334 research outputs found

    The role of morphology of the thumb in anthropomorphic grasping : a review

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    The unique musculoskeletal structure of the human hand brings in wider dexterous capabilities to grasp and manipulate a repertoire of objects than the non-human primates. It has been widely accepted that the orientation and the position of the thumb plays an important role in this characteristic behavior. There have been numerous attempts to develop anthropomorphic robotic hands with varying levels of success. Nevertheless, manipulation ability in those hands is to be ameliorated even though they can grasp objects successfully. An appropriate model of the thumb is important to manipulate the objects against the fingers and to maintain the stability. Modeling these complex interactions about the mechanical axes of the joints and how to incorporate these joints in robotic thumbs is a challenging task. This article presents a review of the biomechanics of the human thumb and the robotic thumb designs to identify opportunities for future anthropomorphic robotic hands

    A Task-based Design Methodology for Robotic Exoskeletons

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    This study is aimed at developing a task-based methodology for the design of robotic exoskeletons. This is in contrast to prevailing research efforts, which attempt to mimic the human limb, where each human joint is given an exoskeleton counter-joint. Rather, we present an alternative systematic design approach for the design of exoskeletons that can follow the complex three-dimensional motions of the human body independent of anatomical measures and landmarks. With this approach, it is not necessary to know the geometry of the targeted limb but rather to have a description of its motion at the point of attachment.Peer ReviewedObjectius de Desenvolupament Sostenible::3 - Salut i BenestarPostprint (published version

    Autonomy Infused Teleoperation with Application to BCI Manipulation

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    Robot teleoperation systems face a common set of challenges including latency, low-dimensional user commands, and asymmetric control inputs. User control with Brain-Computer Interfaces (BCIs) exacerbates these problems through especially noisy and erratic low-dimensional motion commands due to the difficulty in decoding neural activity. We introduce a general framework to address these challenges through a combination of computer vision, user intent inference, and arbitration between the human input and autonomous control schemes. Adjustable levels of assistance allow the system to balance the operator's capabilities and feelings of comfort and control while compensating for a task's difficulty. We present experimental results demonstrating significant performance improvement using the shared-control assistance framework on adapted rehabilitation benchmarks with two subjects implanted with intracortical brain-computer interfaces controlling a seven degree-of-freedom robotic manipulator as a prosthetic. Our results further indicate that shared assistance mitigates perceived user difficulty and even enables successful performance on previously infeasible tasks. We showcase the extensibility of our architecture with applications to quality-of-life tasks such as opening a door, pouring liquids from containers, and manipulation with novel objects in densely cluttered environments

    Design of an exoskeleton for upper limb robot-assisted rehabilitation based on co-simulation

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    This paper presents the design and the simulation of an exoskeleton based on the kinematics of the human arm intended to be used in robot-assisted rehabilitation of the upper limb. The design meets the kinematic characteristics of the human arm so that the exoskeleton allows the movement of the arm in its full range of motion. We used co-simulation to design the exoskeleton considering a model of the upper limb developed in Opensim, Solidworks to design the mechanical structure and Matlab to construct the dynamic model. The system in motion was simulated in Simmechanics using predictive dynamics to compute independent joint trajectories obtained by modelling the exoskeleton as several optimization problems solved with SNOPT from Tomlab. The use of virtual tools in the designing process and the modular structure of the exoskeleton will allow the construction of personalized devices using 3D printing. The exoskeleton was designed to work under independent joint control so that the system will be able to work as passive, assistive and active-assistive mode, to keep records of motion for data analysis and to support the rehabilitation process

    User-Centered Modelling and Design of Assistive Exoskeletons

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    Tongue Control of Upper-Limb Exoskeletons For Individuals With Tetraplegia

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    Study and Analysis of Design Optimization and Synthesis of Robotic ARM

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    A robot is a mechanical or virtual artificial agent, usually an electro-mechanical machine that is guided by a computer program or electronic circuitry. Robots can be autonomous or semi-autonomous. In this thesis, design optimization strategies and synthesis for robotic arm are studied. In the design process, novel optimization methods have been developed to reduce the mass of the whole robotic arm. The optimization of the robotic arm is conducted at three different levels, with the main objective to minimize the robot mass. At the first level, only the drive-train of the robotic arm is optimized. The design process of a robotic arm is decomposed into selection of components for the drive-train to reduce the weight At the second level, kinematic data is combined with the drive-train in the optimization. For this purpose, a dynamic model of the robot is required. Constraints are formulated on the motors, gearboxes and kinematic performance At the third level, a systematic optimization approach is developed, which contains design variables of structural dimensions, geometric dimensions and drive-train composes. Constraints are formulated on the stiffness and deformation. The stiffness and deformation of the arm are calculated through FEA simulation. The main objective of the thesis is to design optimization and synthesis analysis of robotic arm. The corresponding deflections, stresses and strains for that load will be find out by suing the method of finite element analysis

    Dexterous actuation

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    Methods that have been developed for actuation system evaluation are normally generic, and primarily intended to facilitate actuator selection. Here, we address specifically those engineering devices that exhibit multiple-degree-of-freedom motions under space and weight constraints, and focus on the evaluation of the total actuation solution. We suggest a new measure that we provisionally call ‘Actuation Dexterity’, which interrogates the effectiveness of this total solution and serves as a design support tool. The new concept is developed in the context of artificial hands, and the approach is based on the review and analysis of thirty-six different artificial hand projects described in the literature. We have identified forty-eight unique evaluation criteria that are relevant to the actuation of devices of this type, and have devised a scoring method that permits the quantification of the actuation dexterity of a given device. We have tested this approach by evaluating and quantifying the actuation dexterity of five different artificial hands from the literature. Finally, we discuss the implications of this approach to the design process, and the portability of the approach between different device types.peer-reviewe
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