58,860 research outputs found

    The Nucleolus and Inheritance of Properties in Communication Situations

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    Average Convexity in Communication Situations

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    In this paper we study inheritance properties of average convexity in communication situations. We show that the underlying graph ensures that the graphrestricted game originating from an average convex game is average convex if and only if every subgraph associated with a component of the underlying graph is the complete graph or a star graph. Furthermore, we study inheritance of (average) convexity of the associated potential games.

    Inheritance of Properties in NTU Communication Situations

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    In this paper we consider communication situations in which utility is nontransferable. We compare this model with the more familiar model of transferable utility communication situations and point out an odd feature of the latter. We mainly focus on the inheritance of properties of the underlying game to the graph-restricted game.

    Inheritance of Properties in NTU Communication Situations

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    In this paper we consider communication situations in which utility is nontransferable. We compare this model with the more familiar model of transferable utility communication situations and point out an odd feature of the latter. We mainly focus on the inheritance of properties of the underlying game to the graph-restricted game.communication situations;NTU games;inheritance of properties;game theory

    Average Convexity in Communication Situations

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    In this paper we study inheritance properties of average convexity in communication situations. We show that the underlying graph ensures that the graphrestricted game originating from an average convex game is average convex if and only if every subgraph associated with a component of the underlying graph is the complete graph or a star graph. Furthermore, we study inheritance of (average) convexity of the associated potential games.

    Situation determination with reusable situation specifications

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    Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current approaches often rely on an environment expert to correlate the situations that occur with the available sensor data, while other machine learning based approaches require long training periods before the system can be used. In both cases, the situations are tailored to the specific environment, and are therefore not transferable to other environments. Furthermore, situations are recognised at a low-level of granularity, which limits the scope of situation-aware applications. This paper presents a novel approach to situation determination that attempts to overcome these issues by providing a reusable library of general situation specications that can be easily extended to create new speficic situations, and immediately deployed without the need of an environment expert. A proposed architecture of an accompanying situation determination middleware is provided, as well as an analysis of a prototype implementation

    An Analysis of Composability and Composition Anomalies

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    The separation of concerns principle aims at decomposing a given design problem into concerns that are mapped to multiple independent software modules. The application of this principle eases the composition of the concerns and as such supports composability. Unfortunately, a clean separation (and composition of concerns) at the design level does not always imply the composability of the concerns at the implementation level. The composability might be reduced due to limitations of the implementation abstractions and composition mechanisms. The paper introduces the notion of composition anomaly to describe a general set of unexpected composition problems that arise when mapping design concerns to implementation concerns. To distinguish composition anomalies from other composition problems the requirements for composability at the design level is provided. The ideas are illustrated for a distributed newsgroup system

    Jeeg: Temporal Constraints for the Synchronization of Concurrent Objects

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    We introduce Jeeg, a dialect of Java based on a declarative replacement of the synchronization mechanisms of Java that results in a complete decoupling of the 'business' and the 'synchronization' code of classes. Synchronization constraints in Jeeg are expressed in a linear temporal logic which allows to effectively limit the occurrence of the inheritance anomaly that commonly affects concurrent object oriented languages. Jeeg is inspired by the current trend in aspect oriented languages. In a Jeeg program the sequential and concurrent aspects of object behaviors are decoupled: specified separately by the programmer these are then weaved together by the Jeeg compiler

    FRIENDS - A flexible architecture for implementing fault tolerant and secure distributed applications

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    FRIENDS is a software-based architecture for implementing fault-tolerant and, to some extent, secure applications. This architecture is composed of sub-systems and libraries of metaobjects. Transparency and separation of concerns is provided not only to the application programmer but also to the programmers implementing metaobjects for fault tolerance, secure communication and distribution. Common services required for implementing metaobjects are provided by the sub-systems. Metaobjects are implemented using object-oriented techniques and can be reused and customised according to the application needs, the operational environment and its related fault assumptions. Flexibility is increased by a recursive use of metaobjects. Examples and experiments are also described
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