426 research outputs found
Adapted control methods for cerebral palsy users of an intelligent wheelchair
The development of an intelligent wheelchair (IW) platform that may be easily adapted to any commercial electric powered wheelchair and aid any person with special mobility needs is the main objective of this project. To be able to achieve this main objective, three distinct control methods were implemented in the IW: manual, shared and automatic. Several algorithms were developed for each of these control methods. This paper presents three of the most significant of those algorithms with emphasis on the shared control method. Experiments were performed by users suffering from cerebral palsy, using a realistic simulator, in order to validate the approach. The experiments revealed the importance of using shared (aided) controls for users with severe disabilities. The patients still felt having complete control over the wheelchair movement when using a shared control at a 50% level and thus this control type was very well accepted. Thus it may be used in intelligent wheelchairs since it is able to correct the direction in case of involuntary movements of the user but still gives him a sense of complete control over the IW movement
Classificação de pacientes para adaptação de cadeira de rodas inteligente
Doutoramento em Engenharia InformáticaA importância e preocupação dedicadas à autonomia e independência das
pessoas idosas e dos pacientes que sofrem de algum tipo de deficiência tem
vindo a aumentar significativamente ao longo das últimas décadas. As
cadeiras de rodas inteligentes (CRI) são tecnologias que podem ajudar este
tipo de população a aumentar a sua autonomia, sendo atualmente uma área
de investigação bastante ativa. Contudo, a adaptação das CRIs a pacientes
específicos e a realização de experiências com utilizadores reais são assuntos
de estudo ainda muito pouco aprofundados.
A cadeira de rodas inteligente, desenvolvida no âmbito do Projeto IntellWheels,
é controlada a alto nível utilizando uma interface multimodal flexível,
recorrendo a comandos de voz, expressões faciais, movimentos de cabeça e
através de joystick. Este trabalho teve como finalidade a adaptação automática
da CRI atendendo às características dos potenciais utilizadores.
Foi desenvolvida uma metodologia capaz de criar um modelo do utilizador. A
investigação foi baseada num sistema de recolha de dados que permite obter
e armazenar dados de voz, expressões faciais, movimentos de cabeça e do
corpo dos pacientes. A utilização da CRI pode ser efetuada em diferentes
situações em ambiente real e simulado e um jogo sério foi desenvolvido
permitindo especificar um conjunto de tarefas a ser realizado pelos
utilizadores. Os dados foram analisados recorrendo a métodos de extração de
conhecimento, de modo a obter o modelo dos utilizadores. Usando os
resultados obtidos pelo sistema de classificação, foi criada uma metodologia
que permite selecionar a melhor interface e linguagem de comando da cadeira
para cada utilizador.
A avaliação para validação da abordagem foi realizada no âmbito do Projeto
FCT/RIPD/ADA/109636/2009 - "IntellWheels - Intelligent Wheelchair with
Flexible Multimodal Interface". As experiências envolveram um vasto conjunto
de indivíduos que sofrem de diversos níveis de deficiência, em estreita
colaboração com a Escola Superior de Tecnologia de Saúde do Porto e a
Associação do Porto de Paralisia Cerebral. Os dados recolhidos através das
experiências de navegação na CRI foram acompanhados por questionários
preenchidos pelos utilizadores. Estes dados foram analisados estatisticamente,
a fim de provar a eficácia e usabilidade na adequação da interface da CRI ao
utilizador. Os resultados mostraram, em ambiente simulado, um valor de
usabilidade do sistema de 67, baseado na opinião de uma amostra de
pacientes que apresentam os graus IV e V (os mais severos) de Paralisia
Cerebral. Foi também demonstrado estatisticamente que a interface atribuída
automaticamente pela ferramenta tem uma avaliação superior à sugerida pelos
técnicos de Terapia Ocupacional, mostrando a possibilidade de atribuir
automaticamente uma linguagem de comando adaptada a cada utilizador.
Experiências realizadas com distintos modos de controlo revelaram a
preferência dos utilizadores por um controlo compartilhado com um nível de
ajuda associado ao nível de constrangimento do paciente. Em conclusão, este
trabalho demonstra que é possível adaptar automaticamente uma CRI ao
utilizador com claros benefícios a nível de usabilidade e segurança.The importance and concern given to the autonomy and independence of
elderly people and patients suffering from some kind of disability has been
growing significantly in the last few decades. Intelligent wheelchairs (IW) are
technologies that can increase the autonomy and independence of this kind of
population and are nowadays a very active research area. However, the
adaptations to users’ specificities and experiments with real users are topics
that lack deeper studies.
The intelligent wheelchair, developed in the context of the IntellWheels project,
is controlled at a high-level through a flexible multimodal interface, using voice
commands, facial expressions, head movements and joystick as its main input
modalities. This work intended to develop a system enabling the automatic
adaptation, to the user characteristics, of the previously developed intelligent
wheelchair.
A methodology was created enabling the creation of a user model. The
research was based on the development of a data gathering system, enabling
the collection and storage of data from voice commands, facial expressions,
head and body movements from several patients with distinct disabilities such
as Cerebral Palsy. The wheelchair can be used in different situations in real
and simulated environments and a serious game was developed where
different tasks may be performed by users.
Data was analysed using knowledge discovery methods in order to create an
automatic patient classification system. Based on the classification system, a
methodology was developed enabling to select the best wheelchair interface
and command language for each patient.
Evaluation was performed in the context of Project FCT/RIPD/ADA/109636/
2009 – “IntellWheels – Intelligent Wheelchair with Flexible Multimodal
Interface”. Experiments were conducted, using a large set of patients suffering
from severe physical constraints in close collaboration with Escola Superior de
Tecnologia de Saúde do Porto and Associação do Porto de Paralisia Cerebral.
The experiments using the intelligent wheelchair were followed by user
questionnaires. The results were statistically analysed in order to prove the
effectiveness and usability of the adaptation of the Intelligent Wheelchair
multimodal interface to the user characteristics. The results obtained in a
simulated environment showed a 67 score on the system usability scale based
in the opinion of a sample of cerebral palsy patients with the most severe cases
IV and V of the Gross Motor Function Scale. It was also statistically
demonstrated that the data analysis system advised the use of an adapted
interface with higher evaluation than the one suggested by the occupational
therapists, showing the usefulness of defining a command language adapted to
each user. Experiments conducted with distinct control modes revealed the
users' preference for a shared control with an aid level taking into account the
level of constraint of the patient. In conclusion, this work demonstrates that it is
possible to adapt an intelligent wheelchair to the user with clear usability and
safety benefits
Evaluation of distinct input methods of an intelligent wheelchair in simulated and real environments: a performance and usability study
This paper focuses on evaluating the usability of an Intelligent Wheelchair (IW) in both real and simulated environments. The wheelchair is controlled at a high-level by a flexible multimodal interface, using voice commands, facial expressions, head movements and joystick as its main inputs. A Quasi-experimental design was applied including a deterministic sample with a questionnaire that enabled to apply the System Usability Scale. The subjects were divided in two independent samples: 46 individuals performing the experiment with an Intelligent Wheelchair in a simulated environment (28 using different commands in a sequential way and 18 with the liberty to choose the command); 12 individuals performing the experiment with a real IW. The main conclusion achieved by this study is that the usability of the Intelligent Wheelchair in a real environment is higher than in the simulated environment. However there were not statistical evidences to affirm that there are differences between the real and simulated wheelchairs in terms of safety and control. Also, most of users considered the multimodal way of driving the wheelchair very practical and satisfactory. Thus, it may be concluded that the multimodal interfaces enables very easy and safe control of the IW both in simulated and real environments
A Methodology for Creating an Adapted Command Language for Driving an Intelligent Wheelchair
Intelligent wheelchairs (IW) are technologies that can increase the autonomy and independence of elderly people and patients suffering from some kind of disability. Nowadays the intelligent wheelchairs and the human-machine studies are very active research areas. This paper presents a methodology and a Data Analysis System (DAS) that provides an adapted command language to an user of the IW. This command language is a set of input sequences that can be created using inputs from an input device or a combination of the inputs available in a multimodal interface. The results show that there are statistical evidences to affirm that the mean of the evaluation of the DAS generated command language is higher than the mean of the evaluation of the command language recommended by the health specialist (p value = 0.002) with a sample of 11 cerebral palsy users. This work demonstrates that it is possible to adapt an intelligent wheelchair interface to the user even when the users present heterogeneous and severe physical constraints
Towards an intelligent wheelchair system for users with cerebral palsy
This paper describes and evaluates an intelligent
wheelchair, adapted for users with cognitive disabilities and
mobility impairment. The study focuses on patients with cerebral
palsy, one of the most common disorders affecting muscle control
and coordination, thereby impairing movement. The wheelchair
concept is an assistive device that allows the user to select arbitrary
local destinations through a tactile screen interface. The
device incorporates an automatic navigation system that drives
the vehicle, avoiding obstacles even in unknown and dynamic
scenarios. It provides the user with a high degree of autonomy,
independent from a particular environment, i.e., not restricted
to predefined conditions. To evaluate the rehabilitation device, a
study was carried out with four subjects with cognitive impairments,
between 11 and 16 years of age. They were first trained
so as to get acquainted with the tactile interface and then were
recruited to drive the wheelchair. Based on the experience with
the subjects, an extensive evaluation of the intelligent wheelchair
was provided from two perspectives: 1) based on the technical
performance of the entire system and its components and 2)
based on the behavior of the user (execution analysis, activity
analysis, and competence analysis). The results indicated that the
intelligent wheelchair effectively provided mobility and autonomy
to the target population.Peer ReviewedPostprint (published version
How a Diverse Research Ecosystem Has Generated New Rehabilitation Technologies: Review of NIDILRR’s Rehabilitation Engineering Research Centers
Over 50 million United States citizens (1 in 6 people in the US) have a developmental, acquired, or degenerative disability. The average US citizen can expect to live 20% of his or her life with a disability. Rehabilitation technologies play a major role in improving the quality of life for people with a disability, yet widespread and highly challenging needs remain. Within the US, a major effort aimed at the creation and evaluation of rehabilitation technology has been the Rehabilitation Engineering Research Centers (RERCs) sponsored by the National Institute on Disability, Independent Living, and Rehabilitation Research. As envisioned at their conception by a panel of the National Academy of Science in 1970, these centers were intended to take a “total approach to rehabilitation”, combining medicine, engineering, and related science, to improve the quality of life of individuals with a disability. Here, we review the scope, achievements, and ongoing projects of an unbiased sample of 19 currently active or recently terminated RERCs. Specifically, for each center, we briefly explain the needs it targets, summarize key historical advances, identify emerging innovations, and consider future directions. Our assessment from this review is that the RERC program indeed involves a multidisciplinary approach, with 36 professional fields involved, although 70% of research and development staff are in engineering fields, 23% in clinical fields, and only 7% in basic science fields; significantly, 11% of the professional staff have a disability related to their research. We observe that the RERC program has substantially diversified the scope of its work since the 1970’s, addressing more types of disabilities using more technologies, and, in particular, often now focusing on information technologies. RERC work also now often views users as integrated into an interdependent society through technologies that both people with and without disabilities co-use (such as the internet, wireless communication, and architecture). In addition, RERC research has evolved to view users as able at improving outcomes through learning, exercise, and plasticity (rather than being static), which can be optimally timed. We provide examples of rehabilitation technology innovation produced by the RERCs that illustrate this increasingly diversifying scope and evolving perspective. We conclude by discussing growth opportunities and possible future directions of the RERC program
Multimodal interface for an intelligent wheelchair
Tese de mestrado integrado. Engenharia Informática e Computação. Universidade do Porto. Faculdade de Engenharia. 201
A serious games platform for cognitive rehabilitation with preliminary evaluation
In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.- This work has been supported by FCT - Fundacao para a Ciencia e Tecnologia in the scope of the projects: PEst-UID/CEC/00319/2015 and PEst-UID/CEC/00027/2015. The authors would like to thank also all the volunteers that participated in the study
The use of speech recognition technology by people living with Amyotrophic Lateral Sclerosis: a scoping review
More than 80% of people living with Amyotrophic Lateral Sclerosis (plwALS) develop difficulties with their speech, affecting communication, self-identity and quality of life. Automatic speech recognition technology (ASR) is becoming a common way to interact with a broad range of devices, to find information and control the environment.
ASR can be problematic for people with acquired neurogenic motor speech difficulties (dysarthria). Given that the field is rapidly developing, a scoping review is warranted
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