155,638 research outputs found
Learning Theories: Applications for Instruction in Constraint-Based Solid Modeling and Other Engineering Graphics Topics
Constraint-based modeling tools, as well as computer graphics tools in general, offer the user many choices in commands and techniques for creating graphics, which forces the user to have a strategy or plan as they proceed. The formulation of this plan is often dependent on the integration of existing knowledge and current factors, such as customer specifications and the time element assigned to the particular project. In addition, the user must have a thorough understanding of the software functionality and the ability to gather information related to implementing a particular modeling strategy. This process of strategy development and implementation coincides with components of learning theory. As engineering graphics educators, it is helpful to reflect on how students learn in our classrooms and laboratories as well as reflect on how we develop instruction. This paper outlines three theories of learning that are applicable to graphics education, discusses the assumptions about the learner and the learning environment, presents the components of learning for each theory, discusses major issues related to complex learning and designing instruction, and summarizes some of the criticisms and contributions to education of each theory. Indeed, a process is presented for applying elements of these learning theories to constraint-based modeling
Guidelines For Pursuing and Revealing Data Abstractions
Many data abstraction types, such as networks or set relationships, remain
unfamiliar to data workers beyond the visualization research community. We
conduct a survey and series of interviews about how people describe their data,
either directly or indirectly. We refer to the latter as latent data
abstractions. We conduct a Grounded Theory analysis that (1) interprets the
extent to which latent data abstractions exist, (2) reveals the far-reaching
effects that the interventionist pursuit of such abstractions can have on data
workers, (3) describes why and when data workers may resist such explorations,
and (4) suggests how to take advantage of opportunities and mitigate risks
through transparency about visualization research perspectives and agendas. We
then use the themes and codes discovered in the Grounded Theory analysis to
develop guidelines for data abstraction in visualization projects. To continue
the discussion, we make our dataset open along with a visual interface for
further exploration
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Towards a Theory of Analytical Behaviour: A Model of Decision-Making in Visual Analytics
This paper introduces a descriptive model of the human-computer processes that lead to decision-making in visual analytics. A survey of nine models from the visual analytics and HCI literature are presented to account for different perspectives such as sense-making, reasoning, and low-level human-computer interactions. The survey examines the people and computers (entities) presented in the models, the divisions of labour between entities (both physical and role-based), the behaviour of both people and machines as constrained by their roles and agency, and finally the elements and processes which define the flow of data both within and between entities. The survey informs the identification of four observations that characterise analytical behaviour - defined as decision-making facilitated by visual analytics: bilateral discourse, divisions of labour, mixed-synchronicity information flows, and bounded behaviour. Based on these principles, a descriptive model is presented as a contribution towards a theory of analytical behaviour. The future intention is to apply prospect theory, a economic model of decision-making under uncertainty, to the study of analytical behaviour. It is our assertion that to apply prospect theory first requires a descriptive model of the processes that facilitate decision-making in visual analytics. We conclude it necessary to measure the perception of risk in future work in order to apply prospect theory to the study of analytical behaviour using our proposed model
Family of 2-simplex cognitive tools and their application for decision-making and its justifications
Urgency of application and development of cognitive graphic tools for usage
in intelligent systems of data analysis, decision making and its justifications
is given. Cognitive graphic tool "2-simplex prism" and examples of its usage
are presented. Specificity of program realization of cognitive graphics tools
invariant to problem areas is described. Most significant results are given and
discussed. Future investigations are connected with usage of new approach to
rendering, cross-platform realization, cognitive features improving and
expanding of n-simplex family.Comment: 14 pages, 6 figures, conferenc
A review of data visualization: opportunities in manufacturing sequence management.
Data visualization now benefits from developments in technologies that offer innovative ways of presenting complex data. Potentially these have widespread application in communicating the complex information domains typical of manufacturing sequence management environments for global enterprises. In this paper the authors review the visualization functionalities, techniques and applications reported in literature, map these to manufacturing sequence information presentation requirements and identify the opportunities available and likely development paths. Current leading-edge practice in dynamic updating and communication with suppliers is not being exploited in manufacturing sequence management; it could provide significant benefits to manufacturing business. In the context of global manufacturing operations and broad-based user communities with differing needs served by common data sets, tool functionality is generally ahead of user application
Understanding Visualization: A formal approach using category theory and semiotics
This article combines the vocabulary of semiotics and category theory to provide a formal analysis of visualization. It shows how familiar processes of visualization fit the semiotic frameworks of both Saussure and Peirce, and extends these structures using the tools of category theory to provide a general framework for understanding visualization in practice, including: relationships between systems, data collected from those systems, renderings of those data in the form of representations, the reading of those representations to create visualizations, and the use of those visualizations to create knowledge and understanding of the system under inspection. The resulting framework is validated by demonstrating how familiar information visualization concepts (such as literalness, sensitivity, redundancy, ambiguity, generalizability, and chart junk) arise naturally from it and can be defined formally and precisely. This article generalizes previous work on the formal characterization of visualization by, inter alia, Ziemkiewicz and Kosara and allows us to formally distinguish properties of the visualization process that previous work does not
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