76,441 research outputs found

    Approaches to the teaching of design : an engineering subject centre guide

    Get PDF
    This booklet seeks to provide a resource for all those with an interest in design, and the education and training of engineering students to carry out the design process. A brief description of the internal and external requirements for design in the engineering curriculum is followed by a review of different approaches to design teaching currently employed in engineering schools and universities worldwide. Suggestions for further reading about each approach and a reference section are also provided

    Research-practice interactions as reported in recent design studies: Still promising, still hazy

    Get PDF
    This study portrays recent research–practice connections found in 18 design research reports focusing on the creation of instructional solutions. Solutions in different stages of development varied greatly in duration, ranging from one lesson to a whole year curriculum, spanned all levels of education, many subjects (science, math, language, culture, teacher education, etc.). Close collaboration between researchers and practitioners was prominent in all of the 18 projects studied. Participants in primary and secondary education projects have quite distinct roles regarding the teaching and researching, but they design their instruction solutions often collaboratively. Nearly all projects reported on how designed solutions were anchored in research, either from literature or from in-house project data. All articles indicated that research fed (re-)design, but few specified how. Based on our findings, we call for increased research and reporting on the specific strategies employed by design research participants to facilitate the production of new theoretical understanding through design of instructional solution

    Designing a flexible support system in dialogue with students to meet their needs

    Get PDF
    A more stringent financial climate, alongside technological and lifestyle changes, have diversified student needs and promoted the use of inclusive learning and support strategies. This paper reports on the development and evaluation of academic skills centres at an English Higher Education Institution and considers ways in which the service is able to benefit users and providers, it goes on to argue that, by fostering a dialogue with students and using a range of delivery models, the provision has been made flexible, diversified and student centred and thereby addresses issues of current significance within the institution and sector more broadly

    Designerly Tools

    Get PDF
    An assumption behind this paper is that research aimed at improving interaction design practice is not as successful as it could be. We will argue that one reason for this is that the understanding of what constitutes designerly tools is not enough recognized among those who propose new tools for interaction design. We define designerly tools as methods, tools, techniques, and approaches that support design activity in way that is appreciated by practicing interaction designers. Based on a two empirical studies, we have developed a framework and a way of studying designers and their tools. We discuss some insights about what characterizes designerly tools and what kind of implications these insights might have for the further development of tools aimed at supporting design practice. Keywords: Design, Tools, Interaction Design, Activities, Support For Design</p

    Group role-play as a method of facilitating student to student interaction and making theory relevant

    Get PDF
    Large group settings, which often mean less peer to peer interaction among students, are increasingly common in many UK universities. This paper proposes group role-play as one possible teaching method in a large group of students, and aims to evaluate how it affects peer to peer interaction and its perceived learning benefits. The findings suggest that group role-play does encourage interaction between students and facilitates their understanding of the applicability of theories to practice. However, this study also found that group role-play should be mixed with a lecture, and that the tutor has to pay attention to time management and the motivation of a student to get involved

    Conceptualizing human resilience in the face of the global epidemiology of cyber attacks

    Get PDF
    Computer security is a complex global phenomenon where different populations interact, and the infection of one person creates risk for another. Given the dynamics and scope of cyber campaigns, studies of local resilience without reference to global populations are inadequate. In this paper we describe a set of minimal requirements for implementing a global epidemiological infrastructure to understand and respond to large-scale computer security outbreaks. We enumerate the relevant dimensions, the applicable measurement tools, and define a systematic approach to evaluate cyber security resilience. From the experience in conceptualizing and designing a cross-national coordinated phishing resilience evaluation we describe the cultural, logistic, and regulatory challenges to this proposed public health approach to global computer assault resilience. We conclude that mechanisms for systematic evaluations of global attacks and the resilience against those attacks exist. Coordinated global science is needed to address organised global ecrime

    Creative interactions with data: using visual and metaphorical devices in repeated focus groups

    No full text
    This article presents some of the emergent methods developed to fit a study of quality in inclusive research with people with learning disabilities. It addresses (i) the ways in which the methodology was a response to the need for constructive, transformative dialogue through useof repeated focus groups in a design interspersing dialogic and reflective spaces; and (ii) how stimulus materials for the focus groups involved imaginative and creative interactions with data. Particular innovations in the blending of narrative and thematic analyses and data generation and analysis processes are explored, specifically the creative use of metaphor as stimulus and the playful adaptation of I-poems from the Listening Guide approach as writing and performance. In reflecting on these methodological turns we also reflect on creativity as an interpretive lens. The paper is an invitation for further methodological dialogue and development

    How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?

    Get PDF
    There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for uptake of games and simulations particularly in formal learning contexts. This paper aims to address this shortcoming by introducing a four-dimensional framework for helping tutors to evaluate the potential of using games- and simulation- based learning in their practice, and to support more critical approaches to this form of games and simulations. The four-dimensional framework is applied to two examples from practice to test its efficacy and structure critical reflection upon practice

    Aspectos motivacionais no design de tecnologia para mudanças sociais

    Get PDF
    Orientador: Maria CecĂ­lia Calani BaranauskasTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Conectando pessoas e presente em todos os aspectos da vida, quando projetadas para este fim, as tecnologias tĂȘm potencial de influenciar a forma com que pessoas em um grupo social percebem e se relacionam com as coisas no ambiente. Este estudo de doutorado em Interação Humano-Computador (IHC) investiga como elementos motivacionais da Psicologia podem ser aplicados para informar o design, explo- rando esse potencial da tecnologia em promover mudanças sociais. O estudo Ă© instanciado no domĂ­nio de consumo de energia elĂ©trica, lidando com o desafio contemporĂąneo de cons- cientizar a sociedade dos limites naturais do planeta no que diz respeito ao uso de recursos naturais. Informar o design com aspectos motivacionais Ă© uma abordagem recente em IHC. Quando encontrada na literatura, comumente tem foco em aspectos individuais e intrĂ­n- secos da motivação. Contudo, como argumentado nessa pesquisa, o contexto sociocultural evidencia a importĂąncia de considerar tambĂ©m os fatores externos que motivam as pessoas a se engajarem com uma tecnologia e com uma determinada questĂŁo social. Por considerar tanto fontes intrĂ­nsecas quanto extrĂ­nsecas de motivação, a Teoria da Autodeterminação Ă© entĂŁo considerada o principal referencial teĂłrico da Psicologia nessa investigação, e a SemiĂłtica Organizacional Ă© a base metodolĂłgica para analisar os elemen- tos socioculturais que influenciam a motivação extrĂ­nseca. A anĂĄlise situada dos dados socioculturais por uma perspectiva motivacional levou ao design da Tecnologia Socialmente Informada para Eco-Feedback de Energia (sigla SEET, em inglĂȘs), uma arquitetura que tem por objetivo estabelecer um novo padrĂŁo de com- portamento, ou uma nova maneira de perceber o consumo de energia coletivamente. O SEET Ă© composto por um sistema interativo que promove colaboração, e pela Árvore da Energia, um dispositivo de feedback tangĂ­vel para locais onde hĂĄ encontro de pessoas. O SEET Ă© avaliado em dois cenĂĄrios complementares: uma Escola de Ensino Funda- mental no Brasil, onde os dados socioculturais foram coletados, analisados e aplicados para informar o design; e no contexto de um departamento de uma universidade no Reino Unido. Aspectos motivacionais da arquitetura do SEET sĂŁo entĂŁo analisadas, assim como o impacto dessa tecnologia ao desencadear as esperadas mudanças sociaisAbstract: By connecting people and being present in almost all aspects of life, when properly de- signed for that, technology can potentially influence the way people in a social group perceive and relate with things in their environment. This PhD study in the Human-Computer Interaction (HCI) field investigates how motivational elements from Psychology can be applied to inform the design aiming at exploring this potential of technology for promoting a social change. The study is in- stantiated in the energy consumption domain, coping with the contemporary challenge of raising awareness among the society of the planetÂżs natural resources usage and limits. Informing the design with motivational aspects is a recent approach in HCI. When found in literature, it is mostly focused on individual and intrinsic aspects of motivation. However, as argued in this research, the sociocultural context evidences the importance of considering also the external factors that motivate people to be engaged with technology and the social issue. By taking into account both intrinsic and extrinsic sources of motivation, the Self- Determination Theory is then considered the main theoretical background from Psychol- ogy in this investigation, and the Organisational Semiotics the methodological basis to analyse sociocultural elements that influence extrinsic motivation. The situated analysis of sociocultural data with motivational lenses has led to the de- sign of a Socially-informed Energy Eco-feedback Technology (SEET), an architecture that aims at establishing a "new pattern of behaviour", or a new way of perceiving collective energy consumption. The SEET is composed by an interactive system that promotes collaboration and The Energy Tree, a tangible and public feedback device for gathering places. The SEET is evaluated in two complementary scenarios: an elementary school in Brazil, where the sociocultural data was collected, analysed and applied to inform design; and in the context of an university department in the United Kingdom. Motivational as- pects of the SEET architecture are then analysed, as well as the impact of this technology to trigger the desired social changeDoutoradoCiĂȘncia da ComputaçãoDoutora em CiĂȘncia da Computaçã

    Operational design co-ordination : an agent based approach

    Get PDF
    Operational design co-ordination has been identified as the basis for an approach to engineering design management that is more comprehensive than those that currently exist. As such, an integrated and holistic approach to operational design co-ordination has been developed that enables design to be managed in a coherent, appropriate and timely manner. Furthermore, the approach has been implemented within an agent-based software system, called the Design Co-ordination System, which has been applied to an industrial case study involving the computational design analysis of turbine blades. This application demonstrates that managing and adjusting in real-time in an operationally co-ordinated manner enables reductions in the time taken to complete the turbine blade design process to be achieved
    • 

    corecore