38 research outputs found

    Adaptive Algorithms for Intelligent Acoustic Interfaces

    Get PDF
    Modern speech communications are evolving towards a new direction which involves users in a more perceptive way. That is the immersive experience, which may be considered as the “last-mile” problem of telecommunications. One of the main feature of immersive communications is the distant-talking, i.e. the hands-free (in the broad sense) speech communications without bodyworn or tethered microphones that takes place in a multisource environment where interfering signals may degrade the communication quality and the intelligibility of the desired speech source. In order to preserve speech quality intelligent acoustic interfaces may be used. An intelligent acoustic interface may comprise multiple microphones and loudspeakers and its peculiarity is to model the acoustic channel in order to adapt to user requirements and to environment conditions. This is the reason why intelligent acoustic interfaces are based on adaptive filtering algorithms. The acoustic path modelling entails a set of problems which have to be taken into account in designing an adaptive filtering algorithm. Such problems may be basically generated by a linear or a nonlinear process and can be tackled respectively by linear or nonlinear adaptive algorithms. In this work we consider such modelling problems and we propose novel effective adaptive algorithms that allow acoustic interfaces to be robust against any interfering signals, thus preserving the perceived quality of desired speech signals. As regards linear adaptive algorithms, a class of adaptive filters based on the sparse nature of the acoustic impulse response has been recently proposed. We adopt such class of adaptive filters, named proportionate adaptive filters, and derive a general framework from which it is possible to derive any linear adaptive algorithm. Using such framework we also propose some efficient proportionate adaptive algorithms, expressly designed to tackle problems of a linear nature. On the other side, in order to address problems deriving from a nonlinear process, we propose a novel filtering model which performs a nonlinear transformations by means of functional links. Using such nonlinear model, we propose functional link adaptive filters which provide an efficient solution to the modelling of a nonlinear acoustic channel. Finally, we introduce robust filtering architectures based on adaptive combinations of filters that allow acoustic interfaces to more effectively adapt to environment conditions, thus providing a powerful mean to immersive speech communications

    Adaptive Algorithms for Intelligent Acoustic Interfaces

    Get PDF
    Modern speech communications are evolving towards a new direction which involves users in a more perceptive way. That is the immersive experience, which may be considered as the “last-mile” problem of telecommunications. One of the main feature of immersive communications is the distant-talking, i.e. the hands-free (in the broad sense) speech communications without bodyworn or tethered microphones that takes place in a multisource environment where interfering signals may degrade the communication quality and the intelligibility of the desired speech source. In order to preserve speech quality intelligent acoustic interfaces may be used. An intelligent acoustic interface may comprise multiple microphones and loudspeakers and its peculiarity is to model the acoustic channel in order to adapt to user requirements and to environment conditions. This is the reason why intelligent acoustic interfaces are based on adaptive filtering algorithms. The acoustic path modelling entails a set of problems which have to be taken into account in designing an adaptive filtering algorithm. Such problems may be basically generated by a linear or a nonlinear process and can be tackled respectively by linear or nonlinear adaptive algorithms. In this work we consider such modelling problems and we propose novel effective adaptive algorithms that allow acoustic interfaces to be robust against any interfering signals, thus preserving the perceived quality of desired speech signals. As regards linear adaptive algorithms, a class of adaptive filters based on the sparse nature of the acoustic impulse response has been recently proposed. We adopt such class of adaptive filters, named proportionate adaptive filters, and derive a general framework from which it is possible to derive any linear adaptive algorithm. Using such framework we also propose some efficient proportionate adaptive algorithms, expressly designed to tackle problems of a linear nature. On the other side, in order to address problems deriving from a nonlinear process, we propose a novel filtering model which performs a nonlinear transformations by means of functional links. Using such nonlinear model, we propose functional link adaptive filters which provide an efficient solution to the modelling of a nonlinear acoustic channel. Finally, we introduce robust filtering architectures based on adaptive combinations of filters that allow acoustic interfaces to more effectively adapt to environment conditions, thus providing a powerful mean to immersive speech communications

    On the Utility of Representation Learning Algorithms for Myoelectric Interfacing

    Get PDF
    Electrical activity produced by muscles during voluntary movement is a reflection of the firing patterns of relevant motor neurons and, by extension, the latent motor intent driving the movement. Once transduced via electromyography (EMG) and converted into digital form, this activity can be processed to provide an estimate of the original motor intent and is as such a feasible basis for non-invasive efferent neural interfacing. EMG-based motor intent decoding has so far received the most attention in the field of upper-limb prosthetics, where alternative means of interfacing are scarce and the utility of better control apparent. Whereas myoelectric prostheses have been available since the 1960s, available EMG control interfaces still lag behind the mechanical capabilities of the artificial limbs they are intended to steer—a gap at least partially due to limitations in current methods for translating EMG into appropriate motion commands. As the relationship between EMG signals and concurrent effector kinematics is highly non-linear and apparently stochastic, finding ways to accurately extract and combine relevant information from across electrode sites is still an active area of inquiry.This dissertation comprises an introduction and eight papers that explore issues afflicting the status quo of myoelectric decoding and possible solutions, all related through their use of learning algorithms and deep Artificial Neural Network (ANN) models. Paper I presents a Convolutional Neural Network (CNN) for multi-label movement decoding of high-density surface EMG (HD-sEMG) signals. Inspired by the successful use of CNNs in Paper I and the work of others, Paper II presents a method for automatic design of CNN architectures for use in myocontrol. Paper III introduces an ANN architecture with an appertaining training framework from which simultaneous and proportional control emerges. Paper Iv introduce a dataset of HD-sEMG signals for use with learning algorithms. Paper v applies a Recurrent Neural Network (RNN) model to decode finger forces from intramuscular EMG. Paper vI introduces a Transformer model for myoelectric interfacing that do not need additional training data to function with previously unseen users. Paper vII compares the performance of a Long Short-Term Memory (LSTM) network to that of classical pattern recognition algorithms. Lastly, paper vIII describes a framework for synthesizing EMG from multi-articulate gestures intended to reduce training burden

    Rekonstruktion und skalierbare Detektion und Verfolgung von 3D Objekten

    Get PDF
    The task of detecting objects in images is essential for autonomous systems to categorize, comprehend and eventually navigate or manipulate its environment. Since many applications demand not only detection of objects but also the estimation of their exact poses, 3D CAD models can prove helpful since they provide means for feature extraction and hypothesis refinement. This work, therefore, explores two paths: firstly, we will look into methods to create richly-textured and geometrically accurate models of real-life objects. Using these reconstructions as a basis, we will investigate on how to improve in the domain of 3D object detection and pose estimation, focusing especially on scalability, i.e. the problem of dealing with multiple objects simultaneously.Objekterkennung in Bildern ist für ein autonomes System von entscheidender Bedeutung, um seine Umgebung zu kategorisieren, zu erfassen und schließlich zu navigieren oder zu manipulieren. Da viele Anwendungen nicht nur die Erkennung von Objekten, sondern auch die Schätzung ihrer exakten Positionen erfordern, können sich 3D-CAD-Modelle als hilfreich erweisen, da sie Mittel zur Merkmalsextraktion und Verfeinerung von Hypothesen bereitstellen. In dieser Arbeit werden daher zwei Wege untersucht: Erstens werden wir Methoden untersuchen, um strukturreiche und geometrisch genaue Modelle realer Objekte zu erstellen. Auf der Grundlage dieser Konstruktionen werden wir untersuchen, wie sich der Bereich der 3D-Objekterkennung und der Posenschätzung verbessern lässt, wobei insbesondere die Skalierbarkeit im Vordergrund steht, d.h. das Problem der gleichzeitigen Bearbeitung mehrerer Objekte

    Real time tracking using nature-inspired algorithms

    Get PDF
    This thesis investigates the core difficulties in the tracking field of computer vision. The aim is to develop a suitable tuning free optimisation strategy so that a real time tracking could be achieved. The population and multi-solution based approaches have been applied first to analyse the convergence behaviours in the evolutionary test cases. The aim is to identify the core misconceptions in the manner the search characteristics of particles are defined in the literature. A general perception in the scientific community is that the particle based methods are not suitable for the real time applications. This thesis improves the convergence properties of particles by a novel scale free correlation approach. By altering the fundamental definition of a particle and by avoiding the nostalgic operations the tracking was expedited to a rate of 250 FPS. There is a reasonable amount of similarity between the tracking landscapes and the ones generated by three dimensional evolutionary test cases. Several experimental studies are conducted that compares the performances of the novel optimisation to the ones observed with the swarming methods. It is therefore concluded that the modified particle behaviour outclassed the traditional approaches by huge margins in almost every test scenario

    Deep generative modelling of the imaged human brain

    Get PDF
    Human-machine symbiosis is a very promising opportunity for the field of neurology given that the interpretation of the imaged human brain is a trivial feat for neither entity. However, before machine learning systems can be used in real world clinical situations, many issues with automated analysis must first be solved. In this thesis I aim to address what I consider the three biggest hurdles to the adoption of automated machine learning interpretative systems. For each issue, I will first elucidate the reader on its importance given the overarching narratives of both neurology and machine learning, and then showcase my proposed solutions to these issues through the use of deep generative models of the imaged human brain. First, I start by addressing what is an uncontroversial and universal sign of intelligence: the ability to extrapolate knowledge to unseen cases. Human neuroradiologists have studied the anatomy of the healthy brain and can therefore, with some success, identify most pathologies present on an imaged brain, even without having ever been previously exposed to them. Current discriminative machine learning systems require vast amounts of labelled data in order to accurately identify diseases. In this first part I provide a generative framework that permits machine learning models to more efficiently leverage unlabelled data for better diagnoses with either none or small amounts of labels. Secondly, I address a major ethical concern in medicine: equitable evaluation of all patients, regardless of demographics or other identifying characteristics. This is, unfortunately, something that even human practitioners fail at, making the matter ever more pressing: unaddressed biases in data will become biases in the models. To address this concern I suggest a framework through which a generative model synthesises demographically counterfactual brain imaging to successfully reduce the proliferation of demographic biases in discriminative models. Finally, I tackle the challenge of spatial anatomical inference, a task at the centre of the field of lesion-deficit mapping, which given brain lesions and associated cognitive deficits attempts to discover the true functional anatomy of the brain. I provide a new Bayesian generative framework and implementation that allows for greatly improved results on this challenge, hopefully, paving part of the road towards a greater and more complete understanding of the human brain

    Using constraints to improve generalisation and training of feedforward neural networks : constraint based decomposition and complex backpropagation

    Get PDF
    Neural networks can be analysed from two points of view: training and generalisation. The training is characterised by a trade-off between the 'goodness' of the training algorithm itself (speed, reliability, guaranteed convergence) and the 'goodness' of the architecture (the difficulty of the problems the network can potentially solve). Good training algorithms are available for simple architectures which cannot solve complicated problems. More complex architectures, which have been shown to be able to solve potentially any problem do not have in general simple and fast algorithms with guaranteed convergence and high reliability. A good training technique should be simple, fast and reliable, and yet also be applicable to produce a network able to solve complicated problems. The thesis presents Constraint Based Decomposition (CBD) as a technique which satisfies the above requirements well. CBD is shown to build a network able to solve complicated problems in a simple, fast and reliable manner. Furthermore, the user is given a better control over the generalisation properties of the trained network with respect to the control offered by other techniques. The generalisation issue is addressed, as well. An analysis of the meaning of the term "good generalisation" is presented and a framework for assessing generalisation is given: the generalisation can be assessed only with respect to a known or desired underlying function. The known properties of the underlying function can be embedded into the network thus ensuring a better generalisation for the given problem. This is the fundamental idea of the complex backpropagation network. This network can associate signals through associating some of their parameters using complex weights. It is shown that such a network can yield better generalisation results than a standard backpropagation network associating instantaneous values

    Algorithms for Adaptive Game-playing Agents

    Get PDF
    corecore