2,574 research outputs found
The convex hull of a finite set
We study -separately convex hulls of finite
sets of points in , as introduced in
\cite{KirchheimMullerSverak2003}. When is considered as a
certain subset of matrices, this notion of convexity corresponds
to rank-one convex convexity . If is identified instead
with a subset of matrices, it actually agrees with the quasiconvex
hull, due to a recent result \cite{HarrisKirchheimLin18}.
We introduce " complexes", which generalize constructions. For a
finite set , a " -complex" is a complex whose extremal points
belong to . The "-complex convex hull of ", , is the union
of all -complexes. We prove that is contained in the
convex hull .
We also consider outer approximations to convexity based in the
locality theorem \cite[4.7]{Kirchheim2003}. Starting with a crude outer
approximation we iteratively chop off "-prisms". For the examples in
\cite{KirchheimMullerSverak2003}, and many others, this procedure reaches a
" -complex" in a finite number of steps, and thus computes the
convex hull.
We show examples of finite sets for which this procedure does not reach the
convex hull in finite time, but we show that a sequence of outer
approximations built with -prisms converges to a -complex. We
conclude that is always a " -complex", which has interesting
consequences
Relative Convex Hull Determination from Convex Hulls in the Plane
A new algorithm for the determination of the relative convex hull in the
plane of a simple polygon A with respect to another simple polygon B which
contains A, is proposed. The relative convex hull is also known as geodesic
convex hull, and the problem of its determination in the plane is equivalent to
find the shortest curve among all Jordan curves lying in the difference set of
B and A and encircling A. Algorithms solving this problem known from
Computational Geometry are based on the triangulation or similar decomposition
of that difference set. The algorithm presented here does not use such
decomposition, but it supposes that A and B are given as ordered sequences of
vertices. The algorithm is based on convex hull calculations of A and B and of
smaller polygons and polylines, it produces the output list of vertices of the
relative convex hull from the sequence of vertices of the convex hull of A.Comment: 15 pages, 4 figures, Conference paper published. We corrected two
typing errors in Definition 2: has to be defined based on , and
has to be defined based on (not just using ). These errors
appeared in the text of the original conference paper, which also contained
the pseudocode of an algorithm where and appeared as correctly
define
Inner and Outer Rounding of Boolean Operations on Lattice Polygonal Regions
Robustness problems due to the substitution of the exact computation on real
numbers by the rounded floating point arithmetic are often an obstacle to
obtain practical implementation of geometric algorithms. If the adoption of the
--exact computation paradigm--[Yap et Dube] gives a satisfactory solution to
this kind of problems for purely combinatorial algorithms, this solution does
not allow to solve in practice the case of algorithms that cascade the
construction of new geometric objects. In this report, we consider the problem
of rounding the intersection of two polygonal regions onto the integer lattice
with inclusion properties. Namely, given two polygonal regions A and B having
their vertices on the integer lattice, the inner and outer rounding modes
construct two polygonal regions with integer vertices which respectively is
included and contains the true intersection. We also prove interesting results
on the Hausdorff distance, the size and the convexity of these polygonal
regions
Algebraic pairs of isometries
We consider pairs of commuting isometries that are annihilated by a
polynomial. We show that the polynomial must be inner toral, which is a
geometric condition on its zero set. We show that cyclic pairs of commuting
isometries are nearly unitarily equivalent if they are annihilated by the same
minimal polynomial
Approximating the Maximum Overlap of Polygons under Translation
Let and be two simple polygons in the plane of total complexity ,
each of which can be decomposed into at most convex parts. We present an
-approximation algorithm, for finding the translation of ,
which maximizes its area of overlap with . Our algorithm runs in
time, where is a constant that depends only on and .
This suggest that for polygons that are "close" to being convex, the problem
can be solved (approximately), in near linear time
- …