13,919 research outputs found
Indoor Navigation Guidance for Mobile Device
Navigation is capable of showing the position and direction at the specified location. In this paper, we proposed an indoor navigation based on the user location to its desired destination. Indoors navigation first needs to determine the route that can be accessed inside the building. This guidance is made by cultivating the indoor trajectory route that utilizes the sensor technologies in mobile devices. The sensors to be used are pedometer and magnetometer. The experiment shows that the guidance gave the instructions to navigate from the start to the destination by following compass direction and footstep to take. The guidance instruction affected by three factors, there is user height, step calculation, and sensor threshold value. These three factors have different effects but interconnected with the application system and that which causes differences in the accuracy values obtained in the experiment.
Keywords : indoor navigation, guidance, sensor, mobile device
Smart Signs: Showing the way in Smart Surroundings
This paper presents a context-aware guidance and messaging
system for large buildings and surrounding venues. Smart Signs are
a new type of electronic door- and way-sign based on wireless sensor networks.
Smart Signs present in-situ personalized guidance and messages,
are ubiquitous, and easy to understand. They combine the easiness of
use of traditional static signs with the flexibility and reactiveness of navigation
systems. The Smart Signs system uses context information such
as user’s mobility limitations, the weather, and possible emergency situations
to improve guidance and messaging.
Minimal infrastructure requirements and a simple deployment tool make
it feasible to easily deploy a Smart Signs system on demand.
An important design issue of the Smart Signs system is privacy: the
system secures communication links, does not track users, allow almost
complete anonymous use, and prevent the system to be used as a tool
for spying on users
Tahap penguasaan, sikap dan minat pelajar Kolej Kemahiran Tinggi MARA terhadap mata pelajaran Bahasa Inggeris
Kajian ini dilakukan untuk mengenal pasti tahap penguasaan, sikap dan minat pelajar
Kolej Kemahiran Tinggi Mara Sri Gading terhadap Bahasa Inggeris. Kajian yang
dijalankan ini berbentuk deskriptif atau lebih dikenali sebagai kaedah tinjauan. Seramai
325 orang pelajar Diploma in Construction Technology dari Kolej Kemahiran Tinggi
Mara di daerah Batu Pahat telah dipilih sebagai sampel dalam kajian ini. Data yang
diperoleh melalui instrument soal selidik telah dianalisis untuk mendapatkan
pengukuran min, sisihan piawai, dan Pekali Korelasi Pearson untuk melihat hubungan
hasil dapatan data. Manakala, frekuensi dan peratusan digunakan bagi mengukur
penguasaan pelajar. Hasil dapatan kajian menunjukkan bahawa tahap penguasaan
Bahasa Inggeris pelajar adalah berada pada tahap sederhana manakala faktor utama yang
mempengaruhi penguasaan Bahasa Inggeris tersebut adalah minat diikuti oleh sikap.
Hasil dapatan menggunakan pekali Korelasi Pearson juga menunjukkan bahawa terdapat
hubungan yang signifikan antara sikap dengan penguasaan Bahasa Inggeris dan antara
minat dengan penguasaan Bahasa Inggeris. Kajian menunjukkan bahawa semakin positif
sikap dan minat pelajar terhadap pengajaran dan pembelajaran Bahasa Inggeris semakin
tinggi pencapaian mereka. Hasil daripada kajian ini diharapkan dapat membantu pelajar
dalam meningkatkan penguasaan Bahasa Inggeris dengan memupuk sikap positif dalam
diri serta meningkatkan minat mereka terhadap Bahasa Inggeris dengan lebih baik. Oleh
itu, diharap kajian ini dapat memberi panduan kepada pihak-pihak yang terlibat dalam
membuat kajian yang akan datang
Integrating Haptic Feedback into Mobile Location Based Services
Haptics is a feedback technology that takes advantage of the human sense of touch by
applying forces, vibrations, and/or motions to a haptic-enabled device such as a mobile
phone. Historically, human-computer interaction has been visual - text and images on
the screen. Haptic feedback can be an important additional method especially in Mobile
Location Based Services such as knowledge discovery, pedestrian navigation and notification
systems. A knowledge discovery system called the Haptic GeoWand is a low
interaction system that allows users to query geo-tagged data around them by using
a point-and-scan technique with their mobile device. Haptic Pedestrian is a navigation
system for walkers. Four prototypes have been developed classified according to
the user’s guidance requirements, the user type (based on spatial skills), and overall
system complexity. Haptic Transit is a notification system that provides spatial information
to the users of public transport. In all these systems, haptic feedback is used
to convey information about location, orientation, density and distance by use of the
vibration alarm with varying frequencies and patterns to help understand the physical
environment. Trials elicited positive responses from the users who see benefit in being
provided with a “heads up” approach to mobile navigation. Results from a memory recall
test show that the users of haptic feedback for navigation had better memory recall
of the region traversed than the users of landmark images. Haptics integrated into a
multi-modal navigation system provides more usable, less distracting but more effective
interaction than conventional systems. Enhancements to the current work could include
integration of contextual information, detailed large-scale user trials and the exploration
of using haptics within confined indoor spaces
AmbienNet: An Intelligent Environment to Support People with Disabilities and Elderly People
AmbienNet is an ongoing project aiming to demonstrate the
viability of accessible intelligent environments to support people
with disabilities and elderly people living autonomously. Based
on the Ambient Intelligence paradigm, it tries to study in depth its
advantages and disadvantages for people with sensory, physical or
cognitive restrictions. To this end diverse supporting technologies
and applications have been designed, in order to test their
accessibility, usability and validity. After introducing the
objectives and findings of the project, in this paper a number of
preliminary results are presented and discussed
Investigating design issues of context-aware mobile guides for people with visual impairments
While mobile wayfinding systems for visually impaired people offer huge potential, most insufficiently address the differences between visual impairments and contextual environments, and offer very little context-awareness - usability issues of which are vital in supporting independent mobility. Participants experiencing a loss of central vision, loss of peripheral vision, and total vision loss made up three groups. Our multidisciplinary model of context was used to design a user study, which involved asking participants to walk to pre-determined outdoor and indoor landmarks. Significant differences were found between groups relating to information requirements, and the environmental cues encoded and used to orientate and navigate. The study also found differences between indoor and outdoor contexts. It was concluded that what is meaningful to one form of visual impairment is incidental to another. These issues need to be captured and accounted for if wayfinding systems are to be usable
Cooperative localization by dual foot-mounted inertial sensors and inter-agent ranging
The implementation challenges of cooperative localization by dual
foot-mounted inertial sensors and inter-agent ranging are discussed and work on
the subject is reviewed. System architecture and sensor fusion are identified
as key challenges. A partially decentralized system architecture based on
step-wise inertial navigation and step-wise dead reckoning is presented. This
architecture is argued to reduce the computational cost and required
communication bandwidth by around two orders of magnitude while only giving
negligible information loss in comparison with a naive centralized
implementation. This makes a joint global state estimation feasible for up to a
platoon-sized group of agents. Furthermore, robust and low-cost sensor fusion
for the considered setup, based on state space transformation and
marginalization, is presented. The transformation and marginalization are used
to give the necessary flexibility for presented sampling based updates for the
inter-agent ranging and ranging free fusion of the two feet of an individual
agent. Finally, characteristics of the suggested implementation are
demonstrated with simulations and a real-time system implementation.Comment: 14 page
SysMART Indoor Services: A System of Smart and Connected Supermarkets
Smart gadgets are being embedded almost in every aspect of our lives. From
smart cities to smart watches, modern industries are increasingly supporting
the Internet of Things (IoT). SysMART aims at making supermarkets smart,
productive, and with a touch of modern lifestyle. While similar implementations
to improve the shopping experience exists, they tend mainly to replace the
shopping activity at the store with online shopping. Although online shopping
reduces time and effort, it deprives customers from enjoying the experience.
SysMART relies on cutting-edge devices and technology to simplify and reduce
the time required during grocery shopping inside the supermarket. In addition,
the system monitors and maintains perishable products in good condition
suitable for human consumption. SysMART is built using state-of-the-art
technologies that support rapid prototyping and precision data acquisition. The
selected development environment is LabVIEW with its world-class interfacing
libraries. The paper comprises a detailed system description, development
strategy, interface design, software engineering, and a thorough analysis and
evaluation.Comment: 7 pages, 11 figur
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