3,255 research outputs found

    Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications

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    The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs. The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report. The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible

    Managing evolution and change in web-based teaching and learning environments

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    The state of the art in information technology and educational technologies is evolving constantly. Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution and change affect educators and developers of computer-based teaching and learning environments alike – both often being unprepared to respond effectively. A large number of educational systems are designed and developed without change and evolution in mind. We will present our approach to the design and maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution and change for these systems and for the educators and developers responsible for their implementation and deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the objective of raising an awareness of this issue of evolution and change in computer-supported teaching and learning environments. This discussion leads towards the establishment of a development and management framework for teaching and learning systems

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    An Open Framework for Integrating Widely Distributed Hypermedia Resources

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    The success of the WWW has served as an illustration of how hypermedia functionality can enhance access to large amounts of distributed information. However, the WWW and many other distributed hypermedia systems offer very simple forms of hypermedia functionality which are not easily applied to existing applications and data formats, and cannot easily incorporate alternative functions which would aid hypermedia navigation to and from existing documents that have not been developed with hypermedia access in mind. This paper describes the extension to a distributed environment of the open hypermedia functionality of the Microcosm system, which is designed to support the provision of hypermedia access to a wide range of source material and application, and to offer straightforward extension of the system to incorporate new forms of information access

    A Process Framework for Semantics-aware Tourism Information Systems

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    The growing sophistication of user requirements in tourism due to the advent of new technologies such as the Semantic Web and mobile computing has imposed new possibilities for improved intelligence in Tourism Information Systems (TIS). Traditional software engineering and web engineering approaches cannot suffice, hence the need to find new product development approaches that would sufficiently enable the next generation of TIS. The next generation of TIS are expected among other things to: enable semantics-based information processing, exhibit natural language capabilities, facilitate inter-organization exchange of information in a seamless way, and evolve proactively in tandem with dynamic user requirements. In this paper, a product development approach called Product Line for Ontology-based Semantics-Aware Tourism Information Systems (PLOSATIS) which is a novel hybridization of software product line engineering, and Semantic Web engineering concepts is proposed. PLOSATIS is presented as potentially effective, predictable and amenable to software process improvement initiatives

    Active artefact management for distributed software engineering

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    We describe a software artefact repository that provides its contents with some awareness of their own creation. "Active" artefacts are distinguished from their passive counterparts by their enriched meta-data model which reflects the work-flow process that created them, the actors responsible, the actions taken to change the artefact, and various other pieces of organisational knowledge. This enriched view of an artefact is intended to support re-use of both software and the expertise gained when creating the software. Unlike other organisational knowledge systems, the meta-data is intrinsically part of the artefact and may be populated automatically from sources including existing data-format specific information, user supplied data and records of communication. Such a system is of increased importance in the world of "virtual teams" where transmission of vital organisational knowledge, at best difficult, is further constrained by the lack of direct contact between engineers and differing development cultures

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Inverse software configuration management

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    Software systems are playing an increasingly important role in almost every aspect of today’s society such that they impact on our businesses, industry, leisure, health and safety. Many of these systems are extremely large and complex and depend upon the correct interaction of many hundreds or even thousands of heterogeneous components. Commensurate with this increased reliance on software is the need for high quality products that meet customer expectations, perform reliably and which can be cost-effectively and safely maintained. Techniques such as software configuration management have proved to be invaluable during the development process to ensure that this is the case. However, there are a very large number of legacy systems which were not developed under controlled conditions, but which still, need to be maintained due to the heavy investment incorporated within them. Such systems are characterised by extremely high program comprehension overheads and the probability that new errors will be introduced during the maintenance process often with serious consequences. To address the issues concerning maintenance of legacy systems this thesis has defined and developed a new process and associated maintenance model, Inverse Software Configuration Management (ISCM). This model centres on a layered approach to the program comprehension process through the definition of a number of software configuration abstractions. This information together with the set of rules for reclaiming the information is stored within an Extensible System Information Base (ESIB) via, die definition of a Programming-in-the- Environment (PITE) language, the Inverse Configuration Description Language (ICDL). In order to assist the application of the ISCM process across a wide range of software applications and system architectures, die PISCES (Proforma Identification Scheme for Configurations of Existing Systems) method has been developed as a series of defined procedures and guidelines. To underpin the method and to offer a user-friendly interface to the process a series of templates, the Proforma Increasing Complexity Series (PICS) has been developed. To enable the useful employment of these techniques on large-scale systems, the subject of automation has been addressed through the development of a flexible meta-CASE environment, the PISCES M4 (MultiMedia Maintenance Manager) system. Of particular interest within this environment is the provision of a multimedia user interface (MUI) to die maintenance process. As a means of evaluating the PISCES method and to provide feedback into die ISCM process a number of practical applications have been modelled. In summary, this research has considered a number of concepts some of which are innovative in themselves, others of which are used in an innovative manner. In combination these concepts may be considered to considerably advance the knowledge and understanding of die comprehension process during the maintenance of legacy software systems. A number of publications have already resulted from the research and several more are in preparation. Additionally a number of areas for further study have been identified some of which are already underway as funded research and development projects

    PROVIDING INFORMATION SYSTEMS WITH FULL HYPERMEDIA FUNCTIONALITY

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    The goal of this research is to provide hypermedia functionality to all information systems. In this paper I present the architecture of a system-level hypermedia engine, designed both to manage fill hypermedia functionality for an information system and to bind interface-oriented âfront-end" systems with separate computation-oriented "back-end "systems. The engine dynamically superimposes a hypermedia representation over a back-end application's knowledge components and processes. I then describe a set of minimal requirements for integrating the hypermedia engine. The more sophisticated and cooperative the information system, the higher the level of hypermedia support the engine will provide.Information Systems Working Papers Serie
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