870 research outputs found

    The value of handhelds in smart environments

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    The severe resource restrictions of computer-augmented everyday artifacts imply substantial problems for the design of applications in smart environments. Some of these problems can be overcome by exploiting the resources, I/O interfaces, and computing capabilities of nearby mobile devices in an ad-hoc fashion. We identify the means by which smart objects can make use of handheld devices such as PDAs and mobile phones, and derive the following major roles of handhelds in smart environments: (1) mobile infrastructure access point; (2) user interface; (3) remote sensor; (4) mobile storage medium; (5) remote resource provider; and (6) weak user identifier. We present concrete applications that illustrate these roles, and describe how handhelds can serve as mobile mediators between computer-augmented everyday artifacts, their users, and background infrastructure services. The presented applications include a remote interaction scenario, a smart medicine cabinet, and an inventory monitoring applicatio

    Framework for contextualized learning ecosystems

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    Proceedings of: 6th European Conference of Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 20-23, 2011Using mobile personal devices to interact with pervasive smart learning objects and services that create contextualized learning ecosystems can enhance both the learning outcomes and the motivational states of students. This paper defines and analyzes several pervasive learning ecosystems in which students at the Carlos III University of Madrid interact with contextualized learning objects and services. The technology defining the contextualized learning environments is first introduced and later used in two user experiments. These experiments provide data both about the learning outcomes for students after interacting with smart learning objects and services and about the motivational impact that the use of these technologies have on themThe research leading to these results has been partially funded by the ARTEMISA project TIN2009-14378-C02-02 within the Spanish "Plan Nacional de I+D+I", the Madrid regional community projects S2009/TIC-1650 and CCG10-UC3M/TIC-4992 and the SOLITE CYTED Program 508AC0341. Thanks to INNOVISION for providing the NFC tags for this experiment. Gustavo Ramirez- Gonzalez is funded by the EU Programme Alban, scholarship number E06D101768CO and by the Universidad del Cauca

    Survey and Systematization of Secure Device Pairing

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    Secure Device Pairing (SDP) schemes have been developed to facilitate secure communications among smart devices, both personal mobile devices and Internet of Things (IoT) devices. Comparison and assessment of SDP schemes is troublesome, because each scheme makes different assumptions about out-of-band channels and adversary models, and are driven by their particular use-cases. A conceptual model that facilitates meaningful comparison among SDP schemes is missing. We provide such a model. In this article, we survey and analyze a wide range of SDP schemes that are described in the literature, including a number that have been adopted as standards. A system model and consistent terminology for SDP schemes are built on the foundation of this survey, which are then used to classify existing SDP schemes into a taxonomy that, for the first time, enables their meaningful comparison and analysis.The existing SDP schemes are analyzed using this model, revealing common systemic security weaknesses among the surveyed SDP schemes that should become priority areas for future SDP research, such as improving the integration of privacy requirements into the design of SDP schemes. Our results allow SDP scheme designers to create schemes that are more easily comparable with one another, and to assist the prevention of persisting the weaknesses common to the current generation of SDP schemes.Comment: 34 pages, 5 figures, 3 tables, accepted at IEEE Communications Surveys & Tutorials 2017 (Volume: PP, Issue: 99

    Observing human activity through sensing

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    Generic and Parameterizable Service for Remote Configuration of Mobile Phones Using Near Field Communication

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    Os serviços nos nossos dispositivos móveis têm aumentado em número e complexidade nos últimos anos. Utilizadores menos experientes sentem dificuldade em tirar total partido destes serviços. De forma a atenuar este problema, é necessário encontrar novas e inovadoras formas que permitam assistir o utilizador no processo de configuração. Para além disso, vivemos numa sociedade do imediato. As pessoas querem que o acesso aos recursos seja rápido, simples e seguro. É também sabido que grande parte dos utilizadores são leigos no que diz respeito à utilização de funcionalidades avançadas dos dispositivos móveis, o que resulta em alguma inércia no uso de certas aplicações e funcionalidades.O Near Field Communication oferece uma oportunidade única para introduzir novos paradigmas de negócio no que diz respeito à interação e facilidade de utilização. Esta dissertação especifica um serviço genérico e parametrizável para a configuração remota de dispositivos.Mobile services have increased both in number and complexity in the past few years. This means that in order to get the most out of these services, less experienced users will have a hard time configuring them by hand. To address this issue, we must find new and innovative solutions to assist the user in this process. Furthermore, we live in a society of the immediate. Everyone wants access to resources to be fast, simple and secure. It is also known that most of the users are laymen when referring to advanced configuration of mobile phone, resulting in some inertia in the use of applications and functionalities.Near Field Communication (NFC) provides an unique opportunity to introduce new business paradigms in terms of interaction and ease of use. This dissertation specifies a generic and parameterizable service for remote configuration of mobile devices using Near Field Communication, which requires minimal user intervention

    Physical Selection in Ubiquitous Computing

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    Jokapaikan tietotekniikassa (ubiquitous computing) tietotekniset laitteet sulautuvat fyysiseen ympäristöön siten että niiden käyttäjät voivat olla yhtä aikaa vuorovaikutuksessa näiden laitteiden kanssa ja toimia fyysisessä ympäristössään. Laitteet ovat yhteydessä toisiinsa, ne ovat eri kokoisia ja niillä on erilaisia syöttö- ja tulostusmahdollisuuksia tarkoituksestaan riippuen. Nämä jokapaikan tietotekniikan ominaisuudet luovat tarpeen vuorovaikutustavoille, jotka eroavat huomattavasti tavanomaisten työpöytätietokoneiden vuorovaikutustavoista. Fyysinen valinta (physical selection) on jokapaikan tietotekniikan vuorovaikutustehtävä, jota käytetään kertomaan käyttäjän kannettavalle päätelaitteelle minkä fyysisen esineen kanssa käyttäjä haluaa olla vuorovaikutuksessa. Fyysinen valinta perustuu tunnisteisiin (tag), jotka yksilöivät fyysiset esineet tai sisältävät fyysisen hyperlinkin digitaalisessa muodossa olevaan tietoon, joka liittyy esineeseen, johon kyseinen tunniste on liitetty. Käyttäjä valitsee fyysisen hyperlinkin koskettamalla, osoittamalla tai skannaamalla tunnistetta sopivalla lukulaitteella varustetulla päätelaitteellaan. Fyysinen valinta voidaan toteuttaa erilaisilla teknologioilla, kuten sähköisesti luettavilla tunnisteilla ja niiden lukijoilla, infrapunalähettimillä sekä optisesti luettavilla tunnisteilla ja matkapuhelinten kameroilla. Tässä väitöskirjassa analysoidaan fyysistä valintaa vuorovaikutustehtävänä ja toteutusteknisestä näkökulmasta sekä esitellään eri valintatavat ­ kosketus, osoitus ja skannaus. Koskeusta ja osoitusta on tutkittu toteuttamalla prototyyppi ja tutkimalla sen avulla valintatapoja kokeellisesti. Tämän väitöskirjan tuloksiin kuuluu fyysisen valinnan analysointi jokapaikan tietotekniikan kontekstissa, ehdotuksia fyysisten hyperlinkkien visualisoinnista sekä fyysisessä ympäristössä että päätelaitteessa, ja käyttäjävaatimuksia fyysiselle valinnalle osana jokapaikan tietotekniikan arkkitehtuuria.In ubiquitous computing, the computing devices are embedded into the physical environment so that the users can interact with the devices at the same time as they interact with the physical environment. The various devices are connected to each other, and have various sizes and input and output capabilities depending on their purpose. These features of ubiquitous computing create a need for interaction methods that are radically different from the desktop computer interactions. Physical selection is an interaction task for ubiquitous computing and it is used to tell the user s mobile terminal which physical object the user wants to interact with. It is based on tags that identify physical objects or store a physical hyperlink to digital information related to the object the tag is attached to. The user selects the physical hyperlink by touching, pointing or scanning the tag with the mobile terminal that is equipped with an appropriate reader. Physical selection has been implemented with various technologies, such as radio-frequency tags and readers, infrared transceivers, and optically readable tags and mobile phone cameras. In this dissertation, physical selection is analysed as a user interaction task, and from the implementation viewpoint. Different selection methods ­ touching, pointing and scanning ­ are presented. Touching and pointing have been studied by implementing a prototype and conducting user experiments with it. The contributions of this dissertation include an analysis of physical selection in the ubiquitous computing context, suggestions for visualising the physical hyperlinks in both the physical environment and in the mobile terminal, and user requirements for physical selection as a part of an ambient intelligence architecture

    Voice Enabled Indoor Localisation

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    The ability to track objects in real time offers a wide range of beneficial applications that include safety, security and the supply chain. The problem with location based systems is that they can be inconvenient and time-consuming to locate an object. A user has to access a computer and log onto a location system to locate an object. There are several problems with current location determination interfaces. Firstly a user has to log on to a computer; this can be inconvenient and time consuming as the user may have to locate a computer (which may be in another area of a building) and then log onto the system. The user has to look at a map that is displayed on screen to see where the object is located; the problem with this is that the user could make a mistake by looking at the wrong object or the wrong area of the building. Incorporating a voice control function into the system can solve interaction problems with some location based systems. This paper provides an overview of integrating voiceXML with an indoor location positioning system to locate objects through voice commands

    Proximity-based systems : incorporating mobility and scalability through proximity sensing

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    This thesis argues that the concept of spatial proximity offers a viable and practical option for the development of context-aware systems for highly mobile and dynamic environments. Such systems would overcome the shortcomings experienced by today’s location-based and infrastructure dependent systems whose ability to deliver context-awareness is prescribed by their infrastructure. The proposed architecture will also allow for scalable interaction as against the single level of interaction in existing systems which limits services to a particular sized area. The thesis examines the concept of spatial proximity and demonstrates how this concept can be exploited to take advantage of technological convergence to offer mobility and scalability to systems. It discusses the design of a proximity-based system that can deliver scalable context-aware services in highly mobile and dynamic environments. It explores the practical application of this novel design in a proximity-sensitive messaging application by creating a proof-of-concept prototype. The proof-of-concept prototype is used to evaluate the design as well as to elicit user views and expectations about a proximity-based approach. Together these provide a valuable insight into the applicability of the proximity-based approach for designing context-aware systems. The design and development work discussed in the thesis presents a Proximity-Sensitive System Architecture that can be adapted for a variety of proximity-sensitive services. This is illustrated by means of examples, including a variety of context-aware messaging applications. The thesis also raises issues for information delivery, resource sharing, and human-computer interaction. While the technological solution (proximity-based messaging) offered is only one among several that can be developed using this architecture, it offers the opportunity to stimulate ideas in the relatively new field of proximity and technological convergence research, and contributes to a better understanding of their potential role in offering context-aware services.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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