5,823 research outputs found

    Fuzzy logic control system to provide autonomous collision avoidance for Mars rover vehicle

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    NASA is currently involved with planning unmanned missions to Mars to investigate the terrain and process soil samples in advance of a manned mission. A key issue involved in unmanned surface exploration on Mars is that of supporting autonomous maneuvering since radio communication involves lengthy delays. It is anticipated that specific target locations will be designated for sample gathering. In maneuvering autonomously from a starting position to a target position, the rover will need to avoid a variety of obstacles such as boulders or troughs that may block the shortest path to the target. The physical integrity of the rover needs to be maintained while minimizing the time and distance required to attain the target position. Fuzzy logic lends itself well to building reliable control systems that function in the presence of uncertainty or ambiguity. The following major issues are discussed: (1) the nature of fuzzy logic control systems and software tools to implement them; (2) collision avoidance in the presence of fuzzy parameters; and (3) techniques for adaptation in fuzzy logic control systems

    Fuzzy logic applications to expert systems and control

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    A considerable amount of work on the development of fuzzy logic algorithms and application to space related control problems has been done at the Johnson Space Center (JSC) over the past few years. Particularly, guidance control systems for space vehicles during proximity operations, learning systems utilizing neural networks, control of data processing during rendezvous navigation, collision avoidance algorithms, camera tracking controllers, and tether controllers have been developed utilizing fuzzy logic technology. Several other areas in which fuzzy sets and related concepts are being considered at JSC are diagnostic systems, control of robot arms, pattern recognition, and image processing. It has become evident, based on the commercial applications of fuzzy technology in Japan and China during the last few years, that this technology should be exploited by the government as well as private industry for energy savings

    Towards Social Autonomous Vehicles: Efficient Collision Avoidance Scheme Using Richardson's Arms Race Model

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    Background Road collisions and casualties pose a serious threat to commuters around the globe. Autonomous Vehicles (AVs) aim to make the use of technology to reduce the road accidents. However, the most of research work in the context of collision avoidance has been performed to address, separately, the rear end, front end and lateral collisions in less congested and with high inter-vehicular distances. Purpose The goal of this paper is to introduce the concept of a social agent, which interact with other AVs in social manners like humans are social having the capability of predicting intentions, i.e. mentalizing and copying the actions of each other, i.e. mirroring. The proposed social agent is based on a human-brain inspired mentalizing and mirroring capabilities and has been modelled for collision detection and avoidance under congested urban road traffic. Method We designed our social agent having the capabilities of mentalizing and mirroring and for this purpose we utilized Exploratory Agent Based Modeling (EABM) level of Cognitive Agent Based Computing (CABC) framework proposed by Niazi and Hussain. Results Our simulation and practical experiments reveal that by embedding Richardson's arms race model within AVs, collisions can be avoided while travelling on congested urban roads in a flock like topologies. The performance of the proposed social agent has been compared at two different levels.Comment: 48 pages, 21 figure

    LiDAR and Camera Detection Fusion in a Real Time Industrial Multi-Sensor Collision Avoidance System

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    Collision avoidance is a critical task in many applications, such as ADAS (advanced driver-assistance systems), industrial automation and robotics. In an industrial automation setting, certain areas should be off limits to an automated vehicle for protection of people and high-valued assets. These areas can be quarantined by mapping (e.g., GPS) or via beacons that delineate a no-entry area. We propose a delineation method where the industrial vehicle utilizes a LiDAR {(Light Detection and Ranging)} and a single color camera to detect passive beacons and model-predictive control to stop the vehicle from entering a restricted space. The beacons are standard orange traffic cones with a highly reflective vertical pole attached. The LiDAR can readily detect these beacons, but suffers from false positives due to other reflective surfaces such as worker safety vests. Herein, we put forth a method for reducing false positive detection from the LiDAR by projecting the beacons in the camera imagery via a deep learning method and validating the detection using a neural network-learned projection from the camera to the LiDAR space. Experimental data collected at Mississippi State University's Center for Advanced Vehicular Systems (CAVS) shows the effectiveness of the proposed system in keeping the true detection while mitigating false positives.Comment: 34 page

    An Intelligent Traction Control for Motorcycles

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    The appearance of anti-lock braking systems (ABS) and traction control systems (TCS) have been some of the most major developments in vehicle safety. These systems have been evolving since their origin, always keeping the same objective, by using increasingly sophisticated algorithms and complex brake and torque control architectures. The aim of this work is to develop and implement a new control model of a traction control system to be installed on a motorcycle, regulating the slip in traction and improving dynamic performance of two-wheeled vehicles. This paper presents a novel traction control algorithm based on the use of Artificial Neural Networks (ANN) and Fuzzy Logic. An ANN is used to estimate the optimal slip of the surface the vehicle is moving on. A fuzzy logic control block, which makes use of the optimal slip provided by the ANN, is developed to control the throttle position. Two control blocks have been tuned. The first control block has been tuned according to the experience of an expert operator. The second one has been optimized using Evolutionary Computation (EC). Simulation shows that the use of EC can improve the fuzzy logic based control algorithm, obtaining better results than those produced with the control tuned only by experience.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    Realization of reactive control for multi purpose mobile agents

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    Mobile robots are built for different purposes, have different physical size, shape, mechanics and electronics. They are required to work in real-time, realize more than one goal simultaneously, hence to communicate and cooperate with other agents. The approach proposed in this paper for mobile robot control is reactive and has layered structure that supports multi sensor perception. Potential field method is implemented for both obstacle avoidance and goal tracking. However imaginary forces of the obstacles and of the goal point are separately treated, and then resulting behaviors are fused with the help of the geometry. Proposed control is tested on simulations where different scenarios are studied. Results have confirmed the high performance of the method
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