3,324 research outputs found

    Insignificant shadow detection for video segmentation

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    To prevent moving cast shadows from being misunderstood as part of moving objects in change detection based video segmentation, this paper proposes a novel approach to the cast shadow detection based on the edge and region information in multiple frames. First, an initial change detection mask containing moving objects and cast shadows is obtained. Then a Canny edge map is generated. After that, the shadow region is detected and removed through multiframe integration, edge matching, and region growing. Finally, a post processing procedure is used to eliminate noise and tune the boundaries of the objects. Our approach can be used for video segmentation in indoor environment. The experimental results demonstrate its good performance

    Moving Shadow Detection in Video Using Cepstrum

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    Cataloged from PDF version of article.Moving shadows constitute problems in various applications such as image segmentation and object tracking. The main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, a cepstrum-based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using well-known benchmark test sets. To show the improvements over previous approaches, quantitative metrics are introduced and comparisons based on these metrics are made

    A statistical approach for shadow detection using spatio-temporal contexts

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    Background subtraction is an important step used to segment moving regions in surveillance videos. However, cast shadows are often falsely labeled as foreground objects, which may severely degrade the accuracy of object localization and detection. Effective shadow detection is necessary for accurate foreground segmentation, especially for outdoor scenes. Based on the characteristics of shadows, such as luminance reduction, chromaticity consistency and texture consistency, we introduce a nonparametric framework for modeling surface behavior under cast shadows. To each pixel, we assign a potential shadow value with a confidence weight, indicating the probability that the pixel location is an actual shadow point. Given an observed RGB value for a pixel in a new frame, we use its recent spatio-temporal context to compute an expected shadow RGB value. The similarity between the observed and the expected shadow RGB values determines whether a pixel position is a true shadow. Experimental results show the performance of the proposed method on a suite of standard indoor and outdoor video sequences

    Cepstrum based method for moving shadow detection in video

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    Moving shadows constitute problems in various applications such as image segmentation and object tracking. Main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, the cepstrum based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using well-known benchmark test sets. To show the improvements over previous approaches, quantitative metrics are introduced and comparisons based on these metrics are made. © 2011 Springer Science+Business Media B.V

    DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable Channels

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    In the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. Although several advances have been reported in the recent years for these tasks, the estimated information is often imprecise particularly near depth discontinuities or creases. Studies have however shown that precisely such depth edges carry critical cues for the perception of shape, and play important roles in tasks like depth-based segmentation or foreground selection. Unfortunately, the currently extracted channels often carry conflicting signals, making it difficult for subsequent applications to effectively use them. In this paper, we focus on the problem of obtaining high-precision depth edges (i.e., depth contours and creases) by jointly analyzing such unreliable information channels. We propose DepthCut, a data-driven fusion of the channels using a convolutional neural network trained on a large dataset with known depth. The resulting depth edges can be used for segmentation, decomposing a scene into depth layers with relatively flat depth, or improving the accuracy of the depth estimate near depth edges by constraining its gradients to agree with these edges. Quantitatively, we compare against 15 variants of baselines and demonstrate that our depth edges result in an improved segmentation performance and an improved depth estimate near depth edges compared to data-agnostic channel fusion. Qualitatively, we demonstrate that the depth edges result in superior segmentation and depth orderings.Comment: 12 page

    Detecting shadows and low-lying objects in indoor and outdoor scenes using homographies

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    Many computer vision applications apply background suppression techniques for the detection and segmentation of moving objects in a scene. While these algorithms tend to work well in controlled conditions they often fail when applied to unconstrained real-world environments. This paper describes a system that detects and removes erroneously segmented foreground regions that are close to a ground plane. These regions include shadows, changing background objects and other low-lying objects such as leaves and rubbish. The system uses a set-up of two or more cameras and requires no 3D reconstruction or depth analysis of the regions. Therefore, a strong camera calibration of the set-up is not necessary. A geometric constraint called a homography is exploited to determine if foreground points are on or above the ground plane. The system takes advantage of the fact that regions in images off the homography plane will not correspond after a homography transformation. Experimental results using real world scenes from a pedestrian tracking application illustrate the effectiveness of the proposed approach
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