2,132 research outputs found

    Information Exchange and Conflict Resolution in Particle Swarm Optimization Variants

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    Single population, biologically-inspired algorithms such as Genetic Algorithm and Particle Swarm Optimization are effective tools for solving a variety of optimization problems. Like many such algorithms, however, they fall victim to the curse of dimensionality. Additionally, these algorithms often suffer from a phenomenon known as hitchhiking where improved solutions are not unequivocally better for all variables. Insofar as individuals within these populations are deemed to be competitive, one solution to both the curse of dimensionality and the problem of hitchhiking has been to introduce more cooperation. These multi-population algorithms cooperate by decomposing a problem into parts and assigning a population to each part. Factored Evolutionary Algorithms (FEA) generalize this decomposition and cooperation to any evolutionary algorithm. A key element of FEA is a global solution that provides missing information to individual populations and coordinates them. This dissertation extends FEA to the distributed case by having individual populations maintain and coordinate local solutions that maintain consensus. This Distributed FEA (DFEA) is demonstrated to perform well on a variety of problems and, sometimes, even if consensus is lost. However, DFEA fails to maintain the same semantics as FEA. To address this issue, we develop an alternative framework to the ``cooperation versus competition'' dichotomy. In this framework, information flows are modeled as a blackboard architecture. Changes in the blackboard are modeled as merge operations that require conflict resolution between existing and candidate values. Conflict resolution is handled using Pareto efficiency, which avoids hitchhiking. We apply this framework to FEA and DFEA and develop revised DFEA, which performs identically to FEA. We then apply our framework to a single population algorithm, Particle Swarm Optimization (PSO), to create Pareto Improving PSO (PI-PSO). We demonstrate that PI-PSO outperforms PSO and sometimes FEA-PSO, often with fewer individuals. Finally, we extend our information based approach by implementing parallel, distributed versions of FEA and DFEA using the Actor model. The Actor model is based on message passing, which accords well with our information-centric framework. We use validation experiments to verify that we have successfully implemented the semantics of the serial versions of FEA and DFEA

    Distributed reinforcement learning for self-reconfiguring modular robots

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 101-106).In this thesis, we study distributed reinforcement learning in the context of automating the design of decentralized control for groups of cooperating, coupled robots. Specifically, we develop a framework and algorithms for automatically generating distributed controllers for self-reconfiguring modular robots using reinforcement learning. The promise of self-reconfiguring modular robots is that of robustness, adaptability and versatility. Yet most state-of-the-art distributed controllers are laboriously handcrafted and task-specific, due to the inherent complexities of distributed, local-only control. In this thesis, we propose and develop a framework for using reinforcement learning for automatic generation of such controllers. The approach is profitable because reinforcement learning methods search for good behaviors during the lifetime of the learning agent, and are therefore applicable to online adaptation as well as automatic controller design. However, we must overcome the challenges due to the fundamental partial observability inherent in a distributed system such as a self reconfiguring modular robot. We use a family of policy search methods that we adapt to our distributed problem. The outcome of a local search is always influenced by the search space dimensionality, its starting point, and the amount and quality of available exploration through experience.(cont) We undertake a systematic study of the effects that certain robot and task parameters, such as the number of modules, presence of exploration constraints, availability of nearest-neighbor communications, and partial behavioral knowledge from previous experience, have on the speed and reliability of learning through policy search in self-reconfiguring modular robots. In the process, we develop novel algorithmic variations and compact search space representations for learning in our domain, which we test experimentally on a number of tasks. This thesis is an empirical study of reinforcement learning in a simulated lattice based self-reconfiguring modular robot domain. However, our results contribute to the broader understanding of automatic generation of group control and design of distributed reinforcement learning algorithms.by Paulina Varshavskaya.Ph.D

    Strategies for Scaleable Communication and Coordination in Multi-Agent (UAV) Systems

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    A system is considered in which agents (UAVs) must cooperatively discover interest-points (i.e., burning trees, geographical features) evolving over a grid. The objective is to locate as many interest-points as possible in the shortest possible time frame. There are two main problems: a control problem, where agents must collectively determine the optimal action, and a communication problem, where agents must share their local states and infer a common global state. Both problems become intractable when the number of agents is large. This survey/concept paper curates a broad selection of work in the literature pointing to a possible solution; a unified control/communication architecture within the framework of reinforcement learning. Two components of this architecture are locally interactive structure in the state-space, and hierarchical multi-level clustering for system-wide communication. The former mitigates the complexity of the control problem and the latter adapts to fundamental throughput constraints in wireless networks. The challenges of applying reinforcement learning to multi-agent systems are discussed. The role of clustering is explored in multi-agent communication. Research directions are suggested to unify these components

    Protecting the infrastructure: 3rd Australian information warfare & security conference 2002

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    The conference is hosted by the We-B Centre (working with a-business) in the School of Management Information System, the School of Computer & Information Sciences at Edith Cowan University. This year\u27s conference is being held at the Sheraton Perth Hotel in Adelaide Terrace, Perth. Papers for this conference have been written by a wide range of academics and industry specialists. We have attracted participation from both national and international authors and organisations. The papers cover many topics, all within the field of information warfare and its applications, now and into the future. The papers have been grouped into six streams: • Networks • IWAR Strategy • Security • Risk Management • Social/Education • Infrastructur
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