern Recognition Lab in recent years, and in particular the min math search interface and the Tangent search engine. Source code for both systems are publicly available. "The Masses" refers to our emphasis on creating systems for mathematical non-experts, who may be looking to define unfamiliar notation, or browse documents based on the visual appearance of formulae rather than their mathematical semantics.Comment: Paper for Invited Talk at 2015 Conference on Intelligent Computer Mathematics (July, Washington DC

    Environments for term rewriting engines for free!

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    Term rewriting can only be applied if practical implementations of term rewriting engines exist. New rewriting engines are designed and implemented either to experiment with new (theoretical) results or to be able to tackle new application areas. In this paper we present the Meta-Environment: an environment for rapidly implementing the syntax and semantics of term rewriting based formalisms. We provide not only the basic building blocks, but complete interactive programming environments that only need to be instantiated by the details of a new formalism

    K-LLVM: A Relatively Complete Semantics of LLVM IR

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    Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design

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    The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface

    Generation of interactive programming environments: GIPE

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    A formally verified compiler back-end

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    This article describes the development and formal verification (proof of semantic preservation) of a compiler back-end from Cminor (a simple imperative intermediate language) to PowerPC assembly code, using the Coq proof assistant both for programming the compiler and for proving its correctness. Such a verified compiler is useful in the context of formal methods applied to the certification of critical software: the verification of the compiler guarantees that the safety properties proved on the source code hold for the executable compiled code as well

    Specification, simulation, and verification of component connectors in Reo

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    Coordination and composition of components is an essential concern in component-based software engineering. In this paper, we present an operational semantics for a component composition language called Reo. Reo connectors exogenously compose and coordinate the interactions among individual components, that unawarely comprise a complex system, into a coherent collaboration. The formal semantics we present here paves the way for studying the behavior of component composition mechanisms rigorously. To demonstrate the feasibility of such a rigorous approach, we give a faithful translation of Reo semantics into the Maude term rewriting language. This translation allows us to exploit the rewriting engine and the modelchecking module in the Maude tool-set to symbolically run and model-check the behavior of Reo connectors

    An ontology-based approach towards coupling task and path planning for the simulation of manipulation tasks

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    This work deals with the simulation and the validation of complex manipulation tasks under strong geometric constraints in virtual environments. The targeted applications relate to the industry 4.0 framework; as up-to-date products are more and more integrated and the economic competition increases, industrial companies express the need to validate, from design stage on, not only the static CAD models of their products but also the tasks (e.g., assembly or maintenance) related to their Product Lifecycle Management (PLM). The scientific community looked at this issue from two points of view: - Task planning decomposes a manipulation task to be realized into a sequence of primitive actions (i.e., a task plan) - Path planning computes collision-free trajectories, notably for the manipulated objects. It traditionally uses purely geometric data, which leads to classical limitations (possible high computational processing times, low relevance of the proposed trajectory concerning the task to be performed, or failure); recent works have shown the interest of using higher abstraction level data. Joint task and path planning approaches found in the literature usually perform a classical task planning step, and then check out the feasibility of path planning requests associated with the primitive actions of this task plan. The link between task and path planning has to be improved, notably because of the lack of loopback between the path planning level and the task planning level: - The path planning information used to question the task plan is usually limited to the motion feasibility where richer information such as the relevance or the complexity of the proposed path would be needed; - path planning queries traditionally use purely geometric data and/or “blind” path planning methods (e.g., RRT), and no task-related information is used at the path planning level Our work focuses on using task level information at the path planning level. The path planning algorithm considered is RRT; we chose such a probabilistic algorithm because we consider path planning for the simulation and the validation of complex tasks under strong geometric constraints. We propose an ontology-based approach to use task level information to specify path planning queries for the primitive actions of a task plan. First, we propose an ontology to conceptualize the knowledge about the 3D environment in which the simulated task takes place. The environment where the simulated task takes place is considered as a closed part of 3D Cartesian space cluttered with mobile/fixed obstacles (considered as rigid bodies). It is represented by a digital model relying on a multilayer architecture involving semantic, topologic and geometric data. The originality of the proposed ontology lies in the fact that it conceptualizes heterogeneous knowledge about both the obstacles and the free space models. Second, we exploit this ontology to automatically generate a path planning query associated to each given primitive action of a task plan. Through a reasoning process involving the primitive actions instantiated in the ontology, we are able to infer the start and the goal configurations, as well as task-related geometric constraints. Finally, a multi-level path planner is called to generate the corresponding trajectory. The contributions of this work have been validated by full simulation of several manipulation tasks under strong geometric constraints. The results obtained demonstrate that using task-related information allows better control on the RRT path planning algorithm involved to check the motion feasibility for the primitive actions of a task plan, leading to lower computational time and more relevant trajectories for primitive actions
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