10 research outputs found

    Ontology-Driven, Guided Visualisation Supporting Explicit and Composable Mappings

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    Data masses on the World Wide Web can hardly be managed by humans or machines. One option is the formal description and linking of data sources using Semantic Web and Linked Data technologies. Ontologies written in standardised languages foster the sharing and linking of data as they provide a means to formally define concepts and relations between these concepts. A second option is visualisation. The visual representation allows humans to perceive information more directly, using the highly developed visual sense. Relatively few efforts have been made on combining both options, although the formality and rich semantics of ontological data make it an ideal candidate for visualisation. Advanced visualisation design systems support the visualisation of tabular, typically statistical data. However, visualisations of ontological data still have to be created manually, since automated solutions are often limited to generic lists or node-link diagrams. Also, the semantics of ontological data are not exploited for guiding users through visualisation tasks. Finally, once a good visualisation setting has been created, it cannot easily be reused and shared. Trying to tackle these problems, we had to answer how to define composable and shareable mappings from ontological data to visual means and how to guide the visual mapping of ontological data. We present an approach that allows for the guided visualisation of ontological data, the creation of effective graphics and the reuse of visualisation settings. Instead of generic graphics, we aim at tailor-made graphics, produced using the whole palette of visual means in a flexible, bottom-up approach. It not only allows for visualising ontologies, but uses ontologies to guide users when visualising data and to drive the visualisation process at various places: First, as a rich source of information on data characteristics, second, as a means to formally describe the vocabulary for building abstract graphics, and third, as a knowledge base of facts on visualisation. This is why we call our approach ontology-driven. We suggest generating an Abstract Visual Model (AVM) to represent and »synthesise« a graphic following a role-based approach, inspired by the one used by J. v. Engelhardt for the analysis of graphics. It consists of graphic objects and relations formalised in the Visualisation Ontology (VISO). A mappings model, based on the declarative RDFS/OWL Visualisation Language (RVL), determines a set of transformations from the domain data to the AVM. RVL allows for composable visual mappings that can be shared and reused across platforms. To guide the user, for example, we discourage the construction of mappings that are suboptimal according to an effectiveness ranking formalised in the fact base and suggest more effective mappings instead. The guidance process is flexible, since it is based on exchangeable rules. VISO, RVL and the AVM are additional contributions of this thesis. Further, we initially analysed the state of the art in visualisation and RDF-presentation comparing 10 approaches by 29 criteria. Our approach is unique because it combines ontology-driven guidance with composable visual mappings. Finally, we compare three prototypes covering the essential parts of our approach to show its feasibility. We show how the mapping process can be supported by tools displaying warning messages for non-optimal visual mappings, e.g., by considering relation characteristics such as »symmetry«. In a constructive evaluation, we challenge both the RVL language and the latest prototype trying to regenerate sketches of graphics we created manually during analysis. We demonstrate how graphics can be varied and complex mappings can be composed from simple ones. Two thirds of the sketches can be almost or completely specified and half of them can be almost or completely implemented.:Legend and Overview of Prefixes xiii 1 Introduction 1 2 Background 11 2.1 Visualisation 11 2.1.1 What is Visualisation? 11 2.1.2 What are the Benefits of Visualisation? 12 2.1.3 Visualisation Related Terms Used in this Thesis 12 2.1.4 Visualisation Models and Architectural Patterns 12 2.1.5 Visualisation Design Systems 14 2.1.6 What is the Difference between Visual Mapping and Styling? 14 2.1.7 Lessons Learned from Style Sheet Languages 15 2.2 Data 16 2.2.1 Data – Information – Knowledge 17 2.2.2 Structured Data 17 2.2.3 Ontologies in Computer Science 19 2.2.4 The Semantic Web and its Languages 19 2.2.5 Linked Data and Open Data 20 2.2.6 The Metamodelling Technological Space 21 2.2.7 SPIN 21 2.3 Guidance 22 2.3.1 Guidance in Visualisation 22 3 Problem Analysis 23 3.1 Problems of Ontology Visualisation Approaches 24 3.2 Research Questions 25 3.3 Set up of the Case Studies 25 3.3.1 Case Studies in the Life Sciences Domain 26 3.3.2 Case Studies in the Publishing Domain 26 3.3.3 Case Studies in the Software Technology Domain 27 3.4 Analysis of the Case Studies’ Ontologies 27 3.5 Manual Sketching of Graphics 29 3.6 Analysis of the Graphics for Typical Visualisation Cases 29 3.7 Requirements 33 3.7.1 Requirements for Visualisation and Interaction 34 3.7.2 Requirements for Data Awareness 34 3.7.3 Requirements for Reuse and Composition 34 3.7.4 Requirements for Variability 35 3.7.5 Requirements for Tooling Support and Guidance 35 3.7.6 Optional Features and Limitations 36 4 Analysis of the State of the Art 37 4.1 Related Visualisation Approaches 38 4.1.1 Short Overview of the Approaches 38 4.1.2 Detailed Comparison by Criteria 46 4.1.3 Conclusion – What Is Still Missing? 60 4.2 Visualisation Languages 62 4.2.1 Short Overview of the Compared Languages 62 4.2.2 Detailed Comparison by Language Criteria 66 4.2.3 Conclusion – What Is Still Missing? 71 4.3 RDF Presentation Languages 72 4.3.1 Short Overview of the Compared Languages 72 4.3.2 Detailed Comparison by Language Criteria 76 4.3.3 Additional Criteria for RDF Display Languages 87 4.3.4 Conclusion – What Is Still Missing? 89 4.4 Model-Driven Interfaces 90 4.4.1 Metamodel-Driven Interfaces 90 4.4.2 Ontology-Driven Interfaces 92 4.4.3 Combined Usage of the Metamodelling and Ontology Technological Space 94 5 A Visualisation Ontology – VISO 97 5.1 Methodology Used for Ontology Creation 100 5.2 Requirements for a Visualisation Ontology 100 5.3 Existing Approaches to Modelling in the Field of Visualisation 101 5.3.1 Terminologies and Taxonomies 101 5.3.2 Existing Visualisation Ontologies 102 5.3.3 Other Visualisation Models and Approaches to Formalisation 103 5.3.4 Summary 103 5.4 Technical Aspects of VISO 103 5.5 VISO/graphic Module – Graphic Vocabulary 104 5.5.1 Graphic Representations and Graphic Objects 105 5.5.2 Graphic Relations and Syntactic Structures 107 5.6 VISO/data Module – Characterising Data 110 5.6.1 Data Structure and Characteristics of Relations 110 5.6.2 The Scale of Measurement and Units 112 5.6.3 Properties for Characterising Data Variables in Statistical Data 113 5.7 VISO/facts Module – Facts for Vis. Constraints and Rules 115 5.7.1 Expressiveness of Graphic Relations 116 5.7.2 Effectiveness Ranking of Graphic Relations 118 5.7.3 Rules for Composing Graphics 119 5.7.4 Other Rules to Consider for Visual Mapping 124 5.7.5 Providing Named Value Collections 124 5.7.6 Existing Approaches to the Formalisation of Visualisation Knowledge . . 126 5.7.7 The VISO/facts/empiric Example Knowledge Base 126 5.8 Other VISO Modules 126 5.9 Conclusions and Future Work 127 5.10 Further Use Cases for VISO 127 5.11 VISO on the Web – Sharing the Vocabulary to Build a Community 128 6 A VISO-Based Abstract Visual Model – AVM 129 6.1 Graphical Notation Used in this Chapter 129 6.2 Elementary Graphic Objects and Graphic Attributes 131 6.3 N-Ary Relations 131 6.4 Binary Relations 131 6.5 Composition of Graphic Objects Using Roles 132 6.6 Composition of Graphic Relations Using Roles 132 6.7 Composition of Visual Mappings Using the AVM 135 6.8 Tracing 135 6.9 Is it Worth Having an Abstract Visual Model? 135 6.10 Discussion of Fresnel as a Related Language 137 6.11 Related Work 139 6.12 Limitations 139 6.13 Conclusions 140 7 A Language for RDFS/OWL Visualisation – RVL 141 7.1 Language Requirements 142 7.2 Main RVL Constructs 145 7.2.1 Mapping 145 7.2.2 Property Mapping 146 7.2.3 Identity Mapping 146 7.2.4 Value Mapping 147 7.2.5 Inheriting RVL Settings 147 7.2.6 Resource Mapping 148 7.2.7 Simplifications 149 7.3 Calculating Value Mappings 150 7.4 Defining Scale of Measurement 153 7.4.1 Determining the Scale of Measurement 154 7.5 Addressing Values in Value Mappings 156 7.5.1 Determining the Set of Addressed Source Values 156 7.5.2 Determining the Set of Addressed Target Values 157 7.6 Overlapping Value Mappings 158 7.7 Default Value Mapping 158 7.8 Default Labelling 159 7.9 Defining Interaction 159 7.10 Mapping Composition and Submappings 160 7.11 A Schema Language for RVL 160 7.11.1 Concrete Examples of the RVL Schema 163 7.12 Conclusions and Future Work 166 8 The OGVIC Approach 169 8.1 Ontology-Driven, Guided Editing of Visual Mappings 172 8.1.1 Classification of Constraints 172 8.1.2 Levels of Guidance 173 8.1.3 Implementing Constraint-Based Guidance 173 8.2 Support of Explicit and Composable Visual Mappings 177 8.2.1 Mapping Composition Cases 178 8.2.2 Selecting a Context 180 8.2.3 Using the Same Graphic Relation Multiple Times 181 8.3 Prototype P1 (TopBraid-Composer-based) 182 8.4 Prototype P2 (OntoWiki-based) 184 8.5 Prototype P3 (Java Implementation of RVL) 187 8.6 Lessons Learned from Prototypes & Future Work 190 8.6.1 Checking RVL Constraints and Visualisation Rules 190 8.6.2 A User Interface for Editing RVL Mappings 190 8.6.3 Graph Transformations with SPIN and SPARQL 1.1 Update 192 8.6.4 Selection and Filtering of Data 193 8.6.5 Interactivity and Incremental Processing 193 8.6.6 Rendering the Final Platform-Specific Code 196 9 Application 197 9.1 Coverage of Case Study Sketches and Necessary Features 198 9.2 Coverage of Visualisation Cases 201 9.3 Coverage of Requirements 205 9.4 Full Example 206 10 Conclusions 211 10.1 Contributions 211 10.2 Constructive Evaluation 212 10.3 Research Questions 213 10.4 Transfer to Other Models and Constraint Languages 213 10.5 Limitations 214 10.6 Future Work 214 Appendices 217 A Case Study Sketches 219 B VISO – Comparison of Visualisation Literature 229 C RVL 231 D RVL Example Mappings and Application 233 D.1 Listings of RVL Example Mappings as Required by Prototype P3 233 D.2 Features Required for Implementing all Sketches 235 D.3 JSON Format for Processing the AVM with D3 – Hierarchical Variant 238 Bibliography 238 List of Figures 251 List of Tables 254 List of Listings 257Datenmassen im World Wide Web können kaum von Menschen oder Maschinen erfasst werden. Eine Option ist die formale Beschreibung und Verknüpfung von Datenquellen mit Semantic-Web- und Linked-Data-Technologien. Ontologien, in standardisierten Sprachen geschrieben, befördern das Teilen und Verknüpfen von Daten, da sie ein Mittel zur formalen Definition von Konzepten und Beziehungen zwischen diesen Konzepten darstellen. Eine zweite Option ist die Visualisierung. Die visuelle Repräsentation ermöglicht es dem Menschen, Informationen direkter wahrzunehmen, indem er seinen hochentwickelten Sehsinn verwendet. Relativ wenige Anstrengungen wurden unternommen, um beide Optionen zu kombinieren, obwohl die Formalität und die reichhaltige Semantik ontologische Daten zu einem idealen Kandidaten für die Visualisierung machen. Visualisierungsdesignsysteme unterstützen Nutzer bei der Visualisierung von tabellarischen, typischerweise statistischen Daten. Visualisierungen ontologischer Daten jedoch müssen noch manuell erstellt werden, da automatisierte Lösungen häufig auf generische Listendarstellungen oder Knoten-Kanten-Diagramme beschränkt sind. Auch die Semantik der ontologischen Daten wird nicht ausgenutzt, um Benutzer durch Visualisierungsaufgaben zu führen. Einmal erstellte Visualisierungseinstellungen können nicht einfach wiederverwendet und geteilt werden. Um diese Probleme zu lösen, mussten wir eine Antwort darauf finden, wie die Definition komponierbarer und wiederverwendbarer Abbildungen von ontologischen Daten auf visuelle Mittel geschehen könnte und wie Nutzer bei dieser Abbildung geführt werden könnten. Wir stellen einen Ansatz vor, der die geführte Visualisierung von ontologischen Daten, die Erstellung effektiver Grafiken und die Wiederverwendung von Visualisierungseinstellungen ermöglicht. Statt auf generische Grafiken zielt der Ansatz auf maßgeschneiderte Grafiken ab, die mit der gesamten Palette visueller Mittel in einem flexiblen Bottom-Up-Ansatz erstellt werden. Er erlaubt nicht nur die Visualisierung von Ontologien, sondern verwendet auch Ontologien, um Benutzer bei der Visualisierung von Daten zu führen und den Visualisierungsprozess an verschiedenen Stellen zu steuern: Erstens als eine reichhaltige Informationsquelle zu Datencharakteristiken, zweitens als Mittel zur formalen Beschreibung des Vokabulars für den Aufbau von abstrakten Grafiken und drittens als Wissensbasis von Visualisierungsfakten. Deshalb nennen wir unseren Ansatz ontologie-getrieben. Wir schlagen vor, ein Abstract Visual Model (AVM) zu generieren, um eine Grafik rollenbasiert zu synthetisieren, angelehnt an einen Ansatz der von J. v. Engelhardt verwendet wird, um Grafiken zu analysieren. Das AVM besteht aus grafischen Objekten und Relationen, die in der Visualisation Ontology (VISO) formalisiert sind. Ein Mapping-Modell, das auf der deklarativen RDFS/OWL Visualisation Language (RVL) basiert, bestimmt eine Menge von Transformationen von den Quelldaten zum AVM. RVL ermöglicht zusammensetzbare »Mappings«, visuelle Abbildungen, die über Plattformen hinweg geteilt und wiederverwendet werden können. Um den Benutzer zu führen, bewerten wir Mappings anhand eines in der Faktenbasis formalisierten Effektivitätsrankings und schlagen ggf. effektivere Mappings vor. Der Beratungsprozess ist flexibel, da er auf austauschbaren Regeln basiert. VISO, RVL und das AVM sind weitere Beiträge dieser Arbeit. Darüber hinaus analysieren wir zunächst den Stand der Technik in der Visualisierung und RDF-Präsentation, indem wir 10 Ansätze nach 29 Kriterien vergleichen. Unser Ansatz ist einzigartig, da er eine ontologie-getriebene Nutzerführung mit komponierbaren visuellen Mappings vereint. Schließlich vergleichen wir drei Prototypen, welche die wesentlichen Teile unseres Ansatzes umsetzen, um seine Machbarkeit zu zeigen. Wir zeigen, wie der Mapping-Prozess durch Tools unterstützt werden kann, die Warnmeldungen für nicht optimale visuelle Abbildungen anzeigen, z. B. durch Berücksichtigung von Charakteristiken der Relationen wie »Symmetrie«. In einer konstruktiven Evaluation fordern wir sowohl die RVL-Sprache als auch den neuesten Prototyp heraus, indem wir versuchen Skizzen von Grafiken umzusetzen, die wir während der Analyse manuell erstellt haben. Wir zeigen, wie Grafiken variiert werden können und komplexe Mappings aus einfachen zusammengesetzt werden können. Zwei Drittel der Skizzen können fast vollständig oder vollständig spezifiziert werden und die Hälfte kann fast vollständig oder vollständig umgesetzt werden.:Legend and Overview of Prefixes xiii 1 Introduction 1 2 Background 11 2.1 Visualisation 11 2.1.1 What is Visualisation? 11 2.1.2 What are the Benefits of Visualisation? 12 2.1.3 Visualisation Related Terms Used in this Thesis 12 2.1.4 Visualisation Models and Architectural Patterns 12 2.1.5 Visualisation Design Systems 14 2.1.6 What is the Difference between Visual Mapping and Styling? 14 2.1.7 Lessons Learned from Style Sheet Languages 15 2.2 Data 16 2.2.1 Data – Information – Knowledge 17 2.2.2 Structured Data 17 2.2.3 Ontologies in Computer Science 19 2.2.4 The Semantic Web and its Languages 19 2.2.5 Linked Data and Open Data 20 2.2.6 The Metamodelling Technological Space 21 2.2.7 SPIN 21 2.3 Guidance 22 2.3.1 Guidance in Visualisation 22 3 Problem Analysis 23 3.1 Problems of Ontology Visualisation Approaches 24 3.2 Research Questions 25 3.3 Set up of the Case Studies 25 3.3.1 Case Studies in the Life Sciences Domain 26 3.3.2 Case Studies in the Publishing Domain 26 3.3.3 Case Studies in the Software Technology Domain 27 3.4 Analysis of the Case Studies’ Ontologies 27 3.5 Manual Sketching of Graphics 29 3.6 Analysis of the Graphics for Typical Visualisation Cases 29 3.7 Requirements 33 3.7.1 Requirements for Visualisation and Interaction 34 3.7.2 Requirements for Data Awareness 34 3.7.3 Requirements for Reuse and Composition 34 3.7.4 Requirements for Variability 35 3.7.5 Requirements for Tooling Support and Guidance 35 3.7.6 Optional Features and Limitations 36 4 Analysis of the State of the Art 37 4.1 Related Visualisation Approaches 38 4.1.1 Short Overview of the Approaches 38 4.1.2 Detailed Comparison by Criteria 46 4.1.3 Conclusion – What Is Still Missing? 60 4.2 Visualisation Languages 62 4.2.1 Short Overview of the Compared Languages 62 4.2.2 Detailed Comparison by Language Criteria 66 4.2.3 Conclusion – What Is Still Missing? 71 4.3 RDF Presentation Languages 72 4.3.1 Short Overview of the Compared Languages 72 4.3.2 Detailed Comparison by Language Criteria 76 4.3.3 Additional Criteria for RDF Display Languages 87 4.3.4 Conclusion – What Is Still Missing? 89 4.4 Model-Driven Interfaces 90 4.4.1 Metamodel-Driven Interfaces 90 4.4.2 Ontology-Driven Interfaces 92 4.4.3 Combined Usage of the Metamodelling and Ontology Technological Space 94 5 A Visualisation Ontology – VISO 97 5.1 Methodology Used for Ontology Creation 100 5.2 Requirements for a Visualisation Ontology 100 5.3 Existing Approaches to Modelling in the Field of Visualisation 101 5.3.1 Terminologies and Taxonomies 101 5.3.2 Existing Visualisation Ontologies 102 5.3.3 Other Visualisation Models and Approaches to Formalisation 103 5.3.4 Summary 103 5.4 Technical Aspects of VISO 103 5.5 VISO/graphic Module – Graphic Vocabulary 104 5.5.1 Graphic Representations and Graphic Objects 105 5.5.2 Graphic Relations and Syntactic Structures 107 5.6 VISO/data Module – Characterising Data 110 5.6.1 Data Structure and Characteristics of Relations 110 5.6.2 The Scale of Measurement and Units 112 5.6.3 Properties for Characterising Data Variables in Statistical Data 113 5.7 VISO/facts Module – Facts for Vis. Constraints and Rules 115 5.7.1 Expressiveness of Graphic Relations 116 5.7.2 Effectiveness Ranking of Graphic Relations 118 5.7.3 Rules for Composing Graphics 119 5.7.4 Other Rules to Consider for Visual Mapping 124 5.7.5 Providing Named Value Collections 124 5.7.6 Existing Approaches to the Formalisation of Visualisation Knowledge . . 126 5.7.7 The VISO/facts/empiric Example Knowledge Base 126 5.8 Other VISO Modules 126 5.9 Conclusions and Future Work 127 5.10 Further Use Cases for VISO 127 5.11 VISO on the Web – Sharing the Vocabulary to Build a Community 128 6 A VISO-Based Abstract Visual Model – AVM 129 6.1 Graphical Notation Used in this Chapter 129 6.2 Elementary Graphic Objects and Graphic Attributes 131 6.3 N-Ary Relations 131 6.4 Binary Relations 131 6.5 Composition of Graphic Objects Using Roles 132 6.6 Composition of Graphic Relations Using Roles 132 6.7 Composition of Visual Mappings Using the AVM 135 6.8 Tracing 135 6.9 Is it Worth Having an Abstract Visual Model? 135 6.10 Discussion of Fresnel as a Related Language 137 6.11 Related Work 139 6.12 Limitations 139 6.13 Conclusions 140 7 A Language for RDFS/OWL Visualisation – RVL 141 7.1 Language Requirements 142 7.2 Main RVL Constructs 145 7.2.1 Mapping 145 7.2.2 Property Mapping 146 7.2.3 Identity Mapping 146 7.2.4 Value Mapping 147 7.2.5 Inheriting RVL Settings 147 7.2.6 Resource Mapping 148 7.2.7 Simplifications 149 7.3 Calculating Value Mappings 150 7.4 Defining Scale of Measurement 153 7.4.1 Determining the Scale of Measurement 154 7.5 Addressing Values in Value Mappings 156 7.5.1 Determining the Set of Addressed Source Values 156 7.5.2 Determining the Set of Addressed Target Values 157 7.6 Overlapping Value Mappings 158 7.7 Default Value Mapping 158 7.8 Default Labelling 159 7.9 Defining Interaction 159 7.10 Mapping Composition and Submappings 160 7.11 A Schema Language for RVL 160 7.11.1 Concrete Examples of the RVL Schema 163 7.12 Conclusions and Future Work 166 8 The OGVIC Approach 169 8.1 Ontology-Driven, Guided Editing of Visual Mappings 172 8.1.1 Classification of Constraints 172 8.1.2 Levels of Guidance 173 8.1.3 Implementing Constraint-Based Guidance 173 8.2 Support of Explicit and Composable Visual Mappings 177 8.2.1 Mapping Composition Cases 178 8.2.2 Selecting a Context 180 8.2.3 Using the Same Graphic Relation Multiple Times 181 8.3 Prototype P1 (TopBraid-Composer-based) 182 8.4 Prototype P2 (OntoWiki-based) 184 8.5 Prototype P3 (Java Implementation of RVL) 187 8.6 Lessons Learned from Prototypes & Future Work 190 8.6.1 Checking RVL Constraints and Visualisation Rules 190 8.6.2 A User Interface for Editing RVL Mappings 190 8.6.3 Graph Transformations with SPIN and SPARQL 1.1 Update 192 8.6.4 Selection and Filtering of Data 193 8.6.5 Interactivity and Incremental Processing 193 8.6.6 Rendering the Final Platform-Specific Code 196 9 Application 197 9.1 Coverage of Case Study Sketches and Necessary Features 198 9.2 Coverage of Visualisation Cases 201 9.3 Coverage of Requirements 205 9.4 Full Example 206 10 Conclusions 211 10.1 Contributions 211 10.2 Constructive Evaluation 212 10.3 Research Questions 213 10.4 Transfer to Other Models and Constraint Languages 213 10.5 Limitations 214 10.6 Future Work 214 Appendices 217 A Case Study Sketches 219 B VISO – Comparison of Visualisation Literature 229 C RVL 231 D RVL Example Mappings and Application 233 D.1 Listings of RVL Example Mappings as Required by Protot

    Physical Interaction Concepts for Knowledge Work Practices

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    The majority of workplaces in developed countries concern knowledge work. Accordingly, the IT industry and research made great efforts for many years to support knowledge workers -- and indeed, computer-based information workplaces have come of age. Nevertheless, knowledge work in the physical world has still quite a number of unique advantages, and the integration of physical and digital knowledge work leaves a lot to be desired. The present thesis aims at reducing these deficiencies; thereby, it leverages late technology trends, in particular interactive tabletops and resizable hand-held displays. We start from the observation that knowledge workers develop highly efficient practices, skills, and dexterity of working with physical objects in the real world, whether content-unrelated (coffee mugs, stationery etc.) or content-related (books, notepads etc.). Among the latter, paper-based objects -- the notorious analog information bearers -- represent by far the most relevant (super-) category. We discern two kinds of practices: collective practices concern the arrangement of objects with respect to other objects and the desk, while specific practices operate on individual objects and usually alter them. The former are mainly employed for an effective management of the physical desktop workspace -- e.g., everyday objects are frequently moved on tables to optimize the desk as a workplace -- or an effective organization of paper-based documents on the desktop -- e.g., stacking, fanning out, sorting etc. The latter concern the specific manipulation of physical objects related to the task at hand, i.e. knowledge work. Widespread assimilated practices concern not only writing on, annotating, or spatially arranging paper documents but also sophisticated manipulations -- such as flipping, folding, bending, etc. Compared to the wealth of such well-established practices in the real world, those for digital knowledge work are bound by the indirection imposed by mouse and keyboard input, where the mouse provided such a great advancement that researchers were seduced to calling its use "direct manipulation". In this light, the goal of this thesis can be rephrased as exploring novel interaction concepts for knowledge workers that i) exploit the flexible and direct manipulation potential of physical objects (as present in the real world) for more intuitive and expressive interaction with digital content, and ii) improve the integration of the physical and digital knowledge workplace. Thereby, two directions of research are pursued. Firstly, the thesis investigates the collective practices executed on the desks of knowledge workers, thereby discerning content-related (more precisely, paper-based documents) and content-unrelated object -- this part is coined as table-centric approaches and leverages the technology of interactive tabletops. Secondly, the thesis looks at specific practices executed on paper, obviously concentrating on knowledge related tasks due to the specific role of paper -- this part is coined as paper-centric approaches and leverages the affordances of paper-like displays, more precisely of resizable i.e. rollable and foldable displays. The table-centric approach leads to the challenge of blending interactive tabletop technology with the established use of physical desktop workspaces. We first conduct an exploratory user study to investigate behavioral and usage patterns of interaction with both physical and digital documents on tabletop surfaces while performing tasks such as grouping and browsing. Based on results of the study, we contribute two sets of interaction and visualization concepts -- coined as PaperTop and ObjecTop -- that concern specific paper based practices and collective practices, respectively. Their efficiency and effectiveness are evaluated in a series of user studies. As mentioned, the paper-centric perspective leverages late ultra-thin resizable display technology. We contribute two sets of novel interaction concepts again -- coined as FoldMe and Xpaaand -- that respond to the design space of dual-sided foldable and of rollout displays, respectively. In their design, we leverage the physical act of resizing not "just" for adjusting the screen real estate but also for interactively performing operations. Initial user studies show a great potential for interaction with digital contents, i.e. for knowledge work

    Visual analytics methods for retinal layers in optical coherence tomography data

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    Optical coherence tomography is an important imaging technology for the early detection of ocular diseases. Yet, identifying substructural defects in the 3D retinal images is challenging. We therefore present novel visual analytics methods for the exploration of small and localized retinal alterations. Our methods reduce the data complexity and ensure the visibility of relevant information. The results of two cross-sectional studies show that our methods improve the detection of retinal defects, contributing to a deeper understanding of the retinal condition at an early stage of disease.Die optische Kohärenztomographie ist ein wichtiges Bildgebungsverfahren zur Früherkennung von Augenerkrankungen. Die Identifizierung von substrukturellen Defekten in den 3D-Netzhautbildern ist jedoch eine Herausforderung. Wir stellen daher neue Visual-Analytics-Methoden zur Exploration von kleinen und lokalen Netzhautveränderungen vor. Unsere Methoden reduzieren die Datenkomplexität und gewährleisten die Sichtbarkeit relevanter Informationen. Die Ergebnisse zweier Querschnittsstudien zeigen, dass unsere Methoden die Erkennung von Netzhautdefekten in frühen Krankheitsstadien verbessern

    Inspecting Concepts Graphically with Zoomable Lenses

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    This paper proposes a novel interactive tool designed to support the graphical inspection of large semantic models. The idea is to view the iterative inspection process as a series of recurring and cross-referencing model interrogations. Our tool employs movable lens filters [SFB94] as primitive interrogation units. Each lens is associated with a single operation, such as querying, result visualisation or filtering. A variety of complex queries and visualisation mappings can be constructed by superimposing the lenses. This paper describes the design and the anticipated benefits of the tool, with examples taken from the GRAIL medical terminology model, an extensive system currently containing around 8000 concepts. 1 Introduction The inspection of properties and relationships of concepts is one of the major tasks in the development of large knowledgebases, such as the terminology model of medical concepts developed as part of the GALEN project [RNJ93]. The model is being built using the..

    Cognitive Foundations for Visual Analytics

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    Visual Analysis of In-Car Communication Networks

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    Analyzing, understanding and working with complex systems and large datasets has become a familiar challenge in the information era. The explosion of data worldwide affects nearly every part of society, particularly the science, engineering, health, and financial domains. Looking, for instance at the automotive industry, engineers are confronted with the enormously increased complexity of vehicle electronics. Over the years, a large number of advanced functions, such as ACC (adaptive cruise control), rear seat entertainment systems or automatic start/stop engines, has been integrated into the vehicle. Thereby, the functions have been more and more distributed over the vehicle, leading to the introduction of several communication networks. Overlooking all relevant data facets, understanding dependencies, analyzing the flow of messages and tracking down problems in these networks has become a major challenge for automotive engineers. Promising approaches to overcome information overload and to provide insight into complex data are Information Visualization (InfoVis) and Visual Analytics (VA). Over the last decades, these research communities spent much effort on developing new methods to help users obtain insight into complex data. However, few of these solutions have yet reached end users, and moving research into practice remains one of the great challenges in visual data analysis. This situation is particularly true for large company settings, where very little is known about additional challenges, obstacles and requirements in InfoVis/VA development and evaluation. Users have to be better integrated into our research processes in terms of adequate requirements analysis, understanding practices and challenges, developing well-directed, user-centered technologies and evaluating their value within a realistic context. This dissertation explores a novel InfoVis/VA application area, namely in-car communication networks, and demonstrates how information visualization methods and techniques can help engineers to work with and better understand these networks. Based on a three-year internship with a large automotive company and the close cooperation with domain experts, I grounded a profound understanding of specific challenges, requirements and obstacles for InfoVis/VA application in this area and learned that “designing with not for the people” is highly important for successful solutions. The three main contributions of this dissertation are: (1) An empirical analysis of current working practices of automotive engineers and the derivation of specific design requirements for InfoVis/VA tools; (2) the successful application and evaluation of nine prototypes, including the deployment of five systems; and (3) based on the three-year experience, a set of recommendations for developing and evaluating InfoVis systems in large company settings. I present ethnographic studies with more than 150 automotive engineers. These studies helped us to understand currently used tools, the underlying data, tasks as well as user groups and to categorize the field into application sub-domains. Based on these findings, we propose implications and recommendations for designing tools to support current practices of automotive network engineers with InfoVis/VA technologies. I also present nine InfoVis design studies that we built and evaluated with automotive domain experts and use them to systematically explore the design space of applying InfoVis to in-car communication networks. Each prototype was developed in a user-centered, participatory process, respectively with a focus on a specific sub-domain of target users with specific data and tasks. Experimental results from studies with real users are presented, that show that the visualization prototypes can improve the engineers’ work in terms of working efficiency, better understanding and novel insights. Based on lessons learned from repeatedly designing and evaluating our tools together with domain experts at a large automotive company, I discuss challenges and present recommendations for deploying and evaluating VA/InfoVis tools in large company settings. I hope that these recommendations can guide other InfoVis researchers and practitioners in similar projects by providing them with new insights, such as the necessity for close integration with current tools and given processes, distributed knowledge and high degree of specialization, and the importance of addressing prevailing mental models and time restrictions. In general, I think that large company settings are a promising and fruitful field for novel InfoVis applications and expect our recommendations to be useful tools for other researchers and tool designers

    Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS 1994), volume 1

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    The AIAA/NASA Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS '94) was originally proposed because of the strong belief that America's problems of global economic competitiveness and job creation and preservation can partly be solved by the use of intelligent robotics, which are also required for human space exploration missions. Individual sessions addressed nuclear industry, agile manufacturing, security/building monitoring, on-orbit applications, vision and sensing technologies, situated control and low-level control, robotic systems architecture, environmental restoration and waste management, robotic remanufacturing, and healthcare applications

    Transforming learning and visitor participation as a basis for developing new business opportunities in an outlying municipality:- case study of Hjørring Municipality and Børglum Monastery, Denmark

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