6,960 research outputs found
3D Registration of Aerial and Ground Robots for Disaster Response: An Evaluation of Features, Descriptors, and Transformation Estimation
Global registration of heterogeneous ground and aerial mapping data is a
challenging task. This is especially difficult in disaster response scenarios
when we have no prior information on the environment and cannot assume the
regular order of man-made environments or meaningful semantic cues. In this
work we extensively evaluate different approaches to globally register UGV
generated 3D point-cloud data from LiDAR sensors with UAV generated point-cloud
maps from vision sensors. The approaches are realizations of different
selections for: a) local features: key-points or segments; b) descriptors:
FPFH, SHOT, or ESF; and c) transformation estimations: RANSAC or FGR.
Additionally, we compare the results against standard approaches like applying
ICP after a good prior transformation has been given. The evaluation criteria
include the distance which a UGV needs to travel to successfully localize, the
registration error, and the computational cost. In this context, we report our
findings on effectively performing the task on two new Search and Rescue
datasets. Our results have the potential to help the community take informed
decisions when registering point-cloud maps from ground robots to those from
aerial robots.Comment: Awarded Best Paper at the 15th IEEE International Symposium on
Safety, Security, and Rescue Robotics 2017 (SSRR 2017
Structured Light-Based 3D Reconstruction System for Plants.
Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
Active Image-based Modeling with a Toy Drone
Image-based modeling techniques can now generate photo-realistic 3D models
from images. But it is up to users to provide high quality images with good
coverage and view overlap, which makes the data capturing process tedious and
time consuming. We seek to automate data capturing for image-based modeling.
The core of our system is an iterative linear method to solve the multi-view
stereo (MVS) problem quickly and plan the Next-Best-View (NBV) effectively. Our
fast MVS algorithm enables online model reconstruction and quality assessment
to determine the NBVs on the fly. We test our system with a toy unmanned aerial
vehicle (UAV) in simulated, indoor and outdoor experiments. Results show that
our system improves the efficiency of data acquisition and ensures the
completeness of the final model.Comment: To be published on International Conference on Robotics and
Automation 2018, Brisbane, Australia. Project Page:
https://huangrui815.github.io/active-image-based-modeling/ The author's
personal page: http://www.sfu.ca/~rha55
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
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