42 research outputs found

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

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    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

    Get PDF
    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    Large space structures and systems in the space station era: A bibliography with indexes (supplement 04)

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    Bibliographies and abstracts are listed for 1211 reports, articles, and other documents introduced into the NASA scientific and technical information system between 1 Jul. and 30 Dec. 1991. Its purpose is to provide helpful information to the researcher, manager, and designer in technology development and mission design according to system, interactive analysis and design, structural concepts and control systems, electronics, advanced materials, assembly concepts, propulsion, and solar power satellite systems

    Reinforcement Learning Approach for Autonomous UAV Navigation in 3D Space

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    In the last two decades, the rapid development of unmanned aerial vehicles (UAVs) resulted in their usage for a wide range of applications. Miniaturization and cost reduction of electrical components have led to their commercialization, and today they can be utilized for various tasks in an unknown environment. Finding the optimal path based on the start and target pose information is one of the most complex demands for any intelligent UAV system. As this problem requires a high level of adaptability and learning capability of the UAV, the framework based on reinforcement learning is proposed for the localization and navigation tasks. In this paper, Q-learning algorithm for the autonomous navigation of the UAV in 3D space is implemented. To test the proposed methodology for UAV intelligent control, the simulation is conducted in ROS-Gazebo environment. The obtained simulation results have shown that the UAV can reach the target pose autonomously in an efficient way

    Reinforcement Learning Approach for Autonomous UAV Navigation in 3D Space

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    In the last two decades, the rapid development of unmanned aerial vehicles (UAVs) resulted in their usage for a wide range of applications. Miniaturization and cost reduction of electrical components have led to their commercialization, and today they can be utilized for various tasks in an unknown environment. Finding the optimal path based on the start and target pose information is one of the most complex demands for any intelligent UAV system. As this problem requires a high level of adaptability and learning capability of the UAV, the framework based on reinforcement learning is proposed for the localization and navigation tasks. In this paper, Q-learning algorithm for the autonomous navigation of the UAV in 3D space is implemented. To test the proposed methodology for UAV intelligent control, the simulation is conducted in ROS-Gazebo environment. The obtained simulation results have shown that the UAV can reach the target pose autonomously in an efficient way

    WEHST: Wearable Engine for Human-Mediated Telepresence

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    This dissertation reports on the industrial design of a wearable computational device created to enable better emergency medical intervention for situations where electronic remote assistance is necessary. The design created for this doctoral project, which assists practices by paramedics with mandates for search-and-rescue (SAR) in hazardous environments, contributes to the field of human-mediated teleparamedicine (HMTPM). Ethnographic and industrial design aspects of this research considered the intricate relationships at play in search-and-rescue operations, which lead to the design of the system created for this project known as WEHST: Wearable Engine for Human-Mediated Telepresence. Three case studies of different teams were carried out, each focusing on making improvements to the practices of teams of paramedics and search-and-rescue technicians who use combinations of ambulance, airplane, and helicopter transport in specific chemical, biological, radioactive, nuclear and explosive (CBRNE) scenarios. The three paramedicine groups included are the Canadian Air Force 442 Rescue Squadron, Nelson Search and Rescue, and the British Columbia Ambulance Service Infant Transport Team. Data was gathered over a seven-year period through a variety of methods including observation, interviews, examination of documents, and industrial design. The data collected included physiological, social, technical, and ecological information about the rescuers. Actor-network theory guided the research design, data analysis, and design synthesis. All of this leads to the creation of the WEHST system. As identified, the WEHST design created in this dissertation project addresses the difficulty case-study participants found in using their radios in hazardous settings. As the research identified, a means of controlling these radios without depending on hands, voice, or speech would greatly improve communication, as would wearing sensors and other computing resources better linking operators, radios, and environments. WEHST responds to this need. WEHST is an instance of industrial design for a wearable “engine” for human-situated telepresence that includes eight interoperable families of wearable electronic modules and accompanying textiles. These make up a platform technology for modular, scalable and adaptable toolsets for field practice, pedagogy, or research. This document details the considerations that went into the creation of the WEHST design

    Proceedings of the International Workshop "Innovation Information Technologies: Theory and Practice": Dresden, Germany, September 06-10.2010

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    This International Workshop is a high quality seminar providing a forum for the exchange of scientific achievements between research communities of different universities and research institutes in the area of innovation information technologies. It is a continuation of the Russian-German Workshops that have been organized by the universities in Dresden, Karlsruhe and Ufa before. The workshop was arranged in 9 sessions covering the major topics: Modern Trends in Information Technology, Knowledge Based Systems and Semantic Modelling, Software Technology and High Performance Computing, Geo-Information Systems and Virtual Reality, System and Process Engineering, Process Control and Management and Corporate Information Systems
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