1,145 research outputs found
Generalized Mixability via Entropic Duality
Mixability is a property of a loss which characterizes when fast convergence
is possible in the game of prediction with expert advice. We show that a key
property of mixability generalizes, and the exp and log operations present in
the usual theory are not as special as one might have thought. In doing this we
introduce a more general notion of -mixability where is a general
entropy (\ie, any convex function on probabilities). We show how a property
shared by the convex dual of any such entropy yields a natural algorithm (the
minimizer of a regret bound) which, analogous to the classical aggregating
algorithm, is guaranteed a constant regret when used with -mixable
losses. We characterize precisely which have -mixable losses and
put forward a number of conjectures about the optimality and relationships
between different choices of entropy.Comment: 20 pages, 1 figure. Supersedes the work in arXiv:1403.2433 [cs.LG
Informational Substitutes
We propose definitions of substitutes and complements for pieces of
information ("signals") in the context of a decision or optimization problem,
with game-theoretic and algorithmic applications. In a game-theoretic context,
substitutes capture diminishing marginal value of information to a rational
decision maker. We use the definitions to address the question of how and when
information is aggregated in prediction markets. Substitutes characterize
"best-possible" equilibria with immediate information aggregation, while
complements characterize "worst-possible", delayed aggregation. Game-theoretic
applications also include settings such as crowdsourcing contests and Q\&A
forums. In an algorithmic context, where substitutes capture diminishing
marginal improvement of information to an optimization problem, substitutes
imply efficient approximation algorithms for a very general class of (adaptive)
information acquisition problems.
In tandem with these broad applications, we examine the structure and design
of informational substitutes and complements. They have equivalent, intuitive
definitions from disparate perspectives: submodularity, geometry, and
information theory. We also consider the design of scoring rules or
optimization problems so as to encourage substitutability or complementarity,
with positive and negative results. Taken as a whole, the results give some
evidence that, in parallel with substitutable items, informational substitutes
play a natural conceptual and formal role in game theory and algorithms.Comment: Full version of FOCS 2016 paper. Single-column, 61 pages (48 main
text, 13 references and appendix
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