267,705 research outputs found

    Learning and Management for Internet-of-Things: Accounting for Adaptivity and Scalability

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    Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and unpredictable dynamics partially due to human interaction. These call for foundational innovations in network design and management. Ideally, it should allow efficient adaptation to changing environments, and low-cost implementation scalable to massive number of devices, subject to stringent latency constraints. To this end, the overarching goal of this paper is to outline a unified framework for online learning and management policies in IoT through joint advances in communication, networking, learning, and optimization. From the network architecture vantage point, the unified framework leverages a promising fog architecture that enables smart devices to have proximity access to cloud functionalities at the network edge, along the cloud-to-things continuum. From the algorithmic perspective, key innovations target online approaches adaptive to different degrees of nonstationarity in IoT dynamics, and their scalable model-free implementation under limited feedback that motivates blind or bandit approaches. The proposed framework aspires to offer a stepping stone that leads to systematic designs and analysis of task-specific learning and management schemes for IoT, along with a host of new research directions to build on.Comment: Submitted on June 15 to Proceeding of IEEE Special Issue on Adaptive and Scalable Communication Network

    DEVELOPMENT OF ANDROID-BASED “MBARENGI” STATISTICS E-MODULE AS AN INNOVATION FOR STATISTICS LEARNING MEDIA WITH HYBRID LEARNING

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    The learning process is closely related to the interaction between educators and students. In order to facilitate the learning process, educators are required to make learning more innovative in order to be able to encourage students to study hard and be able to follow the learning process well. One of the innovations that can be done in the learning process is innovation in learning media. Learning media is one of the components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is development research or called Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based "MBARENGI" Statistics E-Module was validated by material experts, learning media experts, and tested on a limited scale sample. The results of the validation of material experts on the aspect of content material are 91.5% and on the language aspect are 93.2%. The results of media expert validation on the aspect of content quality are 92.3%, on design and audio aspects are 94.4% and the interaction and feedback aspects are 92.3%. In the test results, student responses obtained an average result are 88.8% which stated that the Android-based "MBARENGI" Statistics E-Module was feasible to be used in the learning process

    PENGEMBANGAN E-MODUL BERBANTUAN GEOGEBRA PADA MATAKULIAH KALKULUS INTEGRAL LIPAT

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    The lack of interaction between students and lecturers in learning causes information not to be conveyed optimally. Moreover, fold integral calculus is an abstract material. Therefore, learning innovations are applied that can support more independent learning and are able to visualize abstract material. This study aims to determine the feasibility of the geogebra-assisted electronic module in the fold integral calculus course. This research is classified as development research which refers to Sugiyono development model but is only limited to 7 stages. The stages carried out in the research, namely potential and problems, data collection, product design, design validation, design revision, product testing and product revision. The instruments used in this study were validation sheets, user response questionnaires, and learning outcomes tests. Indicators of achievement of the results of this study are e-modules are declared suitable for use and students who get optimal learning outcomes are more than 70%. The results showed that the folding integral calculus e-module that was made was feasible to use. This is shown as much as 74% of students achieve optimal learning outcomes

    A Literature Review: Strategies to Teach English as A Foreign Language

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    This research aims to further examine strategies that can be used to teach English as a foreign language. The method that the researchers applied to this research was qualitative research with literature review design. The data sources in this research are limited according to research topic taken from books, websites, and supporting journals. Researchers discovered several teaching strategies for teaching English as a foreign language, including complete learning, recitation, drill, ice breaking, recalling memory, brainstorming, class discussion, games, listening and reading, paragraph writing, filling blanks, English camp, assembly, cooperative learning, problem-based learning, project-based learning, basic materials teaching, implementation of good habits, fun english learning, focus on academic language, literacy and vocabulary, link background knowledge and culture to learning, promote classroom interaction, increase comprehensible input and language output, and stimulate higher-order thinking skills and use of learning strategies. Therefore, the use of effective strategies in teaching English as a foreign language is expected to create new innovations for learners’ success in learning English

    Innovation Systems: Implications for agricultural policy and practice

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    Farmers and businesses need to adapt constantly if they are to survive and compete in the rapidly evolving environment associated with the contemporary agricultural sector. Rethinking agricultural research as part of a dynamic system of innovation could help to design ways of creating and sustaining conditions that will support the process of adaptation and innovation. This approach involves developing the working styles and practices of individuals and organizations and the incentives, support structures and policy environments that encourage innovation. Previous efforts to support agricultural sector innovation largely targeted agricultural policy and research organizations. The systems approach recognizes that innovation takes place through the interaction of a broader set of organizations and activities. These patterns of interaction and working styles and practices – or institutions as they are referred to by social scientists – need to adapt continuously if they are to meet the changing demands of the evolving agricultural sector. Institutional learning is central to this process and will ensure research organizations remain relevant and continue to introduce innovations that impact positively on the livelihoods of the poor.innovation, systems, agricultural Research, adaptation, Agricultural and Food Policy, Research and Development/Tech Change/Emerging Technologies,

    User producer interaction in context: a classification

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    Science, Technology and Innovation Studies show that intensified user producer interaction (UPI) increases chances for successful innovations, especially in the case of emerging technology. It is not always clear, however, what type of interaction is necessary in a particular context. This paper proposes a conceptualization of contexts in terms of three dimensions – the phase of technology development, the flexibility of the technology, and the heterogeneity of user populations – resulting in a classification scheme with eight different contextual situations. The paper identifies and classifies types of interaction, like demand articulation, interactive learning, learning by using and domestication. It appears that each contextual situation demands a different set of UPI types. To illustrate the potential value of the classification scheme, four examples of innovations with varying technological and user characteristics are explored: the refrigerator, clinical anaesthesia, video cassette recording, and the bicycle. For each example the relevant UPI types are discussed and it is shown how these types highlight certain activities and interactions during key events of innovation processes. Finally, some directions for further research are suggested alongside a number of comments on the utility of the classification

    Designing transition paths for the diffusion of sustainable system innovations. A new potential role for design in transition management?

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    Copyright @ 2008 Umberto AllemandiIt is a shared opinion that the transition towards sustainability will be a continuous and articulated learning process, which will require radical changes on multiple levels (social, cultural, institutional and technological). It is also shared that, given the nature and the dimension of those changes, a system discontinuity is needed, and that therefore it is necessary to act on a system innovation level. The challenge now is to understand how it is possible to facilitate and support the introduction and diffusion of such innovations. Bringing together insights from both Design for sustainability and Transition management literatures, the paper puts forward a model, called Transition model of evolutionary co-design for sustainable (product-service) system innovations, aimed at facilitating and speed-up the process of designing, experimentation, niche introduction and branching of sustainable such innovations
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