18 research outputs found

    TetGen, towards a quality tetrahedral mesh generator

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    TetGen is a C++ program for generating quality tetrahedral meshes aimed to support numerical methods and scientific computing. It is also a research project for studying the underlying mathematical problems and evaluating algorithms. This paper presents the essential meshing components developed in TetGen for robust and efficient software implementation. And it highlights the state-of-the-art algorithms and technologies currently implemented and developed in TetGen for automatic quality tetrahedral mesh generation

    Anisotropic geometry-conforming d-simplicial meshing via isometric embeddings

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    We develop a dimension-independent, Delaunay-based anisotropic mesh generation algorithm suitable for integration with adaptive numerical solvers. As such, the mesh produced by our algorithm conforms to an anisotropic metric prescribed by the solver as well as the domain geometry, given as a piecewise smooth complex. Motivated by the work of Lévy and Dassi [10-12,20], we use a discrete manifold embedding algorithm to transform the anisotropic problem to a uniform one. This work differs from previous approaches in several ways. First, the embedding algorithm is driven by a Riemannian metric field instead of the Gauss map, lending itself to general anisotropic mesh generation problems. Second we describe our method for computing restricted Voronoi diagrams in a dimension-independent manner which is used to compute constrained centroidal Voronoi tessellations. In particular, we compute restricted Voronoi simplices using exact arithmetic and use data structures based on convex polytope theory. Finally, since adaptive solvers require geometry-conforming meshes, we offer a Steiner vertex insertion algorithm for ensuring the extracted dual Delaunay triangulation is homeomorphic to the input geometries. The two major contributions of this paper are: a method for isometrically embedding arbitrary mesh-metric pairs in higher dimensional Euclidean spaces and a dimension-independent vertex insertion algorithm for producing geometry-conforming Delaunay meshes. The former is demonstrated on a two-dimensional anisotropic problem whereas the latter is demonstrated on both 3d and 4d problems. Keywords: Anisotropic mesh generation; metric; Nash embedding theorem; isometric; geometry-conforming; restricted Voronoi diagram; constrained centroidal Voronoi tessellation; Steiner vertices; dimension-independen

    On tetrahedralisations of reduced Chazelle polyhedra with interior Steiner points

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    The polyhedron constructed by Chazelle, known as Chazelle polyhedron [4], is an important example in many partitioning problems. In this paper, we study the problem of tetrahedralising a Chazelle polyhedron without modifying its exterior boundary. It is motivated by a crucial step in 3d finite element mesh generation in which a set of arbitrary boundary constraints (edges or faces) need to be entirely preserved. We first reduce the volume of a Chazelle polyhedron by removing the regions that are tetrahedralisable. This leads to a 3d polyhedron which may not be tetrahedralisable unless extra points, so-called Steiner points, are added. We call it a reduced Chazelle polyhedron. We define a set of interior Steiner points that ensures the existence of a tetrahedralisation of the reduced Chazelle polyhedron. Our proof uses a natural correspondence that any sequence of edge flips converting one triangulation of a convex polygon into another gives a tetrahedralization of a 3d polyhedron which have the two triangulations as its boundary. Finally, we exhibit a larger family of reduced Chazelle polyhedra which includes the same combinatorial structure of the Schönhardt polyhedron. Our placement of interior Steiner points also applies to tetrahedralise polyhedra in this family

    Unstructured mesh generation and adaptivity

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    An overview of current unstructured mesh generation and adaptivity techniques is given. Basic building blocks taken from the field of computational geometry are first described. Various practical mesh generation techniques based on these algorithms are then constructed and illustrated with examples. Issues of adaptive meshing and stretched mesh generation for anisotropic problems are treated in subsequent sections. The presentation is organized in an education manner, for readers familiar with computational fluid dynamics, wishing to learn more about current unstructured mesh techniques

    Cutting in deformable objects

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    Virtual reality simulations of surgical procedures allow such procedures to be practiced on computers instead of patients and test-animals. The core of such a system is a soft tissue simulation, that has to react very quickly but be realistic at the same time. This thesis discusses how deformable models can be simulated for this context, using an existing mathematical technique, the Finite Element Method. This method represents the object with a mesh, the material is subdivided in geometric primitives, such as triangles. Both the number of primitives and their shape influence the speed of a simulation. Hence, when the mesh changes, e.g. when simulating a procedure, this has to be done with care. This thesis shows how the interaction of meshing and simulation can be handled in software

    Delaunay triangulation in R3 on the GPU

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    Ph.DDOCTOR OF PHILOSOPH
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