327 research outputs found

    Ingroup favoritism and intergroup cooperation under indirect reciprocity based on group reputation

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    Indirect reciprocity in which players cooperate with unacquainted other players having good reputations is a mechanism for cooperation in relatively large populations subjected to social dilemma situations. When the population has group structure, as is often found in social networks, players in experiments are considered to show behavior that deviates from existing theoretical models of indirect reciprocity. First, players often show ingroup favoritism (i.e., cooperation only within the group) rather than full cooperation (i.e., cooperation within and across groups), even though the latter is Pareto efficient. Second, in general, humans approximate outgroup members' personal characteristics, presumably including the reputation used for indirect reciprocity, by a single value attached to the group. Humans use such a stereotypic approximation, a phenomenon known as outgroup homogeneity in social psychology. I propose a model of indirect reciprocity in populations with group structure to examine the possibility of ingroup favoritism and full cooperation. In accordance with outgroup homogeneity, I assume that players approximate outgroup members' personal reputations by a single reputation value attached to the group. I show that ingroup favoritism and full cooperation are stable under different social norms (i.e., rules for assigning reputations) such that they do not coexist in a single model. If players are forced to consistently use the same social norm for assessing different types of interactions (i.e., ingroup versus outgroup interactions), only full cooperation survives. The discovered mechanism is distinct from any form of group selection. The results also suggest potential methods for reducing ingroup bias to shift the equilibrium from ingroup favoritism to full cooperation.Comment: 3 figures, 4 table

    Groupwise information sharing promotes ingroup favoritism in indirect reciprocity

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    Indirect reciprocity is a mechanism for cooperation in social dilemma situations, in which an individual is motivated to help another to acquire a good reputation and receive help from others afterwards. Ingroup favoritism is another aspect of human cooperation, whereby individuals help members in their own group more often than those in other groups. Ingroup favoritism is a puzzle for the theory of cooperation because it is not easily evolutionarily stable. In the context of indirect reciprocity, ingroup favoritism has been shown to be a consequence of employing a double standard when assigning reputations to ingroup and outgroup members; e.g., helping an ingroup member is regarded as good, whereas the same action toward an outgroup member is regarded as bad. We analyze a model of indirect reciprocity in which information sharing is conducted groupwise. In our model, individuals play social dilemma games within and across groups, and the information about their reputations is shared within each group. We show that evolutionarily stable ingroup favoritism emerges even if all the players use the same reputation assignment rule regardless of group (i.e., a single standard). Two reputation assignment rules called simple standing and stern judging yield ingroup favoritism. Stern judging induces much stronger ingroup favoritism than does simple standing. Simple standing and stern judging are evolutionarily stable against each other when groups employing different assignment rules compete and the number of groups is sufficiently large. In addition, we analytically show as a limiting case that homogeneous populations of reciprocators that use reputations are unstable when individuals independently infer reputations of individuals, which is consistent with previously reported numerical results.Comment: 25 pages, 7 figures. The Abstract is shortened to fill in arXiv's abstract for

    Indirect reciprocity and the evolution of prejudicial groups

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    Prejudicial attitudes are widely seen between human groups, with significant consequences. Actions taken in light of prejudice result in discrimination, and can contribute to societal division and hostile behaviours. We define a new class of group, the prejudicial group, with membership based on a common prejudicial attitude towards the out-group. It is assumed that prejudice acts as a phenotypic tag, enabling groups to form and identify themselves on this basis. Using computational simulation, we study the evolution of prejudicial groups, where members interact through indirect reciprocity. We observe how cooperation and prejudice coevolve, with cooperation being directed in-group. We also consider the co-evolution of these variables when out-group interaction and global learning are immutable, emulating the possible pluralism of a society. Diversity through three factors is found to be influential, namely out-group interaction, out-group learning and number of sub-populations. Additionally populations with greater in-group interaction promote both cooperation and prejudice, while global rather than local learning promotes cooperation and reduces prejudice. The results also demonstrate that prejudice is not dependent on sophisticated human cognition and is easily manifested in simple agents with limited intelligence, having potential implications for future autonomous systems and human-machine interaction

    A computational framework for modelling inter-group behaviour using psychological theory

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    Psychological theories of inter-group behaviour offer justified representations for interaction, influence, and motivation for coalescence. Agent-based modelling of this behaviour, using evolutionary approaches, further provides a powerful tool to examine the implications of these theories in a dynamic context. In particular, this can enhance our understanding of the escalation of hostility and warfare, and its mitigation, contributing to policy and interventions. In this paper we propose a framework through which social psychology can be embedded in computation for the examination of inter-group behaviour. We examine how various social-psychological theories can be embedded in evolutionary models, and identify ways in which visualisation can support the objective assessment of emergent behaviour. We also discuss how real-world data can be used to parameterise scenarios on which modelling is conducted

    Humans reciprocate by discriminating against group peers

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    Motivated by cycles of intergroup revenge in real-world conflicts, we experimentally test the hypothesis that humans practice group-based reciprocity: if someone harms or helps them, they harm or help other members of that person's group. Subjects played a trust game, then allocated money between other people. Senders whose partners returned more in the trust game gave more to that partner's group members. The effect was about half as large as the effect of direct reciprocity. Receivers' allocations to group members were not affected by their partners’ play in the trust game, suggesting that group reciprocity was only triggered by strong norm violations. We discuss the role of group reciprocity in conflict among early humans

    Prosociality as a foundation for intergroup conflict

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    Intergroup conflict can be modeled as a two-level game of strategy in which prosociality can take the form of trust and cooperation within groups or between groups. We review recent work, from our own laboratory and that of others, that shows how biological and sociocultural mechanisms that promote prosocial preferences and beliefs create in-group bounded, parochial cooperation, and, sometimes, parochial competition. We show when and how parochial cooperation and competition intensify rather than mitigate intergroup conflict

    Teaching Social Dilemma through Simulating Cooperation: A Classroom Experiment

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    Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a Prisoner’s Dilemma game, with five steps of in-class activities presented in details. We evaluate experimental results quantitatively and the usefulness of game-based learning on the basis of debriefing interviews. Beside positive effects of repeated dyadic interaction and direct communications on cooperation, it is shown that sharing a common goal with group members in the presence of intergroup competition tends to strengthen reputation-based indirect reciprocity. Students seem to learn more deeply and see wider relevance as a product of engaging in the experiment, generating findings from the simulated data, and associating them with real-world examples of reciprocity. Our case study on teaching social dilemma through a simple but novel classroom experiment may provide valuable information to educators and practitioners interested in the effective use of economic games as an interactive teaching method for undergraduates in the setting of higher education

    Preferences and beliefs in ingroup favoritism

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    Ingroup favoritism—the tendency to favor members of one’s own group over those in other groups—is well documented, but the mechanisms driving this behavior are not well understood. In particular, it is unclear to what extent ingroup favoritism is driven by preferences concerning the welfare of ingroup over outgroup members, vs. beliefs about the behavior of ingroup and outgroup members. In this review we analyze research on ingroup favoritism in economic games, identifying key gaps in the literature and providing suggestions on how future work can incorporate these insights to shed further light on when, why, and how ingroup favoritism occurs. In doing so, we demonstrate how social psychological theory and research can be integrated with findings from behavioral economics, providing new theoretical and methodological directions for future research

    Direct and indirect reciprocity among individuals and groups

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    Direct and indirect reciprocity are two fundamental mechanisms that promote prosocial behavior within groups and across societies. Here, we review recent work that illustrates how a (direct and indirect) reciprocity framework can illuminate our understanding of several factors related to prosocial behavior — namely group membership, gossip, and third-party punishment. We propose that each of these factors can promote prosocial behavior via proximate psychological mechanisms related to direct and indirect reciprocity: reputational concern, expectations, and anticipation of future interaction. Finally, we discuss the implications of adopting such a framework and highlight a number of avenues for future research.Social decision makin
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