32,819 research outputs found
Content-based Video Retrieval by Integrating Spatio-Temporal and Stochastic Recognition of Events
As amounts of publicly available video data grow the need to query this data efficiently becomes significant. Consequently content-based retrieval of video data turns out to be a challenging and important problem. We address the specific aspect of inferring semantics automatically from raw video data. In particular, we introduce a new video data model that supports the integrated use of two different approaches for mapping low-level features to high-level concepts. Firstly, the model is extended with a rule-based approach that supports spatio-temporal formalization of high-level concepts, and then with a stochastic approach. Furthermore, results on real tennis video data are presented, demonstrating the validity of both approaches, as well us advantages of their integrated us
Distributed Information Retrieval using Keyword Auctions
This report motivates the need for large-scale distributed approaches to information retrieval, and proposes solutions based on keyword auctions
"More of an art than a science": Supporting the creation of playlists and mixes
This paper presents an analysis of how people construct playlists and mixes. Interviews with practitioners and postings made to a web site are analyzed using a grounded theory approach to extract themes and categorizations. The information sought is often encapsulated as music information retrieval tasks, albeit not as the traditional "known item search" paradigm. The collated data is analyzed and trends identified and discussed in relation to
music information retrieval algorithms that could help support such activity
Convergence of Learning Dynamics in Information Retrieval Games
We consider a game-theoretic model of information retrieval with strategic
authors. We examine two different utility schemes: authors who aim at
maximizing exposure and authors who want to maximize active selection of their
content (i.e. the number of clicks). We introduce the study of author learning
dynamics in such contexts. We prove that under the probability ranking
principle (PRP), which forms the basis of the current state of the art ranking
methods, any better-response learning dynamics converges to a pure Nash
equilibrium. We also show that other ranking methods induce a strategic
environment under which such a convergence may not occur
Two Species Evolutionary Game Model of User and Moderator Dynamics
We construct a two species evolutionary game model of an online society
consisting of ordinary users and behavior enforcers (moderators). Among
themselves, moderators play a coordination game choosing between being
"positive" or "negative" (or harsh) while ordinary users play prisoner's
dilemma. When interacting, moderators motivate good behavior (cooperation)
among the users through punitive actions while the moderators themselves are
encouraged or discouraged in their strategic choice by these interactions. We
show the following results: (i) We show that the -limit set of the
proposed system is sensitive both to the degree of punishment and the
proportion of moderators in closed form. (ii) We demonstrate that the basin of
attraction for the Pareto optimal strategy
can be computed exactly. (iii) We demonstrate that for certain initial
conditions the system is self-regulating. These results partially explain the
stability of many online users communities such as Reddit. We illustrate our
results with examples from this online system.Comment: 8 pages, 4 figures, submitted to 2012 ASE Conference on Social
Informatic
Distributed stochastic optimization via matrix exponential learning
In this paper, we investigate a distributed learning scheme for a broad class
of stochastic optimization problems and games that arise in signal processing
and wireless communications. The proposed algorithm relies on the method of
matrix exponential learning (MXL) and only requires locally computable gradient
observations that are possibly imperfect and/or obsolete. To analyze it, we
introduce the notion of a stable Nash equilibrium and we show that the
algorithm is globally convergent to such equilibria - or locally convergent
when an equilibrium is only locally stable. We also derive an explicit linear
bound for the algorithm's convergence speed, which remains valid under
measurement errors and uncertainty of arbitrarily high variance. To validate
our theoretical analysis, we test the algorithm in realistic
multi-carrier/multiple-antenna wireless scenarios where several users seek to
maximize their energy efficiency. Our results show that learning allows users
to attain a net increase between 100% and 500% in energy efficiency, even under
very high uncertainty.Comment: 31 pages, 3 figure
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Creative professional users musical relevance criteria
Although known item searching for music can be dealt with by searching metadata using existing text search techniques, human subjectivity and variability within the music itself make it very difficult to search for unknown items. This paper examines these problems within the context of text retrieval and music information retrieval. The focus is on ascertaining a relationship between music relevance criteria and those relating to relevance judgements in text retrieval. A data-rich collection of relevance judgements by creative professionals searching for unknown musical items to accompany moving images using real world queries is analysed. The participants in our observations are found to take a socio-cognitive approach and use a range of content and context based criteria. These criteria correlate strongly with those arising from previous text retrieval studies despite the many differences between music and text in their actual content
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On Birthing Dancing Stars: The Need for Bounded Chaos in Information Interaction
While computers causing chaos is acommon social trope, nearly the entirety of the history of computing is dedicated to generating order. Typical interactive information retrieval tasks ask computers to support the traversal and exploration of large, complex information spaces. The implicit assumption is that they are to support users in simplifying the complexity (i.e. in creating order from chaos). But for some types of task, particularly those that involve the creative application or synthesis of knowledge or the creation of new knowledge, this assumption may be incorrect. It is increasingly evident that perfect orderâand the systems we create with itâsupport highly-structured information tasks well, but provide poor support for less-structured tasks.We need digital information environments that help create a little more chaos from order to spark creative thinking and knowledge creation. This paper argues for the need for information systems that offerwhat we term âbounded chaosâ, and offers research directions that may support the creation of such interface
Forgetting
Forgetting is importantly related to remembering, evidence possession, epistemic virtue, personal identity, and a host of highly-researched memory conditions. In this paper I examine the nature of forgetting. I canvass the viable options for forgettingâs ontological category, type of content, characteristic relation to content, and scale. I distinguish several theories of forgetting in the philosophy and psychology of memory literatures, theories that diverge on these options. The best theories from the literature, I claim, fail two critical tests that I develop (the metacognition and prospection tests), underwriting arguments against the theories. I introduce a new theory about the state of forgettingâthe learning, access failure, dispositional (LEAD) theory: to forget is to fail to access something that is both learned and either inaccessible or intended to be accessed. I argue that the LEAD theory of forgetting is the lead theory of forgetting. It passes the metacognition and prospection tests, and has several further virtues at no cost. Finally, I advocate reductionism about the process of forgetting; the process reduces wholly to states of forgetting. In particular, a process of forgetting is just a sequence of increasingly strong states of forgetting
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