30 research outputs found

    Adaptive intelligent personalised learning (AIPL) environment

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    As individuals the ideal learning scenario would be a learning environment tailored just for how we like to learn, personalised to our requirements. This has previously been almost inconceivable given the complexities of learning, the constraints within the environments in which we teach, and the need for global repositories of knowledge to facilitate this process. Whilst it is still not necessarily achievable in its full sense this research project represents a path towards this ideal.In this thesis, findings from research into the development of a model (the Adaptive Intelligent Personalised Learning (AIPL)), the creation of a prototype implementation of a system designed around this model (the AIPL environment) and the construction of a suite of intelligent algorithms (Personalised Adaptive Filtering System (PAFS)) for personalised learning are presented and evaluated. A mixed methods approach is used in the evaluation of the AIPL environment. The AIPL model is built on the premise of an ideal system being one which does not just consider the individual but also considers groupings of likeminded individuals and their power to influence learner choice. The results show that: (1) There is a positive correlation for using group-learning-paradigms. (2) Using personalisation as a learning aid can help to facilitate individual learning and encourage learning on-line. (3) Using learning styles as a way of identifying and categorising the individuals can improve their on-line learning experience. (4) Using Adaptive Information Retrieval techniques linked to group-learning-paradigms can reduce and improve the problem of mis-matching. A number of approaches for further work to extend and expand upon the work presented are highlighted at the end of the Thesis

    Mediational engagement in E-learning: An Activity Theory analysis

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    The emergence of educational technologies offers flexible learning opportunities to students. However, the nature of the online learning environment can lead to disengagement and subsequent minimal participation, which present challenges and concerns in relation to students’ learning. Therefore, in order for learners to have positive learning experiences, it is vital to identify factors that affect students’ engagement in online learning environments. Although the use of learning management systems (LMS) as an asynchronous e-learning platform can influence learner engagement, there is little research on these influences and the ways in which an LMS affects engagement. In addition, studies on students’ perceptions of learning and engagement with synchronous and asynchronous technologies are under-explored. In response to these concerns, this research sets out to gain a better understanding of students’ engagement in e-learning activities. In particular, the study examines mediating factors that affect students’ engagement in e-learning activities in a range of e-learning contexts at the University of Waikato. The study also aims to explore the affordances and constraints of some e-learning tools and their influence on students’ engagement in this context. The research was carried out in the form of three case studies and students and lecturers of the three courses in three different university departments participated in this study. Qualitative data collection methods used in the research were interviews, observations and document analysis. The data were collected throughout the duration of the courses. In exploring the factors that affect students’ engagement in e-learning activities and how the various elements operate together, Engstrom’s (1987) Activity Theory was used as the research framework. Activity theory helps describe learning activities, mediating tools, relationships between elements of activity systems and goals and objectives of activities. The constituents of an activity system include subject, object, tools, rules, community and division of labour. An activity system framework allowed this research to examine the relationships between these elements and also the way elements affect each other. Findings indicated that students’ active participation in the three cases was mediated by the educational technologies, the learning materials, the design of the course and the English language. The analysis also showed that the lecturers’ technological pedagogical knowledge (TPK) was reflected through the design of the courses and consequently influenced students’ learning. The development of an online learning community also benefitted students’ learning. Some deliberate strategies like creating spaces for communication both in general and in specific modules provided students with opportunities to work collaboratively, share ideas and useful information, and learn from each other. These interactions also facilitated close connections among students. The guidelines that specified information about the format of written or oral presentations, duration or length, level of formality, assessment criteria/marking guidelines and referencing guidelines also acted as a mediator and influenced the way students participated in activities in all three case studies. The analysis also indicated the importance of participants’ responsibilities in their courses. In particular, as a result of lecturers not defining both their roles and those of their students, some misunderstandings, confusions and frustrations occurred. These mediated students’ engagement. Insights gained from this study related to affordances and constrains of some e-learning tools and their influence on students’ engagement may be of benefit to tertiary educators. The pedagogical strategies that are suggested at the end of this thesis can also be of use to teachers and instructional designers when designing online courses. Overall, the findings confirm the importance of providing appropriate conditions for learner engagement in online learning contexts, and significance of lecturers’ technological pedagogical knowledge on learner engagement and positive learning experiences.

    Knowledge Communities in Online Education and (Visual) Knowledge Management: 19. Workshop GeNeMe‘16 as part of IFKAD 2016: Proceedings of 19th Conference GeNeMe

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    Communities in New Media started in 1998 as a workshop series at TU Dresden, and since then has annually dealt with online communities at the interface between several disciplines such as education and economics, computer science, social and communication sciences, and more. (See Köhler, Kahnwald & Schoop, 2015). The workshop is traditionally a forum for interdisciplinary dialogue between science and business and serves to share experiences and knowledge among participants from different disciplines, organisations, and institutions. In addition to the core themes of knowledge management and communities (in the chapters of the same name), the main focus of the conference is also on the support of knowledge and learning processes in the field of (media-assisted) higher education. This is complemented by an informational perspective when it comes to more functional and methodological approaches - use cases, workflows, and automation in knowledge management. In addition, systems and approaches for feedback, exchange, and ideas are presented. With the focus of knowledge media design and visual research as well as creative processes, this time there is also a highlight on visual aspects of knowledge management and mediation. For IFKAD 2016, three GeNeMe tracks were accepted which focus on the interface of knowledge communities and knowledge management as well as knowledge media design in science, business, or education. In this conference volume you will find detailed information about these three tracks: -- Knowledge Communities I: Knowledge Management -- Knowledge Communities II: Online Education -- Visual Knowledge Management [From the Preface.]:Preface IX Vorwort XIII Knowledge Communities I: Knowledge Management 1 Process Learning Environments 1 Two Steps to IT Transparency: A Practitioner’s Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13 Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26 Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39 How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51 Knowledge Communities II: Online Education 64 Sifa-Portfolio – a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64 Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78 Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93 Virtual International Learning Experience in Formal Higher Education – A Case Study from Jordan 105 Migration to the Flipped Classroom – Applying a Scalable Flipped Classroom Arrangement 117 MOOC@TU9 – Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131 A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144 Visual Knowledge Media 157 Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157 Behind the data – preservation of the knowledge in CH Visualisations 170 Building a Wiki resource on digital 3D reconstruction related knowledge assets 184 Visual media as a tool to acquire soft skills — cross-disciplinary teaching-learning project SUFUvet 196 Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209 HistStadt4D – A four dimensional access to history 221 Ideagrams: A digital tool for observing ideation processes 234 Adress- und Autorenverzeichnis 251Gemeinschaften in Neuen Medien hat 1998 als Workshop-Reihe an der TU Dresden begonnen und seither jĂ€hrlich das Thema Online-Communities an der Schnittstelle mehrerer Disziplinen wie Informatik, Bildungs- und Wirtschaftswissenschaften, Informatik sowie Sozial-und Kommunikationswissenschaft u.a.m. thematisiert (vgl. Köhler, Kahnwald & Schoop, 2015). Der Workshop ist traditionell ein Forum fĂŒr den interdisziplinĂ€ren Dialog zwischen Wissenschaft und Wirtschaft und dient dazu, Erfahrungen und Wissen unter den Teilnehmern aus verschiedenen Disziplinen, Organisationen und Institutionen zu teilen. Die inhaltlichen Schwerpunkte der Konferenz widmen sich neben den Kernthemen Wissensmanagement und Communities (in den gleichnamigen Kapiteln) auch der UnterstĂŒtzung von Wissens- und Lernprozessen im Bereich der (mediengestĂŒtzten) Hochschullehre. ErgĂ€nzt wird diese eher organisationswissenschaftliche durch eine informatorische Perspektive, wenn es um stĂ€rker funktionale bzw. auch methodische AnsĂ€tze geht – Use Cases, Workflows und Automatisierung im Wissensmanagement. DarĂŒber hinaus werden Systeme und AnsĂ€tze fĂŒr Feedback, Austausch und Ideenfindung vorgestellt. Mit den Schwerpunkten der Wissensmediengestaltung und visuellen Forschungs- sowie Kreativprozessen wird diesmal auch ein Schlaglicht auf visuelle Aspekte von Wissensmanagement und -vermittlung geworfen. FĂŒr die IFKAD 2016 wurden drei GeNeMe-Tracks angenommen, die sich auf das Interface von Wissensgemeinschaften und Wissensmanagement sowie die Wissensmediengestaltung in Wissenschaft, Wirtschaft oder Bildung konzentrieren. Im vorliegenden Tagungsband finden Sie detaillierte Informationen zu diesen drei Tracks: -- Knowledge Communities I: Knowledge Management -- Knowledge Communities II: Online Education -- Visual Knowledge Management [Aus dem Vorwort.]:Preface IX Vorwort XIII Knowledge Communities I: Knowledge Management 1 Process Learning Environments 1 Two Steps to IT Transparency: A Practitioner’s Approach for a Knowledge Based Analysis of Existing IT Landscapes in SME 13 Social Media and Sustainable Communication. Rethinking the Role of Research and Innovation Networks 26 Consolidating eLearning in a Higher Education Institution: An Organisational Issue integrating Didactics, Technology, and People by the Means of an eLearning Strategy 39 How to treat the troll? An empirical analysis of counterproductive online behavior, personality traits and organizational behavior 51 Knowledge Communities II: Online Education 64 Sifa-Portfolio – a Continuing Education Concept for Specialists on Industrial Safety Combining Formal and Informal Learning 64 Analysing eCollaboration: Prioritisation of Monitoring Criteria for Learning Analytics in the Virtual Classroom 78 Gamifying Higher Education. Beyond Badges, Points and Leaderboards 93 Virtual International Learning Experience in Formal Higher Education – A Case Study from Jordan 105 Migration to the Flipped Classroom – Applying a Scalable Flipped Classroom Arrangement 117 MOOC@TU9 – Common MOOC Strategy of the Alliance of Nine Leading German Institutes of Technology 131 A Survey on Knowledge Management in Universities in the QS Rankings: E-learning and MOOCs 144 Visual Knowledge Media 157 Generating implications for design in practice: How different stimuli are retrieved and transformed to generate ideas 157 Behind the data – preservation of the knowledge in CH Visualisations 170 Building a Wiki resource on digital 3D reconstruction related knowledge assets 184 Visual media as a tool to acquire soft skills — cross-disciplinary teaching-learning project SUFUvet 196 Graphing Meeting Records - An Approach to Visualize Information in a Multi Meeting Context 209 HistStadt4D – A four dimensional access to history 221 Ideagrams: A digital tool for observing ideation processes 234 Adress- und Autorenverzeichnis 25

    Remote access laboratories for preparing STEM teachers: A mixed methods study

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    Bandura’s self-efficacy theory provided the conceptual framework for this mixed methods investigation of pre-service teachers’ (PSTs) self-efficacy to teach Science, Technology, Engineering and Mathematics (STEM) subjects. The Science Teaching Efficacy Belief Instrument-B (STEBI-B) was modified to create the Technology Teaching Efficacy Belief Instrument (T-TEBI). Pre-test and post-test T-TEBI scores were measured to investigate changes in PSTs’ self-efficacy to teach technology. Interviews and reflections were used to explore the reasons for changes in pre-service teachers’ self-efficacy. This paper reports results from a pilot study using an innovative Remote Access Laboratory system with PSTs

    Modelling of the relationships between Mobile Device Technologies (MDTs) and UK educational practices

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    This study investigates the state of the art of the concept and practice of Mobile Learning (ML) and the integration of Mobile Device Technologies (MDTs) in educational processes. Using a combination of techniques from Requirement Engineering (RE) and Agent Oriented Software Engineering (AOSE), the domain is explored and analysed for ongoing effectiveness and sustainability. Impressive advances in MDTs have made them pervasive and entrenched in many cultures, systems and in everyday living. In the last decade, the emergent of mobile / handheld devices, and subsequently, wireless technology standards have given rise to the concept of ML. Although MDT was seen by many early on as part of the solutions for learning transformation, quantifying benefits and placement in teaching and learning, either to achieve learning objectives or enhance the process remain problematic. In spite of efforts in the last decade by researchers and educators, expected potentials for learning mobility and adaptability resulting from their use are largely unfulfilled. Rapid changes in development and manufacture also continue to present additional challenges. Most research studies typically employ the approach of evidencing benefits through usage implementations and experimentation. In the review of this thesis, application of techniques provided in domain neutral RE and AOSE disciplines for specifying goals and requirements for complex systems is proposed. Alignment with teaching and learning strategies as well as institutional goals and strategies is considered essential for successful integration in any learning institution. Consequently, this review advocate strategies for alignment through elicitation and modelling techniques of RE and AOSE disciplines. Requirement elicitation is carried out using a mixed methods of inquiry comprising of four phases in sequential & parallel investigations. Phase I involves literature / citation report analysis / systematic review and quantitative survey. Secondary quantitative data is also sought during this phase. Phase II includes further in-depth quantitative and qualitative study. Questions used during this phase are designed from issues arising in Phase I. Phase III comprises of targeted studies among stakeholders in Higher Educational Institutions (HEIs), allowing for comparison of underpinning policies, cultures and practices; gaining an understanding of the concept and influential factors. Data gathering techniques include surveys, observations, interviews and focus group sessions. Using both sequential and parallel mixed method of enquiry afford opportunities to establish a frame of reference and analyse opinions within the domain among relevant stakeholders: students, academics / educators, those in the role of learning support and governance and IT support personnel. The survey is analysed using descriptive statistical analysis techniques, also involving comparison of responses from all participating groups. Qualitative data is analysed using thematic methods The review of this thesis contributes to the body of knowledge on ML as a concept and practice, evaluating definitions, frameworks and practices as relating to HEIs for the most part. Approaches to integration by selected HEIs are explored and analysed for effectiveness. A series of models is created illustrating the use of RE and AOSE techniques to align ML system requirements with organisational goals and strategies. Outcomes from the review will make it possible to advance research and knowledge forward for the practice of ML and integration of MDTs in educational processes

    Mathematics Education and Language Diversity

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    This book examines multiple facets of language diversity and mathematics education. It features renowned authors from around the world and explores the learning and teaching of mathematics in contexts that include multilingual classrooms, indigenous education, teacher education, blind and deaf learners, new media and tertiary education. Each chapter draws on research from two or more countries to illustrate important research findings, theoretical developments and practical strategies. This open access book examines multiple facets of language diversit

    WICC 2017 : XIX Workshop de Investigadores en Ciencias de la ComputaciĂłn

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    Actas del XIX Workshop de Investigadores en Ciencias de la ComputaciĂłn (WICC 2017), realizado en el Instituto TecnolĂłgico de Buenos Aires (ITBA), el 27 y 28 de abril de 2017.Red de Universidades con Carreras en InformĂĄtica (RedUNCI
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