12,516 research outputs found

    3D Character Modeling in Virtual Reality

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    The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements

    Optimizing Spatial Databases

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    This paper describes the best way to improve the optimization of spatial databases: through spatial indexes. The most commune and utilized spatial indexes are R-tree and Quadtree and they are presented, analyzed and compared in this paper. Also there are given a few examples of queries that run in Oracle Spatial and are being supported by an R-tree spatial index. Spatial databases offer special features that can be very helpful when needing to represent such data. But in terms of storage and time costs, spatial data can require a lot of resources. This is why optimizing the database is one of the most important aspects when working with large volumes of data.Spatial Database, Spatial Index, R-tree, Quadtree, Optimization
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