1,649 research outputs found

    Wire mesh design

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    We present a computational approach for designing wire meshes, i.e., freeform surfaces composed of woven wires arranged in a regular grid. To facilitate shape exploration, we map material properties of wire meshes to the geometric model of Chebyshev nets. This abstraction is exploited to build an efficient optimization scheme. While the theory of Chebyshev nets suggests a highly constrained design space, we show that allowing controlled deviations from the underlying surface provides a rich shape space for design exploration. Our algorithm balances globally coupled material constraints with aesthetic and geometric design objectives that can be specified by the user in an interactive design session. In addition to sculptural art, wire meshes represent an innovative medium for industrial applications including composite materials and architectural façades. We demonstrate the effectiveness of our approach using a variety of digital and physical prototypes with a level of shape complexity unobtainable using previous methods

    An Optical Model for Translucent Volume Rendering and Its Implementation Using the Preintegrated Shear-Warp Algorithm

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    In order to efficiently and effectively reconstruct 3D medical images and clearly display the detailed information of inner structures and the inner hidden interfaces between different media, an Improved Volume Rendering Optical Model (IVROM) for medical translucent volume rendering and its implementation using the preintegrated Shear-Warp Volume Rendering algorithm are proposed in this paper, which can be readily applied on a commodity PC. Based on the classical absorption and emission model, effects of volumetric shadows and direct and indirect scattering are also considered in the proposed model IVROM. Moreover, the implementation of the Improved Translucent Volume Rendering Method (ITVRM) integrating the IVROM model, Shear-Warp and preintegrated volume rendering algorithm is described, in which the aliasing and staircase effects resulting from under-sampling in Shear-Warp, are avoided by the preintegrated volume rendering technique. This study demonstrates the superiority of the proposed method

    Multi-objective optimization of gate location and processing conditions in injection molding using MOEAs: experimental assessment

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    The definition of the gate location in injection molding is one of the most important factors in achieving dimensionally accuracy of the parts. This paper presents an optimization methodology for addressing this problem based on a Multi-objective Evolutionary Algorithm (MOEA). The algorithm adopted here is named Reduced Pareto Set Genetic Algorithm (RPSGA) and was used to create a balanced filling pattern using weld line characterization. The optimization approach proposed in this paper is an integration of evolutionary algorithms with Computer-Aided Engineering (CAE) software (Autodesk Moldflow Plastics software). The performance of the proposed optimization methodology was illustrated with an example consisting in the injection of a rectangular part with a non-symmetrical hole. The numerical results were experimentally assessed. Physical meaning was obtained which guaranteed a successful process optimization.This work was supported by the Portuguese Fundação para a Ciência e Tecnologia under grant SFRH/BD/28479/2006 and IPC/I3N – Institute for Polymers and Composites, University of Minho.info:eu-repo/semantics/publishedVersio

    Evolution of Spin Direction of Accreting Magnetic Protostars and Spin-Orbit Misalignment in Exoplanetary Systems: II. Warped Discs

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    Magnetic interactions between a protostar and its accretion disc tend to induce warping in the disc and produce secular changes in the stellar spin direction, so that the spin axis may not always be perpendicular to the disc. This may help explain the recently observed spin-orbit misalignment in a number of exoplanetary systems. We study the dynamics of warped protoplanetary discs under the combined effects of magnetic warping/precession torques and internal stresses in the disc, including viscous damping of warps and propagation of bending waves. We show that when the outer disc axis is misaligned with the stellar spin axis, the disc evolves towards a warped steady-state on a timescale that depends on the disc viscosity or the bending wave propagation speed, but in all cases is much shorter than the timescale for the spin evolution (of order of a million years). Moreover, for the most likely physical parameters characterizing magnetic protostars, circumstellar discs and their interactions, the steady-state disc has a rather small warp, such that the whole disc lies approximately in a single plane determined by the outer disc boundary conditions, although more extreme parameters may give rise to larger disc warps. In agreement with our recent analysis (Lai et al. 2010) based on flat discs, we find that the back-reaction magnetic torques of the slightly warped disc on the star can either align the stellar spin axis with the disc axis or push it towards misalignment, depending on the parameters of the star-disc system. This implies that newly formed planetary systems may have a range of inclination angles between the stellar spin axis and the symmetry axis of the planetary orbits.Comment: 18 pages, 20 figures, Accepted by MNRA

    Interactive Formfinding for Optimised Fabric-Cast Concrete

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    Time-varying volume visualization

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    Volume rendering is a very active research field in Computer Graphics because of its wide range of applications in various sciences, from medicine to flow mechanics. In this report, we survey a state-of-the-art on time-varying volume rendering. We state several basic concepts and then we establish several criteria to classify the studied works: IVR versus DVR, 4D versus 3D+time, compression techniques, involved architectures, use of parallelism and image-space versus object-space coherence. We also address other related problems as transfer functions and 2D cross-sections computation of time-varying volume data. All the papers reviewed are classified into several tables based on the mentioned classification and, finally, several conclusions are presented.Preprin

    Real Time Rendering of Deformable and Semi-Transparent Objects by Volume Rendering

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    Volume rendering is one of the key technique to display data from diverse application fields like medicine, industrial quality control, and numerical simulations in an appropriate way. The current main limitations are still the inadequate rendering speed and the limited flexibility of the most efficient algorithms. In this dissertation, we developed three new algorithms for the acceleration of direct volume rendering and volume deformation. The first algorithm consists on a first step, on the reimplementation of the existing preintegration volume rendering approach, where the gray values between two sampling points change linearly, by considering the correct not simplified volume rendering integral, i.e, considering the attenuation factor as well as the shading function during the precompuation process. On a second step, we extended our algorithm to quadratic and higher order polynomial model. The preintegration speed for linear model is increased by a factor of 10. The second algorithm accelerates shear warp and ray casting process. While acceleration techniques like space leaping and early ray termination are efficient when rendering volumes with most of the voxels are mapped either opaque or transparent, encoding coherence appeared more efficient for rendering semi-transparent volumes. It's an approach for coding empty regions to a coherency encoding that can describe regions where the opacity changes linearly. We reimplemented this technique using a volume graphics library (VGL). We improved it by using the preintegration technique to evaluate opacity and shading inside the coherent region. We achieved a speedup of up to a factor of 3. The third algorithm is for volume deformation. The applied technique is the ray deformation where the volume deforming and the volume rendering are incorporated into a single process. This is implemented in our approach, by combining the Free Form Deformation (FFD) and inverse ray deformation. Unlike the previous implementation, our opacity and shading calculation are based on the preintegration technique which allows us to handle different lengths of the sampled intervals in the polyline segments which approximate the deformed ray
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