127 research outputs found

    Integrated canopy, building energy and radiosity model for 3D urban design

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    We present an integrated, three dimensional, model of urban canopy, building energy and radiosity, for early stage urban designs and test it on four urban morphologies. All sub-models share a common descriptions of the urban morphology, similar to 3D urban design master plans and have simple parameters. The canopy model is a multilayer model, with a new discrete layer approach that does not rely on simplified geometry such as canyon or regular arrays. The building energy model is a simplified RC equivalent model, with no hypotheses on internal zoning or wall composition. We use the CitySim software for the radiosity model. We study the effects of convexity, the number of buildings and building height, at constant density and thermal characteristics. Our results suggest that careful three dimensional morphology design can reduce heat demand by a factor of 2, especially by improving insolation of lower levels. The most energy efficient morphology in our simulations has both the highest surface/volume ratio and the biggest impact on the urban climate

    Surface temperatures in New York City: Geospatial data enables the accurate prediction of radiative heat transfer

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    Three decades into the research seeking to derive the urban energy budget, the dynamics of the thermal exchange between the densely built infrastructure and the environment are still not well understood. We present a novel hybrid experimental-numerical approach for the analysis of the radiative heat transfer in New York City. The aim of this work is to contribute to the calculation of the urban energy budget, in particular the stored energy. Improved understanding of urban thermodynamics incorporating the interaction of the various bodies will have implications on energy conservation at the building scale, as well as human health and comfort at the urban scale. The platform presented is based on longwave hyperspectral imaging of nearly 100 blocks of Manhattan, and a geospatial radiosity model that describes the collective radiative heat exchange between multiple buildings. The close comparison of temperature values derived from measurements and the computed surface temperatures (including streets and roads) implies that this geospatial, thermodynamic numerical model applied to urban structures, is promising for accurate and high resolution analysis of urban surface temperatures.Comment: 11 pages, 5 figure

    Setting intelligent city tiling strategies for urban shading simulations

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    Assessing accurately the solar potential of all building surfaces in cities, including shading and multiple reflections between buildings, is essential for urban energy modelling. However, since the number of surface interactions and radiation exchanges increase exponentially with the scale of the district, innovative computational strategies are needed, some of which will be introduced in the present work. They should hold the best compromise between result accuracy and computational efficiency, i.e. computational time and memory requirements. In this study, different approaches that may be used for the computation of urban solar irradiance in large areas are presented. Two concrete urban case studies of different densities have been used to compare and evaluate three different methods: the Perez Sky model, the Simplified Radiosity Algorithm and a new scene tiling method implemented in our urban simulation platform SimStadt, used for feasible estimations on a large scale. To quantify the influence of shading, the new concept of Urban Shading Ratio has been introduced and used for this evaluation process. In high density urban areas, this index may reach 60% for facades and 25% for roofs. Tiles of 500 m width and 200 m overlap are a minimum requirement in this case to compute solar irradiance with an acceptable accuracy. In medium density areas, tiles of 300 m width and 100 m overlap meet perfectly the accuracy requirements. In addition, the solar potential for various solar energy thresholds as well as the monthly variation of the Urban Shading Ratio have been quantified for both case studies, distinguishing between roofs and facades of different orientations

    PALM-USM v1.0: A new urban surface model integrated into the PALM large-eddy simulation model

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    Urban areas are an important part of the climate system and many aspects of urban climate have direct effects on human health and living conditions. This implies that reliable tools for local urban climate studies supporting sustainable urban planning are needed. However, a realistic implementation of urban canopy processes still poses a serious challenge for weather and climate modelling for the current generation of numerical models. To address this demand, a new urban surface model (USM), describing the surface energy processes for urban environments, was developed and integrated as a module into the PALM large-eddy simulation model. The development of the presented first version of the USM originated from modelling the urban heat island during summer heat wave episodes and thus implements primarily processes important in such conditions. The USM contains a multi-reflection radiation model for shortwave and longwave radiation with an integrated model of absorption of radiation by resolved plant canopy (i.e. trees, shrubs). Furthermore, it consists of an energy balance solver for horizontal and vertical impervious surfaces, and thermal diffusion in ground, wall, and roof materials, and it includes a simple model for the consideration of anthropogenic heat sources. The USM was parallelized using the standard Message Passing Interface and performance testing demonstrates that the computational costs of the USM are reasonable on typical clusters for the tested configurations. The module was fully integrated into PALM and is available via its online repository under the GNU General Public License (GPL). The USM was tested on a summer heat-wave episode for a selected Prague crossroads. The general representation of the urban boundary layer and patterns of surface temperatures of various surface types (walls, pavement) are in good agreement with in situ observations made in Prague. Additional simulations were performed in order to assess the sensitivity of the results to uncertainties in the material parameters, the domain size, and the general effect of the USM itself. The first version of the USM is limited to the processes most relevant to the study of summer heat waves and serves as a basis for ongoing development which will address additional processes of the urban environment and lead to improvements to extend the utilization of the USM to other environments and conditions

    Modelling mean radiant temperature in outdoor environments: Contrasting the approaches of different simulation tools

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    Global warming and increasing urbanization are expected to threaten public health in cities, by increasing the heat stress perceived by the inhabitants. Outdoor thermal comfort conditions are influenced by the material and the geometric features of the surrounding urban fabric at both the urban and building scales. In built environments, performance-aware design choices related to street paving or building façade can enhance outdoor thermal comfort in their surroundings. Reliable estimations of outdoor thermal comfort conditions are required to evaluate and control the micro-bioclimatic influences of different design choices. The mean radiant temperature is the physical variable that has the greatest influence on outdoor thermal comfort conditions during summertime. Since its calculation is complex, the available simulation tools employ different approaches and assumptions to estimate it, and potential users need to be aware of their capabilities and simplifications. This research compares the calculation procedures and assumptions of different performance simulation tools (i.e. ENVI-met, TRNSYS, Ladybug/Honeybee, CitySim, and SOLENE-microclimat) to predict the mean radiant temperature in outdoor spaces, based on the available information in the scientific literature. Their ability to account for different radiative components in both the longwave and shortwave spectra is summarized, and practical information regarding the degree of interoperability with the modelling environments and the level of geometrical detail of the virtual model supported by the tools is provided. This work aims to help potential users in the selection of the most appropriate performance tool, based on the requirement of their projects

    Radiation techniques for urban thermal simulation with the Finite Element Method

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    Modern societies are increasingly organized in cities. In the present times, more than half of the world’s population lives in urban settlements. In this context, architectural and building scale works have the need of extending their scope to the urban environment. One of the main challenges of these times is understanting all the thermal exchanges that happen in the city. The radiative part appears as the less developed one; its characterization and interaction with built structures has gained attention for building physics, architecture and environmental engineering. Providing a linkage between these areas, the emerging field of urban physics has become important for tackling studies of such nature. Urban thermal studies are intrinsically linked to multidisciplinary work approaches. Performing full-scale measurements is hard, and prototype models are difficult to develop. Therefore, computational simulations are essential in order to understand how the city behaves and to evaluate projected modifications. The methodological and algorithmic improvement of simulation is one of the mainlines of work for computational physics and many areas of computer science. The field of computer graphics has addressed the adaptation of rendering algorithms to daylighting using physically-based radiation models on architectural scenes. The Finite Element Method (FEM) has been widely used for thermal analysis. The maturity achieved by FEM software allows for treating very large models with a high geometrical detail and complexity. However, computing radiation exchanges in this context implies a hard computational challenge, and forces to push the limits of existing physical models. Computer graphics techniques can be adapted to FEM to estimate solar loads. In the thermal radiation range, the memory requirements for storing the interaction between the elements grows because all the urban surfaces become radiation sources. In this thesis, a FEM-based methodology for urban thermal analysis is presented. A set of radiation techniques (both for solar and thermal radiation) are developed and integrated into the FEM software Cast3m. Radiosity and ray tracing are used as the main algorithms for radiation computations. Several studies are performed for different city scenes. The FEM simulation results are com-pared with measured temperature results obtained by means of urban thermography. Post-processing techniques are used to obtain rendered thermograms, showing that the proposed methodology pro-duces accurate results for the cases analyzed. Moreover, its good computational performance allows for performing this kind of study using regular desktop PCs.Las sociedades modernas están cada vez más organizadas en ciudades. Más de la mitad de la población mundial vive en asentamientos urbanos en la actualidad. En este contexto, los trabajos a escala arquitectónica y de edificio deben extender su alcance al ambiente urbano. Uno de los mayores desafíos de estos tiempos consiste en entender todos los intercambios térmicos que suceden en la ciudad. La parte radiativa es la menos desarrollada; su caracterización y su interacción con edificaciones ha ganado la atención de la física de edificios, la arquitectura y la ingeniería ambiental. Como herramienta de conexión entre estas áreas, la física urbana es un área que resulta importante para atacar estudios de tal naturaleza. Los estudios térmicos urbanos están intrinsecamente asociados a trabajos multidisciplinarios. Llevar a cabo mediciones a escala real resulta difícil, y el desarrollo de prototipos de menor escala es complejo. Por lo tanto, la simulación computacional es esencial para entender el comportamiento de la ciudad y para evaluar modificaciones proyectadas. La mejora metodológica y algorítmica de las simulaciones es una de las mayores líneas de trabajo para la física computacional y muchas áreas de las ciencias de la computación. El área de la computación gráfica ha abordado la adaptación de algoritmos de rendering para cómputo de iluminación natural, utilizando modelos de radiación basados en la física y aplicándolos sobre escenas arquitectónicas. El Método de Elementos Finitos (MEF) ha sido ampliamente utilizado para análisis térmico. La madurez alcanzada por soluciones de software MEF permite tratar grandes modelos con un alto nivel de detalle y complejidad geométrica. Sin embargo, el cómputo del intercambio radiativo en este contexto implica un desafío computacional, y obliga a empujar los límites de las descripciones físicas conocidas. Algunas técnicas de computación gráfica pueden ser adaptadas a MEF para estimar las cargas solares. En el espectro de radiación térmica, los requisitos de memoria necesarios para almacenar la interacción entre los elementos crecen debido a que todas las superficies urbanas se transforman en fuentes emisoras de radiación. En esta tesis se presenta una metodología basada en MEF para el análisis térmico de escenas urbanas. Un conjunto de técnicas de radiación (para radiación solar y térmica) son desarrolladas e integradas en el software MEF Cast3m. Los algoritmos de radiosidad y ray tracing son utilizados para el cómputo radiativo. Se presentan varios estudios que utilizan diferentes modelos de ciudades. Los resultados obtenidos mediante MEF son comparados con temperaturas medidas por medio de termografías urbanas. Se utilizan técnicas de post-procesamiento para renderizar imágenes térmicas, que permiten concluir que la metodología propuesta produce resultados precisos para los casos analizados. Asimismo, su buen desempeño computacional posibilita realizar este tipo de estudios en computadoras personales

    CITYSIM: Comprehensive Micro-Simulation of Resource Flows for Sustainable Urban Planning

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    In this paper we describe new software “CitySim” that has been conceived to support the more sustainable planning of urban settlements. This first version focuses on simulating buildings’ energy flows, but work is also under way to model energy embodied in materials as well as the flows of water and waste and inter-relationships between these flows; likewise their dependence on the urban climate. We discuss this as well as progress that has been made to optimise urban resource flows using evolutionary algorithms. But this is only part of the picture. It is also important to take into consideration the transportation of goods and people between buildings. To this end we also discuss work that is underway to couple CitySim with a micro-simulation model of urban transportation: MATSim

    SUNtool - A new modelling paradigm for simulating and optimising urban sustainability

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    This paper describes the development and application of a new unique tool to support designers to optimise the sustainability of urban neighbourhoods (SUNtool). In this the paper introduces (i) the software architecture, (ii) the integrated solver and related innovations in the modelling of radiation exchange, reduced thermal modelling, stochastic modelling of occupant presence and behaviour, and urban plant modelling, (iii) interface design and innovations in building attribution, (iv) results analysis methods. Finally the software is applied to demonstrate its application to the development of urban planning guidelines and also to the design of a masterplan

    Multiscale modelling of urban climate

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    Climate has a direct impact on cities' energy flows due to the space conditioning (heating, cooling) needs of the buildings accommodated. This impact may be reinforced due to climate change and to the (so called) urban heat island effect. The corresponding changes in energy demands alter greenhouse gas emissions so that there is a feedback loop. To be able to simulate cities' metabolism with reasonable accuracy it is thus important to have good models of the urban climate. But this is complicated by the diverse scales involved. The climate in a city, for example, will be affected not only by the buildings within the urban canopy (the size of a few meters) but also by large topographical features such as nearby water bodies or mountains (the size of a few kilometers). Unfortunately it is not possible to satisfactorily resolve all of these scales in a computationally tractable way using a single model. It is however possible to tackle this problem by coupling different models which each target different climatic scales. For example a macro model with a grid size of 200 – 300 km may be coupled with a meso model having a grid of 0.5-1 km, which itself may be coupled with a micro model of a grid size of 5-10 meters. Here we describe one such approach. Firstly, freely available results from a macro-model are input to a meso-model at a slightly larger scale than that of our city. This meso-model is then run as a pre-process to interpolate the macro-scale results at progressively finer scales until the boundary conditions surrounding our city are resolved at a compatible scale. The meso-model may then be run in the normal way. In the rural context this may simply involve associating topography and average land use data with each cell, the former affecting temperature as pressure changes with height the latter affecting temperature due to evapo(transpir)ation from water bodies or vegetated surfaces. In the urban context however, it is important to account for the energy and momentum exchanges between our built surfaces and the adjacent air, which implies some representation of 3D geometry. For this we use a new urban canopy model in which the velocity, temperature and scalar profiles are parameterized as functions of built densities, street orientation and the dimensions of urban geometric typologies. These quantities are then used to estimate the corresponding sources and sinks of the momentum and energy equations. Even at the micro-scale the use of conventional computational fluid dynamics modeling is unattractive because of the time involved in grid generation / tuning and the definition of boundary conditions. Furthermore, even the simplest geometry may require hundreds of millions of grid cells for a domain corresponding to a single meso-model cell, particularly if unstructured grids are used. To overcome this problem we describe a new approach based on immersed boundaries in which the flow around any complex geometry can be computed using a simple Cartesian grid, so that users benefit from both improved productivity and accuracy. Thus, a completely coupled macro, meso and micro model can be used to predict the temperature, wind and pressure field in a city taking into account not only the complex geometries of its built fabric but also the scales which are bigger than the city itself. In this thesis we describe for the first time the theoretical basis of this new multiscale modeling approach together with examples of its application
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