32,819 research outputs found

    Content-based Video Retrieval by Integrating Spatio-Temporal and Stochastic Recognition of Events

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    As amounts of publicly available video data grow the need to query this data efficiently becomes significant. Consequently content-based retrieval of video data turns out to be a challenging and important problem. We address the specific aspect of inferring semantics automatically from raw video data. In particular, we introduce a new video data model that supports the integrated use of two different approaches for mapping low-level features to high-level concepts. Firstly, the model is extended with a rule-based approach that supports spatio-temporal formalization of high-level concepts, and then with a stochastic approach. Furthermore, results on real tennis video data are presented, demonstrating the validity of both approaches, as well us advantages of their integrated us

    Distributed Information Retrieval using Keyword Auctions

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    This report motivates the need for large-scale distributed approaches to information retrieval, and proposes solutions based on keyword auctions

    "More of an art than a science": Supporting the creation of playlists and mixes

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    This paper presents an analysis of how people construct playlists and mixes. Interviews with practitioners and postings made to a web site are analyzed using a grounded theory approach to extract themes and categorizations. The information sought is often encapsulated as music information retrieval tasks, albeit not as the traditional "known item search" paradigm. The collated data is analyzed and trends identified and discussed in relation to music information retrieval algorithms that could help support such activity

    Convergence of Learning Dynamics in Information Retrieval Games

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    We consider a game-theoretic model of information retrieval with strategic authors. We examine two different utility schemes: authors who aim at maximizing exposure and authors who want to maximize active selection of their content (i.e. the number of clicks). We introduce the study of author learning dynamics in such contexts. We prove that under the probability ranking principle (PRP), which forms the basis of the current state of the art ranking methods, any better-response learning dynamics converges to a pure Nash equilibrium. We also show that other ranking methods induce a strategic environment under which such a convergence may not occur

    Two Species Evolutionary Game Model of User and Moderator Dynamics

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    We construct a two species evolutionary game model of an online society consisting of ordinary users and behavior enforcers (moderators). Among themselves, moderators play a coordination game choosing between being "positive" or "negative" (or harsh) while ordinary users play prisoner's dilemma. When interacting, moderators motivate good behavior (cooperation) among the users through punitive actions while the moderators themselves are encouraged or discouraged in their strategic choice by these interactions. We show the following results: (i) We show that the ω\omega-limit set of the proposed system is sensitive both to the degree of punishment and the proportion of moderators in closed form. (ii) We demonstrate that the basin of attraction for the Pareto optimal strategy (Cooperate,Positive)(\text{Cooperate},\text{Positive}) can be computed exactly. (iii) We demonstrate that for certain initial conditions the system is self-regulating. These results partially explain the stability of many online users communities such as Reddit. We illustrate our results with examples from this online system.Comment: 8 pages, 4 figures, submitted to 2012 ASE Conference on Social Informatic

    Distributed stochastic optimization via matrix exponential learning

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    In this paper, we investigate a distributed learning scheme for a broad class of stochastic optimization problems and games that arise in signal processing and wireless communications. The proposed algorithm relies on the method of matrix exponential learning (MXL) and only requires locally computable gradient observations that are possibly imperfect and/or obsolete. To analyze it, we introduce the notion of a stable Nash equilibrium and we show that the algorithm is globally convergent to such equilibria - or locally convergent when an equilibrium is only locally stable. We also derive an explicit linear bound for the algorithm's convergence speed, which remains valid under measurement errors and uncertainty of arbitrarily high variance. To validate our theoretical analysis, we test the algorithm in realistic multi-carrier/multiple-antenna wireless scenarios where several users seek to maximize their energy efficiency. Our results show that learning allows users to attain a net increase between 100% and 500% in energy efficiency, even under very high uncertainty.Comment: 31 pages, 3 figure

    Forgetting

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    Forgetting is importantly related to remembering, evidence possession, epistemic virtue, personal identity, and a host of highly-researched memory conditions. In this paper I examine the nature of forgetting. I canvass the viable options for forgetting’s ontological category, type of content, characteristic relation to content, and scale. I distinguish several theories of forgetting in the philosophy and psychology of memory literatures, theories that diverge on these options. The best theories from the literature, I claim, fail two critical tests that I develop (the metacognition and prospection tests), underwriting arguments against the theories. I introduce a new theory about the state of forgetting—the learning, access failure, dispositional (LEAD) theory: to forget is to fail to access something that is both learned and either inaccessible or intended to be accessed. I argue that the LEAD theory of forgetting is the lead theory of forgetting. It passes the metacognition and prospection tests, and has several further virtues at no cost. Finally, I advocate reductionism about the process of forgetting; the process reduces wholly to states of forgetting. In particular, a process of forgetting is just a sequence of increasingly strong states of forgetting
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