2,467 research outputs found
Understanding Vehicular Traffic Behavior from Video: A Survey of Unsupervised Approaches
Recent emerging trends for automatic behavior analysis and understanding from infrastructure video are reviewed. Research has shifted from high-resolution estimation of vehicle state and instead, pushed machine learning approaches to extract meaningful patterns in aggregates in an unsupervised fashion. These patterns represent priors on observable motion, which can be utilized to describe a scene, answer behavior questions such as where is a vehicle going, how many vehicles are performing the same action, and to detect an abnormal event. The review focuses on two main methods for scene description, trajectory clustering and topic modeling. Example applications that utilize the behavioral modeling techniques are also presented. In addition, the most popular public datasets for behavioral analysis are presented. Discussion and comment on future directions in the field are also provide
Recommended from our members
The Variable Markov Oracle: Algorithms for Human Gesture Applications
This article introduces the Variable Markov Oracle (VMO) data structure for multivariate time series indexing. VMO can identify repetitive fragments and find sequential similarities between observations. VMO can also be viewed as a combination of online clustering algorithms with variable-order Markov constraints. The authors use VMO for gesture query-by-content and gesture following. A probabilistic interpretation of the VMO query-matching algorithm is proposed to find an analogy to the inference problem in a hidden Markov model (HMM). This probabilistic interpretation extends VMO to be not only a data structure but also a model for time series. Query-by-content experiments were conducted on a gesture database that was recorded using a Kinect 3D camera, showing state-of-the-art performance. The query-by-content experiments' results are compared to previous works using HMM and dynamic time warping. Gesture following is described in the context of an interactive dance environment that aims to integrate human movements with computer-generated graphics to create an augmented reality performance
- …