51,338 research outputs found

    A CORAVEL radial-velocity monitoring of S stars: symbiotic activity vs. orbital separation

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    Orbital elements are presented for the Tc-poor S stars HR 363 (= HD 7351) and HD 191226. With an orbital period of 4592 d (=12.6 y), HR 363 has the longest period known among S stars, and yet it is a strong X-ray source. Its X-ray flux is similar to that of HD 35155, an S star with one of the shortest orbital periods (640 d). This surprising result is put in perspective with other diagnostics of binary interaction observed in binary S stars. They reveal that there is no correlation between the level of binary interaction and the orbital period. This situation may be accounted for if the wind mass-loss rate from the giant is the principal factor controlling the activity level in these (detached) systems, via a stream of matter funneled through the inner Lagragian point.Comment: Astronomy & Astrophysics Supplements, 6 pages, 2 figures, 4 tables (LaTeX A&A). Also available at: http://obswww.unige.ch/~udry/cine/barium/barium.htm

    Packet transport on scale free networks

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    We introduce a model of information packet transport on networks in which the packets are posted by a given rate and move in parallel according to a local search algorithm. By performing a number of simulations we investigate the major kinetic properties of the transport as a function of the network geometry, the packet input rate and the buffer size. We find long-range correlations in the power spectra of arriving packet density and the network's activity bursts. The packet transit time distribution shows a power-law dependence with average transit time increasing with network size. This implies dynamic queueing on the network, in which many interacting queues are mutually driven by temporally correlated packet stream

    Setting the stage – embodied and spatial dimensions in emerging programming practices.

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    In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed
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