42,640 research outputs found

    A knowledge based system for valuing variations in civil engineering works: a user centred approach

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    There has been much evidence that valuing variations in construction projects can lead to conflicts and disputes leading to loss of time, efficiency, and productivity. One of the reasons for these conflicts and disputes concerns the subjectivity of the project stakeholders involved in the process. One way to minimise this is to capture and collate the knowledge and perceptions of the different parties involved in order to develop a robust mechanism for valuing variations. Focusing on the development of such a mechanism, the development of a Knowledge Based System (KBS) for valuing variations in civil engineering work is described. Evaluation of the KBS involved demonstration to practitioners in the construction industry to support the contents of the knowledge base and perceived usability and acceptance of the system. Results support the novelty, contents, usability, and acceptance of the system, and also identify further potential developments of the KBS

    A robust digital image watermarking using repetition codes against common attacks

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    Digital watermarking is hiding the information inside a digital media to protect for such documents against malicious intentions to change such documents or even claim the rights of such documents. Currently the capability of repetition codes on various attacks in not sufficiently studied. In this project, a robust frequency domain watermarking scheme has been implemented using Discrete Cosine Transform (DCT). The idea of this scheme is to embed an encoded watermark using repetition code (3, 1) inside the cover image pixels based on Discrete Cosine Transform (DCT) embedding technique. The proposed methods have undergone several simulation attacks tests in order to check up and compare their robustness against various attacks, like salt and pepper, speckle, compress, Gaussian, image contrast, resizing and cropping attack. The robustness of the watermarking scheme has been calculated using Peak Signal-To-Noise Ratio (PSNR), Mean Squared Error (MSE) and Normalized Correlations (NC). In our experiments, the results show that the robustness of a watermark with repetition codes is much better than without repetition code

    Collaborative knowledge management - A construction case study

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    Due to the new threats and challenges faced by the construction industry today, construction companies must seek new solutions in order to remain ahead of the competition. Knowledge has been identified to be a significant organisational resource, which if used effectively can provide competitive advantage. A lot of emphasis is being put on how to identify, capture and share knowledge in today's organisations. It has been argued over the years that due to the fragmented nature of the construction industry and ad-hoc nature of the construction projects, capture and reuse of valuable knowledge gathered during a construction project pose a challenge. As a result critical mistakes are repeated on projects and construction professionals have to kee

    Drivers for end-users' collaboration in participatory innovation development and living lab processes

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    Design for users often uses user-centered methods and methodologies. However, this requires an active participation of these users. In this article we explore the motivation and drivers for users to collaborate in innovation processes within a Living Lab environment and approach. We do this by means of data gathered during the course of four years of Living Lab-activity by iMinds-iLab.o on three levels: macro-level (general panel activity), meso-level (activity and motivation within a Living Lab), and micro-level (activity and motivation in a Living Lab-project)

    A Qualitative Method for Assessing the Impact of ICT on the Architectural Design Process

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    During the last thirty years or so, we have witnessed tremendous developments in information and communication technology (ICT). Computer processing power doubles each 18 months, as Gordon Moore predicted during the mid-1960s. The computer and communications world has been revolutionised by the invention of the Internet. It has changed the way of exchanging, viewing, sharing, manipulating and storing the information. Other technologies such as smartphones, wearable computers, tablets, wireless communications and satellite communications have made the adoption of ICT easier and beneficial to all its users. ICT affects the productivity, performance and the competitive advantage of a business. It also impacts on the shape of the business process and its product. In architectural design, ICT is widely used throughout the design process and its final product. The aim of this research, therefore, is to explore the key implication of using ICT in architectural design and what new changes and forms have occurred on buildings as a result of ICT developments and use by architecture practitioners. To achieve this aim, a qualitative research approach was adopted using a narrative review of ICT usage in the design of buildings. The literature found was subjected to a thematic analysis of how ICT adoption affected the architectural design process. The findings of this research indicate that there is a continuous change in the design process and its final products (buildings) as the technology evolves. The framework proposed provides a foundation for gathering evidence from case studies of the impact of ICT adoption by architectural designers. The research proposes that future empirical work has to be conducted to test and refine the relevance, importance and applicability of each of the components of the framework, in order to detect the impact of ICT on the building design process and its final product

    Teacher competence development – a European perspective

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    This chapter provides an European perspectives on teacher competence development
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