427,573 research outputs found

    Improving Big Data Visual Analytics with Interactive Virtual Reality

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    For decades, the growth and volume of digital data collection has made it challenging to digest large volumes of information and extract underlying structure. Coined 'Big Data', massive amounts of information has quite often been gathered inconsistently (e.g from many sources, of various forms, at different rates, etc.). These factors impede the practices of not only processing data, but also analyzing and displaying it in an efficient manner to the user. Many efforts have been completed in the data mining and visual analytics community to create effective ways to further improve analysis and achieve the knowledge desired for better understanding. Our approach for improved big data visual analytics is two-fold, focusing on both visualization and interaction. Given geo-tagged information, we are exploring the benefits of visualizing datasets in the original geospatial domain by utilizing a virtual reality platform. After running proven analytics on the data, we intend to represent the information in a more realistic 3D setting, where analysts can achieve an enhanced situational awareness and rely on familiar perceptions to draw in-depth conclusions on the dataset. In addition, developing a human-computer interface that responds to natural user actions and inputs creates a more intuitive environment. Tasks can be performed to manipulate the dataset and allow users to dive deeper upon request, adhering to desired demands and intentions. Due to the volume and popularity of social media, we developed a 3D tool visualizing Twitter on MIT's campus for analysis. Utilizing emerging technologies of today to create a fully immersive tool that promotes visualization and interaction can help ease the process of understanding and representing big data.Comment: 6 pages, 8 figures, 2015 IEEE High Performance Extreme Computing Conference (HPEC '15); corrected typo

    Vaex: Big Data exploration in the era of Gaia

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    We present a new Python library called vaex, to handle extremely large tabular datasets, such as astronomical catalogues like the Gaia catalogue, N-body simulations or any other regular datasets which can be structured in rows and columns. Fast computations of statistics on regular N-dimensional grids allows analysis and visualization in the order of a billion rows per second. We use streaming algorithms, memory mapped files and a zero memory copy policy to allow exploration of datasets larger than memory, e.g. out-of-core algorithms. Vaex allows arbitrary (mathematical) transformations using normal Python expressions and (a subset of) numpy functions which are lazily evaluated and computed when needed in small chunks, which avoids wasting of RAM. Boolean expressions (which are also lazily evaluated) can be used to explore subsets of the data, which we call selections. Vaex uses a similar DataFrame API as Pandas, a very popular library, which helps migration from Pandas. Visualization is one of the key points of vaex, and is done using binned statistics in 1d (e.g. histogram), in 2d (e.g. 2d histograms with colormapping) and 3d (using volume rendering). Vaex is split in in several packages: vaex-core for the computational part, vaex-viz for visualization mostly based on matplotlib, vaex-jupyter for visualization in the Jupyter notebook/lab based in IPyWidgets, vaex-server for the (optional) client-server communication, vaex-ui for the Qt based interface, vaex-hdf5 for hdf5 based memory mapped storage, vaex-astro for astronomy related selections, transformations and memory mapped (column based) fits storage. Vaex is open source and available under MIT license on github, documentation and other information can be found on the main website: https://vaex.io, https://docs.vaex.io or https://github.com/maartenbreddels/vaexComment: 14 pages, 8 figures, Submitted to A&A, interactive version of Fig 4: https://vaex.io/paper/fig

    Living Liquid Crystals

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    Collective motion of self-propelled organisms or synthetic particles often termed active fluid has attracted enormous attention in broad scientific community because of it fundamentally non-equilibrium nature. Energy input and interactions among the moving units and the medium lead to complex dynamics. Here we introduce a new class of active matter, living liquid crystals (LLCs) that combine living swimming bacteria with a lyotropic liquid crystal. The physical properties of LLCs can be controlled by the amount of oxygen available to bacteria, by concentration of ingredients, or by temperature. Our studies reveal a wealth of new intriguing dynamic phenomena, caused by the coupling between the activity-triggered flow and long-range orientational order of the medium. Among these are (a) non-linear trajectories of bacterial motion guided by non-uniform director, (b) local melting of the liquid crystal caused by the bacteria-produced shear flows, (c) activity-triggered transition from a non-flowing uniform state into a flowing one-dimensional periodic pattern and its evolution into a turbulent array of topological defects, (d) birefringence-enabled visualization of microflow generated by the nanometers-thick bacterial flagella. Unlike their isotropic counterpart, the LLCs show collective dynamic effects at very low volume fraction of bacteria, on the order of 0.2%. Our work suggests an unorthodox design concept to control and manipulate the dynamic behavior of soft active matter and opens the door for potential biosensing and biomedical applications.Comment: 32 pages, 8 figures, Supporting Information include

    Validation of percutaneous puncture trajectory during renal access using 4D ultrasound reconstruction

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    "Progress in Biomedical Optics and Imaging, vol. 16, nr. 43"Background: An accurate percutaneous puncture is essential for disintegration and removal of renal stones. Although this procedure has proven to be safe, some organs surrounding the renal target might be accidentally perforated. This work describes a new intraoperative framework where tracked surgical tools are superimposed within 4D ultrasound imaging for security assessment of the percutaneous puncture trajectory (PPT). Methods: A PPT is first generated from the skin puncture site towards an anatomical target, using the information retrieved by electromagnetic motion tracking sensors coupled to surgical tools. Then, 2D ultrasound images acquired with a tracked probe are used to reconstruct a 4D ultrasound around the PPT under GPU processing. Volume hole-filling was performed in different processing time intervals by a tri-linear interpolation method. At spaced time intervals, the volume of the anatomical structures was segmented to ascertain if any vital structure is in between PPT and might compromise the surgical success. To enhance the volume visualization of the reconstructed structures, different render transfer functions were used. Results: Real-time US volume reconstruction and rendering with more than 25 frames/s was only possible when rendering only three orthogonal slice views. When using the whole reconstructed volume one achieved 8-15 frames/s. 3 frames/s were reached when one introduce the segmentation and detection if some structure intersected the PPT. Conclusions: The proposed framework creates a virtual and intuitive platform that can be used to identify and validate a PPT to safely and accurately perform the puncture in percutaneous nephrolithotomy.The authors acknowledge to Foundation for Science and Technology (FCT) - Portugal for the fellowships with references: SFRH/BD/74276/2010.info:eu-repo/semantics/publishedVersio

    Inviwo -- A Visualization System with Usage Abstraction Levels

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    The complexity of today's visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities

    Crepuscular Rays for Tumor Accessibility Planning

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