87,856 research outputs found
Media Usage in Post-Secondary Education and Implications for Teaching and Learning
The Web 2.0 has permeated academic life. The use of online information
services in post-secondary education has led to dramatic changes in faculty
teaching methods as well as in the learning and study behavior of students. At
the same time, traditional information media, such as textbooks and printed
handouts, still form the basic pillars of teaching and learning. This paper
reports the results of a survey about media usage in teaching and learning
conducted with Western University students and instructors, highlighting trends
in the usage of new and traditional media in higher education by instructors
and students. In addition, the survey comprises part of an international
research program in which 20 universities from 10 countries are currently
participating. Further, the study will hopefully become a part of the ongoing
discussion of practices and policies that purport to advance the effective use
of media in teaching and learning
Technology to support young people 16 to 18 years of age who are not in employment, education or training (NEET): a local authority landscape review - final report
Becta landscape review: Technologies used by local authorities to support young people who are not in education, employment or trainin
A short curriculum of the robotics and technology of computer lab
Our research Lab is directed by Prof. Anton Civit. It is an interdisciplinary group of 23
researchers that carry out their teaching and researching labor at the Escuela
Politécnica Superior (Higher Polytechnic School) and the Escuela de Ingeniería
Informática (Computer Engineering School). The main research fields are: a)
Industrial and mobile Robotics, b) Neuro-inspired processing using electronic spikes,
c) Embedded and real-time systems, d) Parallel and massive processing computer
architecture, d) Information Technologies for rehabilitation, handicapped and elder
people, e) Web accessibility and usability
In this paper, the Lab history is presented and its main publications and research
projects over the last few years are summarized.Nuestro grupo de investigación está liderado por el profesor Civit. Somos un grupo
multidisciplinar de 23 investigadores que realizan su labor docente e investigadora
en la Escuela Politécnica Superior y en Escuela de Ingeniería Informática. Las
principales líneas de investigaciones son: a) Robótica industrial y móvil. b)
Procesamiento neuro-inspirado basado en pulsos electrónicos. c) Sistemas
empotrados y de tiempo real. d) Arquitecturas paralelas y de procesamiento masivo.
e) Tecnología de la información aplicada a la discapacidad, rehabilitación y a las
personas mayores. f) Usabilidad y accesibilidad Web.
En este artículo se reseña la historia del grupo y se resumen las principales
publicaciones y proyectos que ha conseguido en los últimos años
Mobihealth: mobile health services based on body area networks
In this chapter we describe the concept of MobiHealth and the approach developed during the MobiHealth project (MobiHealth, 2002). The concept was to bring together the technologies of Body Area Networks (BANs), wireless broadband communications and wearable medical devices to provide mobile healthcare services for patients and health professionals. These technologies enable remote patient care services such as management of chronic conditions and detection of health emergencies. Because the patient is free to move anywhere whilst wearing the MobiHealth BAN, patient mobility is maximised. The vision is that patients can enjoy enhanced freedom and quality of life through avoidance or reduction of hospital stays. For the health services it means that pressure on overstretched hospital services can be alleviated
Block-Based Development of Mobile Learning Experiences for the Internet of Things
The Internet of Things enables experts of given domains to create smart user experiences for interacting with the environment. However, development of such experiences requires strong programming skills, which are challenging to develop for non-technical users. This paper presents several extensions to the block-based programming language used in App Inventor to make the creation of mobile apps for smart learning experiences less challenging. Such apps are used to process and graphically represent data streams from sensors by applying map-reduce operations. A workshop with students without previous experience with Internet of Things (IoT) and mobile app programming was conducted to evaluate the propositions. As a result, students were able to create small IoT apps that ingest, process and visually represent data in a simpler form as using App Inventor's standard features. Besides, an experimental study was carried out in a mobile app development course with academics of diverse disciplines. Results showed it was faster and easier for novice programmers to develop the proposed app using new stream processing blocks.Spanish National Research Agency (AEI) - ERDF fund
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Using the Internet of Things to Teach Good Software Engineering Practice to High School Students
This paper describes a course to introduce high school students
to software engineering in practice using the Internet Of
Things (IoT). IoT devices allow students to get quick, visible
results without watering down technical aspects of
programming and networking. The course has three broad
goals: (1) to make software engineering fun and applicable,
with the aim of recruiting traditionally underrepresented
groups into computing; (2) to make young students begin to
approach problems with a design mindset; and (3) to show
students that computer science, generally, and software
engineering, specifically, is about much more than
programming. The course unfolds in three segments. The first
is a whirlwind introduction to a subset of IoT technologies.
Students complete a specific task (or set of tasks) using each
technology. This segment culminates in a “do-it-yourself”
project, in which the students implement a simple IoT
application using their basic knowledge of the technologies.
The course’s second segment introduces software engineering
practices, again primarily via hands-on practical tutorials. In
the third segment of the course, the students conceive of,
design, and implement a project that uses the technologies
introduced in the first segment, all while being attentive to the
good software engineering practices acquired in the second
segment. In addition to presenting the course curriculum, the
paper also discusses a first offering of the course in a threeweek
summer intensive program in 2017, including
assessments done to evaluate the curriculum.Cockrell School of Engineerin
Developing a distributed electronic health-record store for India
The DIGHT project is addressing the problem of building a scalable and highly available information store for the Electronic Health Records (EHRs) of the over one billion citizens of India
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