16,699 research outputs found
Influence diagrams for contextual information retrieval
International audienceThe purpose of contextual information retrieval is to make some exploration towards designing user specific search engines that are able to adapt the retrieval model to the variety of differences on user's contexts. In this paper we propose an influence diagram based retrieval model which is able to incorporate contexts, viewed as user's long-term interests into the retrieval process
A Contextual Information Retrieval Model based on Influence Diagrams
International audienceA key challenge in information retrieval is the use of contex- tual evidence within the ad-hoc retrieval. Our contribution is particularly based on the belief that contextual retrieval is a decision-making prob- lem. For this reason we propose to apply influence diagrams witch are an extension of Bayesian networks to such problems, in order to solve the hard problem of user based relevance estimation. The basic underlying idea is to substitute to the traditional relevance function which measures the degree of matching document-query, a function indexed by the user. In our approach, the user profile is represented by his long term interests. In order to validate our model, we propose furthermore a novel evaluation protocol suitable for the contextual retrieval task. The test collection is an expansion of the standard TREC test data, obtained using a learning scenario of the user's interests. The experimental results show that our model is promising
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AmbieSense: a system and reference architecture for personalised and context-sensitive information services for mobile users
The purpose of AmbieSense is to provide personalised, context-sensitive information to the mobile user. It is about augmenting digital information to physical objects, rooms, and areas. The aim is to provide relevant information to the right user and situation. Digital content is distributed from the surroundings and onto your mobile phone. An ambient information environment is provided by a combination of context tag technology, a software platform to manage and deliver the information, and personal computing devices to which the information is served. This paper describes how the AmbieSense reference architecture has been defined and used in order to deliver information to the mobile citizen at the right time, place and situation. Information is provided via specialist content providers. The application area addresses the information needs of travellers and tourists
Contextual Attention Recurrent Architecture for Context-aware Venue Recommendation
Venue recommendation systems aim to effectively rank a list of interesting venues users should visit based on their historical feedback (e.g. checkins). Such systems are increasingly deployed by Location-based Social Networks (LBSNs) such as Foursquare and Yelp to enhance their usefulness to users. Recently, various RNN architectures have been proposed to incorporate contextual information associated with the users' sequence of checkins (e.g. time of the day, location of venues) to effectively capture the users' dynamic preferences. However, these architectures assume that different types of contexts have an identical impact on the users' preferences, which may not hold in practice. For example, an ordinary context such as the time of the day reflects the user's current contextual preferences, whereas a transition context - such as a time interval from their last visited venue - indicates a transition effect from past behaviour to future behaviour. To address these challenges, we propose a novel Contextual Attention Recurrent Architecture (CARA) that leverages both sequences of feedback and contextual information associated with the sequences to capture the users' dynamic preferences. Our proposed recurrent architecture consists of two types of gating mechanisms, namely 1) a contextual attention gate that controls the influence of the ordinary context on the users' contextual preferences and 2) a time- and geo-based gate that controls the influence of the hidden state from the previous checkin based on the transition context. Thorough experiments on three large checkin and rating datasets from commercial LBSNs demonstrate the effectiveness of our proposed CARA architecture by significantly outperforming many state-of-the-art RNN architectures and factorisation approaches
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Improving tag recommendation using social networks
In this paper we address the task of recommending additional tags to partially annotated media objects, in our case images. We propose an extendable framework that can recommend tags using a combination of different personalised and collective contexts. We combine information from four contexts: (1) all the photos in the system, (2) a user's own photos, (3) the photos of a user's social contacts, and (4) the photos posted in the groups of which a user is a member. Variants of methods (1) and (2) have been proposed in previous work, but the use of (3) and (4) is novel.
For each of the contexts we use the same probabilistic model and Borda Count based aggregation approach to generate recommendations from different contexts into a unified ranking of recommended tags. We evaluate our system using a large set of real-world data from Flickr. We show that by using personalised contexts we can significantly improve tag recommendation compared to using collective knowledge alone. We also analyse our experimental results to explore the capabilities of our system with respect to a user's social behaviour
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Ideation as an intellectual information acquisition and use context: Investigating game designersâ information-based ideation behavior
Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (i.e. the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a âmeans to an intellectual endâ and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with ten game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use
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