9,659 research outputs found

    Extending the palette: an analysis of the heterogeneity of techniques for communicating space

    Get PDF
    This study offers an analysis of the increasing range of communication methods required by the emerging profession of the architectural technologist. It reviews the process of introducing methods of communication into the academic curriculum of undergraduate architectural technology students who have a need to select appropriate techniques in order to communicate to various stakeholders, design teams and clients. The paper reviews the integration of three-dimensional computer modelling technologies for the analysis and communication of proposed designs and considers the knowledge and skills which will be required to enable effective representation of increasingly complex buildings

    Mediating Cognitive Transformation with VR 3D Sketching during Conceptual Architectural Design Process

    Get PDF
    Communications for information synchronization during the conceptual design phase require designers to employ more intuitive digital design tools. This paper presents findings of a feasibility study for using VR 3D sketching interface in order to replace current non-intuitive CAD tools. We used a sequential mixed method research methodology including a qualitative case study and a cognitive-based quantitative protocol analysis experiment. Foremost, the case study research was conducted in order to understand how novice designers make intuitive decisions. The case study documented the failure of conventional sketching methods in articulating complicated design ideas and shortcomings of current CAD tools in intuitive ideation. The case study’s findings then became the theoretical foundations for testing the feasibility of using VR 3D sketching interface during design. The latter phase of study evaluated the designers’ spatial cognition and collaboration at six different levels: “physical-actions”, “perceptualac ons”, “functional-actions”, “conceptual-actions”, “cognitive synchronizations”, and “gestures”. The results and confirmed hypotheses showed that the utilized tangible 3D sketching interface improved novice designers’ cognitive and collaborative design activities. In summary this paper presents the influences of current external representation tools on designers’ cognition and collaboration as well as providing the necessary theoretical foundations for implementing VR 3D sketching interface. It contributes towards transforming conceptual architectural design phase from analogue to digital by proposing a new VR design interface. The paper proposes this transformation to fill in the existing gap between analogue conceptual architectural design process and remaining digital engineering parts of building design process hence expediting digital design process

    The limitations of using only CAD and DHM in design relating to high value manufacturing

    Get PDF
    The ergonomics suites available within computer aided design and digital human modelling programs are increasingly being used to predict and prevent ergonomic and human factors risk due to poor design. To further aid the reduction in poor design, it is of importance to understand the need for user input and the limitations of these software programs. These limitations include: the small number of available anthropometric population samples; and the disconnect between what a designer perceives as possible, and what is possible within a manufacturing environment. A method of mitigating these limitations is the use of user input using virtual reality suites, mock-ups and motion capture technology
    corecore