31,903 research outputs found

    Reactive Rules for Emergency Management

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    The goal of the following survey on Event-Condition-Action (ECA) Rules is to come to a common understanding and intuition on this topic within EMILI. Thus it does not give an academic overview on Event-Condition-Action Rules which would be valuable for computer scientists only. Instead the survey tries to introduce Event-Condition-Action Rules and their use for emergency management based on real-life examples from the use-cases identified in Deliverable 3.1. In this way we hope to address both, computer scientists and security experts, by showing how the Event-Condition-Action Rule technology can help to solve security issues in emergency management. The survey incorporates information from other work packages, particularly from Deliverable D3.1 and its Annexes, D4.1, D2.1 and D6.2 wherever possible

    Pedestrians moving in dark: Balancing measures and playing games on lattices

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    We present two conceptually new modeling approaches aimed at describing the motion of pedestrians in obscured corridors: * a Becker-D\"{o}ring-type dynamics * a probabilistic cellular automaton model. In both models the group formation is affected by a threshold. The pedestrians are supposed to have very limited knowledge about their current position and their neighborhood; they can form groups up to a certain size and they can leave them. Their main goal is to find the exit of the corridor. Although being of mathematically different character, the discussion of both models shows that it seems to be a disadvantage for the individual to adhere to larger groups. We illustrate this effect numerically by solving both model systems. Finally we list some of our main open questions and conjectures

    Dura

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    The reactive event processing language, that is developed in the context of this project, has been called DEAL in previous documents. When we chose this name for our language it has not been used by other authors working in the same research area (complex event processing). However, in the meantime it appears in publications of other authors and because we have not used the name in publications yet we cannot claim that we were the first to use it. In order to avoid ambiguities and name conflicts in future publications we decided to rename our language to Dura which stands for ā€œDeclarative uniform reactive event processing languageā€. Therefore the title of this deliverable has been updated to ā€œDura ā€“ Concepts and Examplesā€

    Multi-robot team formation control in the GUARDIANS project

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    Purpose The GUARDIANS multi-robot team is to be deployed in a large warehouse in smoke. The team is to assist firefighters search the warehouse in the event or danger of a fire. The large dimensions of the environment together with development of smoke which drastically reduces visibility, represent major challenges for search and rescue operations. The GUARDIANS robots guide and accompany the firefighters on site whilst indicating possible obstacles and the locations of danger and maintaining communications links. Design/methodology/approach In order to fulfill the aforementioned tasks the robots need to exhibit certain behaviours. Among the basic behaviours are capabilities to stay together as a group, that is, generate a formation and navigate while keeping this formation. The control model used to generate these behaviours is based on the so-called social potential field framework, which we adapt to the specific tasks required for the GUARDIANS scenario. All tasks can be achieved without central control, and some of the behaviours can be performed without explicit communication between the robots. Findings The GUARDIANS environment requires flexible formations of the robot team: the formation has to adapt itself to the circumstances. Thus the application has forced us to redefine the concept of a formation. Using the graph-theoretic terminology, we can say that a formation may be stretched out as a path or be compact as a star or wheel. We have implemented the developed behaviours in simulation environments as well as on real ERA-MOBI robots commonly referred to as Erratics. We discuss advantages and shortcomings of our model, based on the simulations as well as on the implementation with a team of Erratics.</p

    Distributed agent-based building evacuation simulator

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    The optimisation of the evacuation of a building plays a fundamental role in emergency situations. The behaviour of individuals, the directions that civilians receive, and the actions of the emergency personnel, will affect the success of the operation. We describe a simulation system that represents the individual, intelligent, and interacting agents that cooperate and compete while evacuating the building. The system also takes into account detailed information about the building and the sensory capabilities that it may contain. Since the level of detail represented in such a simulation can lead to computational needs that grow at least as a polynomial function of the number of the simulated agents, we propose an agent-oriented Distributed Building Evacuation Simulator (DBES). The DBES is integrated with a wireless sensor network which offers a closed loop representation of the evacuation procedure, including the sensed data and the emergency decision making

    Coupling CFD and visualisation to model the behaviour and effect on visibility of small particles in air

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    The use of computational fluid dynamics (CFD) and lighting simulation software is becoming commonplace in building design. This study looks at a novel linkage between these two tools in the visualization of droplets or particles suspended in air. CFD is used to predict the distribution of the particles, which is then processed and passed to the lighting simulation tool. The mechanism for transforming CFD contaminant concentration predictions to a form suitable for visual simulation is explained in detail and an example presented which demonstrates this linkage. The CFD-visualisation simulations described in this paper have applications in both automotive and fire safety through the modelling of fog and smoke respectively. Historically, smoke and fog effects have been rendered in images with no attempt at modelling physical reality. The novelty of the work presented in this paper is that, for the first time, an attempt is made to model both the fluid mechanics and optical physics of small particles suspended in a primary fluid

    VELOS : a VR platform for ship-evacuation analysis

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    Virtual Environment for Life On Ships (VELOS) is a multi-user Virtual Reality (VR) system that aims to support designers to assess (early in the design process) passenger and crew activities on a ship for both normal and hectic conditions of operations and to improve ship design accordingly. This article focuses on presenting the novel features of VELOS related to both its VR and evacuation-specific functionalities. These features include: (i) capability of multiple usersā€™ immersion and active participation in the evacuation process, (ii) real-time interactivity and capability for making on-the-fly alterations of environment events and crowd-behavior parameters, (iii) capability of agents and avatars to move continuously on decks, (iv) integrated framework for both the simplified and advanced method of analysis according to the IMO/MSC 1033 Circular, (v) enrichment of the ship geometrical model with a topological model suitable for evacuation analysis, (vi) efficient interfaces for the dynamic specification and handling of the required heterogeneous input data, and (vii) post-processing of the calculated agent trajectories for extracting useful information for the evacuation process. VELOS evacuation functionality is illustrated using three evacuation test cases for a roā€“ro passenger ship

    The Fire and Smoke Model Evaluation Experimentā€”A Plan for Integrated, Large Fireā€“Atmosphere Field Campaigns

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    The Fire and Smoke Model Evaluation Experiment (FASMEE) is designed to collect integrated observations from large wildland fires and provide evaluation datasets for new models and operational systems. Wildland fire, smoke dispersion, and atmospheric chemistry models have become more sophisticated, and next-generation operational models will require evaluation datasets that are coordinated and comprehensive for their evaluation and advancement. Integrated measurements are required, including ground-based observations of fuels and fire behavior, estimates of fire-emitted heat and emissions fluxes, and observations of near-source micrometeorology, plume properties, smoke dispersion, and atmospheric chemistry. To address these requirements the FASMEE campaign design includes a study plan to guide the suite of required measurements in forested sites representative of many prescribed burning programs in the southeastern United States and increasingly common high-intensity fires in the western United States. Here we provide an overview of the proposed experiment and recommendations for key measurements. The FASMEE study provides a template for additional large-scale experimental campaigns to advance fire science and operational fire and smoke models
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