2,564 research outputs found

    Girt by sea: understanding Australia’s maritime domains in a networked world

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    This study aims to provide the background, language and context necessary for an informed understanding of the challenges and dilemmas faced by those responsible for the efficacy of Australia’s maritime domain awareness system. Abstract Against a rapidly changing region dominated by the rise of China, India and, closer to home, Indonesia, Australia’s approaches to understanding its maritime domains will be influenced by strategic factors and diplomatic judgements as well as operational imperatives.  Australia’s alliance relationship with the United States and its relationships with regional neighbours may be expected to have a profound impact on the strength of the information sharing and interoperability regimes on which so much of Australia’s maritime domain awareness depends. The purpose of this paper is twofold.  First, it seeks to explain in plain English some of the principles, concepts and terms that maritime domain awareness practitioners grapple with on a daily basis.  Second, it points to a series of challenges that governments face in deciding how to spend scarce tax dollars to deliver a maritime domain awareness system that is necessary and sufficient for the protection and promotion of Australia’s national interests

    ECHO Information sharing models

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    As part of the ECHO project, the Early Warning System (EWS) is one of four technologies under development. The E-EWS will provide the capability to share information to provide up to date information to all constituents involved in the E-EWS. The development of the E-EWS will be rooted in a comprehensive review of information sharing and trust models from within the cyber domain as well as models from other domains

    Fusing uncertain knowledge and evidence for maritime situational awareness via Markov Logic Networks

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    The concepts of event and anomaly are important building blocks for developing a situational picture of the observed environment. We here relate these concepts to the JDL fusion model and demonstrate the power of Markov Logic Networks (MLNs) for encoding uncertain knowledge and compute inferences according to observed evidence. MLNs combine the expressive power of first-order logic and the probabilistic uncertainty management of Markov networks. Within this framework, different types of knowledge (e.g. a priori, contextual) with associated uncertainty can be fused together for situation assessment by expressing unobservable complex events as a logical combination of simpler evidences. We also develop a mechanism to evaluate the level of completion of complex events and show how, along with event probability, it could provide additional useful information to the operator. Examples are demonstrated on two maritime scenarios of rules for event and anomaly detection

    Maritime information sharing environment deployment using the advanced multilayered Data Lake capabilities: EFFECTOR project case study

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    Establishing an efficient information sharing network among national agencies in maritime domain is of essential importance in enhancing the operational performance, increasing the situational awareness and enabling interoperability among all involved maritime surveillance assets. Based on various data-driven technologies and sources, the EU initiative of Common Information Sharing Environment (CISE), enables the networked participants to timely exchange information concerning vessel traffic, joint SAR & operational missions, emergency situations and other events at sea. In order to host and process vast amounts of vessels and related maritime data consumed from heterogeneous sources (e.g. SAT-AIS, UAV, radar, METOC), the deployment of big data repositories in the form of Data Lakes is of great added value. The different layers in the Data Lakes with capabilities for aggregating, fusing, routing and harmonizing data are assisted by decision support tools with combined reasoning modules with semantics aiming at providing a more accurate Common Operational Picture (COP) among maritime agencies. Based on these technologies, the aim of this paper is to present an end-to-end interoperability framework for maritime situational awareness in strategic and tactical operations at sea, developed in EFFECTOR EU-funded project, focusing on the multilayered Data Lake capabilities. Specifically, a case study presents the important sources and processing blocks, such as the SAT-AIS, CMEMS, UAV components, enabling maritime information exchange in CISE format and communication patterns. Finally, the technical solution is validated in the project’s recently implemented maritime operational trials and the respective results are documented

    Context-based Information Fusion: A survey and discussion

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    This survey aims to provide a comprehensive status of recent and current research on context-based Information Fusion (IF) systems, tracing back the roots of the original thinking behind the development of the concept of \u201ccontext\u201d. It shows how its fortune in the distributed computing world eventually permeated in the world of IF, discussing the current strategies and techniques, and hinting possible future trends. IF processes can represent context at different levels (structural and physical constraints of the scenario, a priori known operational rules between entities and environment, dynamic relationships modelled to interpret the system output, etc.). In addition to the survey, several novel context exploitation dynamics and architectural aspects peculiar to the fusion domain are presented and discussed

    Knowledge Acquisition Analytical Games: games for cognitive systems design

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    Knowledge discovery from data and knowledge acquisition from experts are steps of paramount importance when designing cognitive systems. The literature discusses extensively on the issues related to current knowledge acquisition techniques. In this doctoral work we explore the use of gaming approaches as a knowledge acquisition tools, capitalising on aspects such as engagement, ease of use and ability to access tacit knowledge. More specifically, we explore the use of analytical games for this purpose. Analytical game for decision making is not a new class of games, but rather a set of platform independent simulation games, designed not for entertainment, whose main purpose is research on decision-making, either in its complete dynamic cycle or a portion of it (i.e. Situational Awareness). Moreover, the work focuses on the use of analytical games as knowledge acquisition tools. To this end, the Knowledge Acquisition Analytical Game (K2AG) method is introduced. K2AG is an innovative game framework for supporting the knowledge acquisition task. The framework introduced in this doctoral work was born as a generalisation of the Reliability Game, which on turn was inspired by the Risk Game. More specifically, K2AGs aim at collecting information and knowledge to be used in the design of cognitive systems and their algorithms. The two main aspects that characterise those games are the use of knowledge cards to render information and meta-information to the players and the use of an innovative data gathering method that takes advantage of geometrical features of simple shapes (e.g. a triangle) to easily collect players\u2019 beliefs. These beliefs can be mapped to subjective probabilities or masses (in evidence theory framework) and used for algorithm design purposes. However, K2AGs might use also different means of conveying information to the players and to collect data. Part of the work has been devoted to a detailed articulation of the design cycle of K2AGs. More specifically, van der Zee\u2019s simulation gaming design framework has been extended in order to account for the fact that the design cycle steps should be modified to include the different kinds of models that characterise the design of simulation games and simulations in general, namely a conceptual model (platform independent), a design model (platform independent) and one or more implementation models (platform dependent). In addition, the processes that lead from one model to the other have been mapped to design phases of analytical wargaming. Aspects of game validation and player experience evaluation have been addressed in this work. Therefore, based on the literature a set of validation criteria for K2AG has been proposed and a player experience questionnaire for K2AGs has been developed. This questionnaire extends work proposed in the literature, but a validation has not been possible at the time of writing. Finally, two instantiations of the K2AG framework, namely the Reliability Game and the MARISA Game, have been designed and analysed in details to validate the approach and show its potentialities
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